Lately I've been playing games (normally I just MOD) I've always liked your stuff so I'm d/ling....
I tried your mod out the other day. I used the "supreme earth epic" map (available at civearth.com) for a custom scenario, and I must say its a good mod. I haven't finished the game, and haven't even made it past the renaissance age, but I'm looking forward to the finished version of this. The city interface, and your adjustments to techs and units are a nice touch
Shiggs
Thanks for the support, guys ... it keeps me motivated. I'm very interested to hear any feedback about ways to improve the mod, features you did or didn't like (or concepts that go too far or not far enough), etc. The city interface changes come from the raw commerce mod component, and much of the original unit changes are from WesW's Medieval Mod, though stats have been tweaked a LOT since those early days and the new unit "types" (skirmisher and light cavalry) are my own (and expect more units in these categories for later eras in future versions!).
Version changes schedule:
.8 will see the completion of the religion portion of the mod, with unique shrine effects, unique religious units, and unique religious promotions
.9 will see the reintroduction of the doctrine special building/promotion system for great generals that HephMod (Warlords) lifted from Total Realism.
The big project for the 1.0 version will be the changeover to RevolutionDCM (a lot of tedious XML merging to be done for this, as well as tracking down inevitable bugs and then playtesting different Dale's components to see what works well with the mod's concept and what doesn't).
Along the way there will be more ethnically diverse units (I'm always hunting for new and better graphics, and at the very least the Native American and African civs will get their own fleshed out unique art styles), a few more new units for later ages and a reworking/rebalancing of the traits system. Possible, but not definite, features could include immigration mod, national units representing elite versions of unit classes (though the Hero promotions already fill this role in the current version after a fashion) and a unique world unit for each civ (this last one is pretty unlikely, but I'm going to look into it).
I don't know WHEN any of this will happen, but this is the current plan! I hope to at least get .8 out in August, before the school year starts up again and things get busy.