WarKirby
Arty person
Another problem I seem to have caused. The Perfect Sight promotion normally gives +50% against Illusion.
But my civilopedia now says "+50% against ???"
The ??? is blue and underlined, like it's a link. but clicking it goes nowhere
Gah, even worse. Perfect Sight seems to be ignoring it's prereqs. playing a game now, A scout was able to learn it at lv2 without having any other promotions at all.
MY promotionsinfo.xml for this module:
But my civilopedia now says "+50% against ???"
The ??? is blue and underlined, like it's a link. but clicking it goes nowhere
Gah, even worse. Perfect Sight seems to be ignoring it's prereqs. playing a game now, A scout was able to learn it at lv2 without having any other promotions at all.
MY promotionsinfo.xml for this module:
Spoiler :
Code:
<?xml version="1.0"?>
<!-- Formatted by Xienwolf -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Promotion Infos -->
<Civ4PromotionInfos xmlns="x-schema:archery_CIV4UnitSchema.xml">
<PromotionInfos>
<PromotionInfo> <!-- Dexterous -->
<Type>PROMOTION_DEXTEROUS</Type>
<Description>TXT_KEY_PROMOTION_DEXTEROUS</Description>
<bAutoAcquire>1</bAutoAcquire>
<bNoXP>1</bNoXP>
<iPower>4</iPower>
<PrereqCivilizations>
<PrereqCivilization>CIVILIZATION_LJOSALFAR</PrereqCivilization>
</PrereqCivilizations>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<Button>Art/Interface/Buttons/Promotions/Dexterous.dds</Button>
<iAirCombat>1</iAirCombat>
<bValidate>1</bValidate>
<iExtraCombatStr>1</iExtraCombatStr>
</PromotionInfo>
<PromotionInfo> <!-- Perfect Sight -->
<Type>PROMOTION_PERFECT_SIGHT</Type>
<Description>TXT_KEY_PROMOTION_PERFECT_SIGHT</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_SENTRY2</PromotionPrereq>
<iPower>2</iPower>
<SeeInvisible>INVISIBLE_ANIMAL,INVISIBLE_LAND</SeeInvisible>
<iVisibilityChange>3</iVisibilityChange>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<Button>Art/Interface/Buttons/Promotions/PerfectSight.dds</Button>
<PromotionCombatType>PROMOTION_ILLUSION</PromotionCombatType>
<iPromotionCombatMod>50</iPromotionCombatMod>
</PromotionInfo>
<PromotionInfo> <!-- Wall Defender -->
<Type>PROMOTION_WALL_DEFENDER</Type>
<Description>TXT_KEY_PROMOTION_WALL_DEFENDER</Description>
<bAutoAcquire>1</bAutoAcquire>
<bMustMaintain>1</bMustMaintain>
<bNoXP>1</bNoXP>
<iPower>2</iPower>
<PrereqBuildingORs>
<PrereqBuilding>BUILDING_WALLS</PrereqBuilding>
<PrereqBuilding>BUILDING_PALISADE</PrereqBuilding>
</PrereqBuildingORs>
<iVisibilityChange>1</iVisibilityChange>
<iFirstStrikesChange>1</iFirstStrikesChange>
<iCityDefense>20</iCityDefense>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<Button>Art/Interface/Buttons/Buildings/Wall.dds</Button>
<iAirCombat>1</iAirCombat>
</PromotionInfo>
</PromotionInfos>
</Civ4PromotionInfos>