What difficulty settings, speed and strategies has everyone been using with HephMod?
Normally I play on Prince but I have been playing on Monarch to even things out after I figured out a solid strategy as Germany (Bismark). I've been playing on Epic speed but I may try Marathon.
Bismarks traits are Industrious and Expansive:
*INDUSTRIOUS:
*Production Yield Bonus (4 production or more)
*Prod+: production-enhancing buildings (forge, factory)
*Special: production+ to workers
*EXPANSIVE:
*Food Bonus (5 food or more)
*Prod+: growth buildings (granary, lighthouse)
*Special: production+ to settlers
I usually start off bee-lining for agriculture. If I have anything farmable nearby such as corn, wheat, rice or flood plains then I get them up and running first thing. While I wait for Agriculture to be researched I build a worker.
The farms/flood plains give that extra bonus +1 food to get it up to anywhere from 5-7 depending on resource. I use these to get mines going on (hopefully) plains hills. You get the bonus from Industrious for that extra hammer.
Long story short: This leads to work shops along rivers and on plains tiles while farms are on grassland around these. Trees are left alone for the health bonus and for lumber mills later on. You shouldn't even need to chop them if you've used the stated strategy.
Wars and enemies are kept to a minimum until later in the game. Once you get railroads, Assembly Plants and hospitals you should have all your cities fully built up with every possible building you want and around size 15-25 (depending on terrain and available resources).
If you manage to get a religion going (easy to spread one but not as easy to found one at higher levels following this strategy) and grab a few happiness resources you should be good. To get your cities as large as you want you'll probably need 5 health resources. However, four will do.
Mass produce armies and enjoy destroying your unlucky neighbors.
From memory I usually get these civics:
City States (or Representation).
Jurisprudence (happiness from courts, yay)
Guilds (helps out workshops) - Until I can get Labor Unions.
Organized Religion
Professional Army
I'm still working on it. I think I may switch the order I get my techs in. Especially at higher difficulty levels.
Anyone else feel like sharing their strategies or experiences with this mod so far?