Help with Pirates! Yarr! by Paasky

I'll look through the biq and see what is all included. I did pretty extensive research into the "Golden Age of Piracy" including getting 4 books from Osprey.
 
I'll look through the biq and see what is all included. I did pretty extensive research into the "Golden Age of Piracy" including getting 4 books from Osprey.

The biggest thing that needs to be done with this is to finish the civilopedia. It needs a lot of work. I'm pretty much finished with the rest of except tweaking hear and there. As you mentioned in the other thread, there are few pirate units. TOM has sugested a few and I think he is working on some others I have requested.
 
Did you look at my caribbean map?
Yes it is really large with lots of open water. It might make using it for a game difficult. I made a detailed Caribbean map also but it is 180 X 180 I believe. The main problem with only using the Caribbean is for shipping treasures.
The biggest thing that needs to be done with this is to finish the civilopedia. It needs a lot of work. I'm pretty much finished with the rest of except tweaking hear and there. As you mentioned in the other thread, there are few pirate units. TOM has sugested a few and I think he is working on some others I have requested.
Yes that is why I never made an announcement, currently I have been looking at adding in some English and Spanish units that Sandris made to be used by the pirates. I really wish he would make a pirate pack. Like I mentioned I started my pirate scenario from scratch making quite a few new graphics for buildings techs resources etc.
The books I have are:
Osprey - Elite 067 - Pirates 1660-1730
Osprey - Elite 069 - Buccaneers 1620-1700
Osprey - Elite 070 - Elizabethan Sea Dogs 1560-1605
Osprey - Essential Histories 066a - The Wars of the Barbary Pirates

The map preview I showed you is a newer one I am working on here is the original slightly smaller map with cities placed.
 

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Yes it is really large with lots of open water. It might make using it for a game difficult. I made a detailed Caribbean map also but it is 180 X 180 I believe. The main problem with only using the Caribbean is for shipping treasures.

Yes that is why I never made an announcement, currently I have been looking at adding in some English and Spanish units that Sandris made to be used by the pirates. I really wish he would make a pirate pack. Like I mentioned I started my pirate scenario from scratch making quite a few new graphics for buildings techs resources etc.
The books I have are:
Osprey - Elite 067 - Pirates 1660-1730
Osprey - Elite 069 - Buccaneers 1620-1700
Osprey - Elite 070 - Elizabethan Sea Dogs 1560-1605
Osprey - Essential Histories 066a - The Wars of the Barbary Pirates

The map preview I showed you is a newer one I am working on here is the original slightly smaller map with cities placed.

I don't have a problem with large maps. This scenario won't cause problems because there are no sea or ocean trade, and ship mp's can be adjusted as needed. I am using snoopy's terrain. I like the differences between coast, sea and ocean. The large map needs more graphics work particularly with the smaller islands. I can most of the info for the civilopedia on the internet but it is painful slow. I have gathered a wealth of info on ships of the period and learned alot in the process. One of the concepts I am using for the leaders is one that I designed for my Napoleonic Wars. Leaders act like armies but have A/D also, they are named according to the leader names listed in the editor. I am now reserching pirate captain names to apply to each pirate civ. I am going to need about 40 - 60 names. I want to use the names of real pirates if possible.

If I am not wrong, your books may indeed come in quite handy.

I like the layout of your map, but would like to increase the size to my 362X362.
Great job on your map. Would you be interested in editing my map to reflect your design?

Perhaps we could include a little more of the mediterranian and also include the Barbary pirates and add a little more of aafrica and south america to include the amazon.
 
While my computer does not have a problem using very large maps, most people have slower machines and that is why I try to keep map sizes down. The new mp I am completing now is 248 x 248 and it really is huge. At 25% zoom in the Atlantic Ocean you cannot see any land which means transit times will allready be long. Increasing that map to be 362 x 362 would be a huge job basically it would have to be remade from scratch. The books name quite a few pirates but I think 60 might be stretching it quite a bit. I also did extensive research into the ships of the time period.
 
While my computer does not have a problem using very large maps, most people have slower machines and that is why I try to keep map sizes down. The new mp I am completing now is 248 x 248 and it really is huge. At 25% zoom in the Atlantic Ocean you cannot see any land which means transit times will allready be long. Increasing that map to be 362 x 362 would be a huge job basically it would have to be remade from scratch. The books name quite a few pirates but I think 60 might be stretching it quite a bit. I also did extensive research into the ships of the time period.

My idea is to finish redoing this scenario then doing an expansion using the larger map adding more units, more civs, more techs, more everything.

Large map take a long time to load mainly do to the AI figuring out all the trade routes. I had a great discussion with El Justo on this subject while creating my Napoleonic Wars scenario and he explained it all to me quite well. We can eliminate that problem by negating sea and ocean trade and only including the civs we need. Load times and turn times are greatly improved.

Oh, one more thing, the reason I want to learn how to make units. As you know, there are dozens ( maybe even a hundred or more) of different types of ships for this time period. I WANT THEM!!!!!!
 
El Justo is a friend of mine and we have gone over trade and map sizes extensively. Even when you eliminate trade making the largest possible map causes delays as the number of units increases. And also like I pointed out do you really want it to take so long to cross the Atlantic with trade goods (treasures) that it becomes almost obscene? That is why even a 248 x 248 map is pushing things increase that by another 120 x 120 squares and you gain 14,400 more map squares. There are people that play these scenarios with older computers and laptops that would make turn times pretty unbearable.
 
El Justo is a friend of mine and we have gone over trade and map sizes extensively. Even when you eliminate trade making the largest possible map causes delays as the number of units increases. And also like I pointed out do you really want it to take so long to cross the Atlantic with trade goods (treasures) that it becomes almost obscene? That is why even a 248 x 248 map is pushing things increase that by another 120 x 120 squares and you gain 14,400 more map squares. There are people that play these scenarios with older computers and laptops that would make turn times pretty unbearable.

Considering the area I would like to include in the scenario, you may be correct, 362X362 may not be necessary. BTW, I do all my work on my laptop. I would still like to include a little more of south america and Africa.
 
I have updates from #124 and #149
and get this when I put #149 to use
loaderror.jpg
 
that might be a possibility, the problem is then you would be doing a lot of settling because in that time period there were not all that many cities in South America and Africa. Basically most of the rule changes I plan to add to the biq are using very advanced things that I went over with El Justo and Civinator to control builds. Also making it very difficult to take cities in mainland Europe. I hope to get a laptop because I am starting school this semester for a degree in Graphic Design.
 
I have updates from #124 and #149
and get this when I put #149 to use
*snip*

Make sure you actually move the new pediaicons.txt from Pirate-folder to the according folder. I, too, got it and when looking in the folder noticed that it was in the main Pirate-folder, not in text-folder. ;)
 
Make sure you actually move the new pediaicons.txt from Pirate-folder to the according folder. I, too, got it and when looking in the folder noticed that it was in the main Pirate-folder, not in text-folder. ;)

Arex is correct and don't forget to get the civilopedia icons as well. They go in this directory.

Pirates\art\civilopedia\icons\units
 
that might be a possibility, the problem is then you would be doing a lot of settling because in that time period there were not all that many cities in South America and Africa. Basically most of the rule changes I plan to add to the biq are using very advanced things that I went over with El Justo and Civinator to control builds. Also making it very difficult to take cities in mainland Europe. I hope to get a laptop because I am starting school this semester for a degree in Graphic Design.

I was thinking like this: View attachment Pirates_v1a2.zip
What do you think?
 
its in the text folder, I'm missing that line entry. Is it in yours?

If you downloaded the new pediaicons.txt file, it was saved to Pirate-folder. Are you sure you moved that very file to the right location after the download? If it is still not working, try to download it again and see if it works then.
 
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