Mirc
Not mIRC!!!
![Party [party] [party]](/images/smilies/partytime.gif)
I'll dl it.
Heretic_Cata said:What does Compostela mean ?
Holy Army of Rabid Squirels!!!azzaman333 said:I wish to test your mod.
That might be a bit complicated because Ch Orthodox (for example) civs can build Mount Athos Complex and the Order of the Dragon. Paganism is kinda vague and i can't give common stuff to those religion-less civs. I made their civ-specific wonders more powerfull - kuz they are all in the ancient period and they are all kinda pagan.azzaman333 said:EDIT: BTW, you might want to make the religion-less civs have Paganism as their religion?![]()
ThanxMirc said:I played your mod a little.
1. FANTASTIC! I never though it was so complex! I have to say I am very surprised! It is one of the best I've played.
Don't worry, as soon as i finish a game (or maybe in the Easter break) i'll do aaaallllllll the civilopedia entries (i didn't even write entries to some stuff- units).Mirc said:A suggestion: Make more pedia entries and correct the existing ones.
For example, if you check the entry for "Mosque" you will see something like ".... and it appears in tiles". I guess this means that it appears in all tiles. At normal resources the entry looks like this "... and it appears in Grassland, Plains and Hills tiles".
(...)
Give links to units and other stuff. When you write "This wonder spawns a "Unitname" each 13 turns", give a link to the "Unitname" unit pedia entry. It's very annoying that you have to exit the "Wonder" section from the civilopedia, enter the "Unit" section, select the unit, look at the entry and then go back to the "Wonder" section.
Ok - i'll explain them in the 2nd post (and over here) along with the freelancers guilds - but a bit later, this evening.Mirc said:Explain some of the game concepts, like religion. I have (almost) no idea how it works, and a newbie at civ wouldn't understand anything of the new mechanism.
I knowMirc said:I discovered some bugs.
- All the units look bad in the city screen and "Change Production" screen.
Look here:
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I've seen this too - a very small portion of the info screen stays on the edge of the screen. As soon as i will make a screenshot i will put it in "My Graphic Problems Thread".Mirc said:- I've seen graphics errors with the info screen from the bottom right corner of the screen
I asked this question in a separate theread, there are numerous ppl that want this but it is impossible to make the obsolete thingy not appear.Mirc said:- Not really a bug, and I'm sure you are aware of this, but make the tech tree look better. It is way too crowded. You can't hide some of the "Obsolete" icons from certain techs?
That is really strangeMirc said:Something strange, but I'm not sure that it's because of the mod. The settler costs 3 pop. So you shouldn't have too many cities in the beggining. But something is wrong with the AI. They appearantly can build them very fast.
Check this screenshot. Chieftain (I was just testing the mod, I never play on Chieftain), normal rules, I meet the Mongols. With the benefits I get from Chieftain and with the experience I have in civ I managed to build one city. But look, I'm in the beggining of the game (check the date) and look how many cities the Mongols have!
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Also, I played the game a little more and I saw they started in some plains with no fresh water and just 2 grassland tiles. How did they build this many cities? And don't forget it's Chieftain.
I checked the VP scoring button from the beggining of the game.Heretic_Cata said:Heeey, wait a minute, is that a victory location in Trondheim - how did you do that ?
I looked more in this forum and it appears to be a problem for everyone, even if playing regular C3C. I heard someone saying there's a fix for this somewhere, but I couldn't find it.Heretic_Cata said:I haven't got the slightest clue as to what the hell is causing this because i never fiddled with the info screen. I don't even know where those files are.
This could be a simple explaination.Heretic_Cata said:Maybe they found a settler in a village ?
It is on ChieftainHeretic_Cata said:P.S. I hope you won't get crushed by the mongols, they have a killer civ-specific wonder (when they will have 5 barracks). Maybe you can prevent them from getting horses. That will help.