Montymolethedog
Chieftain
- Joined
- Mar 29, 2016
- Messages
- 18
I usually use the exact same build order for every civilization, as it seems the most logical to me. It probably isn't. I would appreciate some feedback on how I can make it more effective.
I always start with a warrior, because my starting warrior/scout is used for scouting, and I need defense in case of barbarians.
I then start building my first worker, so that I can improve some tiles around my capital, which I consider a necessity in early game city development.
I then usually build either a monument or granary, depending on which technologies I have. This is so that my city can gain some pop before I build my first settler, which is usually next. If I can bring back my scouting warrior, then I use that to defend the settler, but if not then I have to build one after the monument/granary. From here I build units and buildings then settlers, repeatedly until I have enough cities.
This isn't something I plan out at the start of every game, but this is just how it ends up happening.
I always start with a warrior, because my starting warrior/scout is used for scouting, and I need defense in case of barbarians.
I then start building my first worker, so that I can improve some tiles around my capital, which I consider a necessity in early game city development.
I then usually build either a monument or granary, depending on which technologies I have. This is so that my city can gain some pop before I build my first settler, which is usually next. If I can bring back my scouting warrior, then I use that to defend the settler, but if not then I have to build one after the monument/granary. From here I build units and buildings then settlers, repeatedly until I have enough cities.
This isn't something I plan out at the start of every game, but this is just how it ends up happening.