Culture Bomb
Warlord
- Joined
- Feb 3, 2010
- Messages
- 298
I always tend to neglect my military and try to build too many wonders or too much infrastructure, so I've been trying to deliberately cure myself of this by practising early rushes.
I've read some strategy articles about this, and even watched some of TMIT's 'How to Play' youtube videos. However, I must be doing something wrong, as I find that even when the rushes are successful I end up in a worse position than if I had just expanded peacefully until all the good city sites are taken.
Maybe I'm not starting my rushes early enough, so my enemies have time to build up their forces, or I'm not getting the best timing on my chopping/whipping...
The problems I tend to face are:
1. A lot of resources are used building my army which could have been used to build settlers etc instead, but since I almost always lose a lot of units during the war, my military still ends up being weak, leaving me vulnerable to other AIs declaring war on me. By then my cities have had all their forests chopped so can't quickly replace the lost units.
2. I may capture 1-2 good cities, but have to raze the rest because they aren't in good places or are too far away. So I have to build settlers anyway to claim the land, and I could probably grab more land quicker by just building settlers in the first place.
3. Even if I do manage to capture a wonder, it's often not one I would have chosen to build as it doesn't work as well with my later strategies.
4. It often leads to my first settler building a city in a sub-optimal place so that it can get a resource like horses or copper quicker without needing a border pop. This may be good in the short term but worse later.
Maybe I should be be starting out by trying a leader who has a good UU for early rushes like Vultures or War Chariots, or just concentrate on getting the micromanagement of chopping/whipping better.
I've read some strategy articles about this, and even watched some of TMIT's 'How to Play' youtube videos. However, I must be doing something wrong, as I find that even when the rushes are successful I end up in a worse position than if I had just expanded peacefully until all the good city sites are taken.
Maybe I'm not starting my rushes early enough, so my enemies have time to build up their forces, or I'm not getting the best timing on my chopping/whipping...
The problems I tend to face are:
1. A lot of resources are used building my army which could have been used to build settlers etc instead, but since I almost always lose a lot of units during the war, my military still ends up being weak, leaving me vulnerable to other AIs declaring war on me. By then my cities have had all their forests chopped so can't quickly replace the lost units.
2. I may capture 1-2 good cities, but have to raze the rest because they aren't in good places or are too far away. So I have to build settlers anyway to claim the land, and I could probably grab more land quicker by just building settlers in the first place.
3. Even if I do manage to capture a wonder, it's often not one I would have chosen to build as it doesn't work as well with my later strategies.
4. It often leads to my first settler building a city in a sub-optimal place so that it can get a resource like horses or copper quicker without needing a border pop. This may be good in the short term but worse later.
Maybe I should be be starting out by trying a leader who has a good UU for early rushes like Vultures or War Chariots, or just concentrate on getting the micromanagement of chopping/whipping better.