civ editor11 Ruler Joined Jan 24, 2009 Messages 999 Location U.S. Feb 23, 2009 #21 the python probaly caused it otherwise you could check your xml
PPQ_Purple Purple Cube (retired) Joined Oct 11, 2008 Messages 5,764 Feb 26, 2009 #22 So, wait, this uses the standard FF grafics? All the factions look as defauld FF units?
D Daryl95 Templar Joined Nov 9, 2008 Messages 271 Location America Mar 6, 2009 #23 I'm having the same problem as the people above. It crashes, I hear main menu music, and I see the desktop.
I'm having the same problem as the people above. It crashes, I hear main menu music, and I see the desktop.
D Daryl95 Templar Joined Nov 9, 2008 Messages 271 Location America Mar 8, 2009 #24 Ranos said: in the civ ini file, turn on display python errors. Can't remember exactly what it's called. This will let you see what specific problem there was. Click to expand... How do you set that option? I couldn't find that in the ini file.
Ranos said: in the civ ini file, turn on display python errors. Can't remember exactly what it's called. This will let you see what specific problem there was. Click to expand... How do you set that option? I couldn't find that in the ini file.
M marsrover21 Chieftain Joined Apr 20, 2008 Messages 30 Mar 21, 2009 #25 Is there anyway to use the UUs from the old SW mod? Were there UUs in the old SW mod? Would be great if this thing got legs.
Is there anyway to use the UUs from the old SW mod? Were there UUs in the old SW mod? Would be great if this thing got legs.
civ editor11 Ruler Joined Jan 24, 2009 Messages 999 Location U.S. Jun 24, 2009 #26 Yes, If only it could build itself