Stormrage
Ever Present Taskmaster
I play on tiny maps, I guess I`m the minority here 

Why ? Do you like short games ?Stormrage said:I play on tiny maps, I guess I`m the minority here![]()
I don't mind the offtopic.kairob said:edit; sorry this is going off topic
It's ok - there is still lots of time left. I have to actualy finish the game i started 1 week ago and then search for graphic stuff (2 weeks probably) and then the civilopedia descriptions (another 2 weeks probably). There is still time.kairob said:im not having chance to play ya mod too much atm cos i have exams and a girl friend, but i will dedicate an afternoon to it within the next couple of weeks and get a good game out of it,
Thank you. I am really proud of them because i modified/made quite a few of them there.kairob said:and i love what you have done with your resaurces btw
matteo773 said:Error!
art\wonder splash\ruin.pcx
That is dangerousmatteo773 said:The first game I started, well didn't last long, starting next to a volcano had something to do with it....
matteo773 said:I also noticed that on an island you do not get many of the important resources; but that's the same in normal conquests.
matteo773 said:
- The AI are really expensive to trade with
Maybe you are playing a seafaring civ... kuz my 2 galleys went to the bottom on the first turn.matteo773 said:[*]It's almost imposible to sink galleys in sea or ocean (which I don't mind) but seems to give the human player an unfair advantage.
matteo773 said:[*]Also most of the special wonder produced units are conversions, which I'm not a fan of and felt should be a bit more special (but thats just my opinion)
Thank youmatteo773 said:But I'm loving the game so far and I'm real impressed with the extent of buildings and resources!
A great mod, my only worry is... whether I autosaved recently
EDIT:found out what the error was I'd just built a scavenger camp
Maybe you are playing a seafaring civ... kuz my 2 galleys went to the bottom on the first turn.
That is dangerousThe erruption period is 1500.
I didn't have a choice in most cases, but if you happened to know any units somewhere that are not conversions and that might replace them, then please suggest... i never was good at unit-stuff.
I didn't exactly mean you should make those units (i know it's hard and it takes a long time to make - unless you are an aaglo-pplmatteo773 said:Well... I've made ONE unit so far... (not very good but I'll hopefully improve)... and no promises... but... if i find a decent FREE unit creating program...i might make some units for you... no promises mind but IF I have time I just might... Just don't get your hopes up I'm very unpredictable![]()
Don't worry, i'll make the pedia (as) complete (as i canT.A JONES said:I just read this report and must say it sure sounds most promising. I hope you hang-on to that complete pedia idea. Helta remember what I said, the Pedia is a players best friend. Now I can't wait for this release so I'll keep bizy 'n add a longer shelf to my Mod Mantle(CivContent) Goodluck, and all the best in finishing your modjo
Yeyconquer_dude said:I would love to help test.
matteo773 said:I tried to find some replacements for some the units, and this is what I found.
Kinboat's achilles unit to replace the broadswordsman
Kinboat's cataphract to replace the cataphract
maddy1983's mercenary to replace the almogavar
aaglo's b29 to replace the superfortress
I also thought that the american flamethrower from PTW could replace the current one; and that one of wyrm's submarines to replace the polaris.
- that mercenary is not very apropriate, since it has no assegai and doesn't look very catalunian (or at least non-asian)
- there's a flamethrower in ptw ? Where ?
- does wyrm have a missile shooting submarine ?
I'll take a look in his library soon.matteo773 said:Several! I think you can find the link in the unit artist's library; if not I can send you them (Ihave most of them)
OMGmatteo773 said:The sounds in the roman cavalry file seem to be not there.... as well as the ini's title...