Heroes

WOOOW, no i haven't seen it before, thats exactly what i was planning on doing, just plain WOW:eek:

ahem, is there anyway "YOU" could help "us" out doing this?:please: Well since You are the author:p

One thing i did notice, is that it uses a CEventManager.py, and this mod hates anything added to it, so it has to be CONVERTED to BUG. Otherwise i'd have over 30 more modcomps added already.

Where it says
In CvEventManager.py extra code should be added to "onTechAcquired" and "onUnitKilled".
do
In DancingHoskuld/Caveman2Cosmos.py extra code should be added to "onTechAcquired" and "onUnitKilled".
Remove all refs to "self" and move code left one tab.
If adding a new def function then add it to config/caveman2Cosmos.xml also.

there you are in on the secret.:mischief:

There are some changes that would be needed to Arian's code to make it multi player compatible.
 
WOOOW, no i haven't seen it before, thats exactly what i was planning on doing, just plain WOW:eek:

ahem, is there anyway "YOU" could help "us" out doing this?:please: Well since You are the author:p

One thing i did notice, is that it uses a CEventManager.py, and this mod hates anything added to it, so it has to be CONVERTED to BUG. Otherwise i'd have over 30 more modcomps added already.

I agree that looks epic! :eek:
 
I am going to need some Building buttons now, to anyone interested in making them:

<!-- ACHIEVEMENTS -->
  • <Type>BUILDINGCLASS_AGRICULTURAL_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_COMMERCIAL_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_INDUSTRIAL_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_CULTURAL_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_MILITARY_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_POLITICAL_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_SEAFARING_ACHIEVEMENT</Type>

    <Type>BUILDINGCLASS_SCIENTIFIC_ACHIEVEMENT</Type>

EDIT: Here are the Hero btns in service, many thx Hydro.;)

EDIT EDIT:

added here. . .

http://forums.civfanatics.com/showpost.php?p=10903337&postcount=2
 
Wow my icons look great in game. :D

You found the Adventurer button/icon right? I posted it here.

Yeah my bad, i d/led it but forgot to put it in the darn FPK, DUH!:blush:
 
EDIT EDIT EDIT:

Need ideas, on these NEW buildings when and where to START them and by what tech etc, thx.

Agriculture:
Grain Thresher (Machinery) +:food: from Plant resources everywhere
Enclosure (Economics) +:commerce: from farm plots everywhere
Selective Breeding (Scientific Method) +:food: from animal resources everywhere

Commercial:
Standardized Currency (Currency) +10% :gold: in every city
Fiat Money (Stock Brokering) -25% hurry cost in every city
National Bank (Mercantilism) Reduces inflation

Industrial:
Standardized Measurements (Mathematics) -25% hurry cost in every city
Trade Schools (Invention) -10% Maintenance, +5% :hammers: +5% :gold: from Guild Hall, University, School
Cross-Training (Compulsory Education) +10% :hammers: in every city

Cultural:
1001 Arabian Nights (Literature) +10% :culture: in every city
Hamlet (Drama) + 3 :) in every city
Schindler's List (Motion Pictures) -25% War Weariness, Enemies suffer +25% war weariness

I'll try to think up some more later. And a suggestion: would it be possible to break up the C2C.fpk into several smaller .fpk 's ? When Hydro or DH changes theirs it takes a minute to download, adding 1 MB to the C2C.fpk requires you to re-download 680 MB. Or maybe add new assets to the SVN in their unpacked form, and when a release is about to come then pack the old & new together.
 
Agriculture:
Grain Thresher (Machinery) +:food: from Plant resources everywhere
Enclosure (Economics) +:commerce: from farm plots everywhere
Selective Breeding (Scientific Method) +:food: from animal resources everywhere

Commercial:
Standardized Currency (Currency) +10% :gold: in every city
Fiat Money (Stock Brokering) -25% hurry cost in every city
National Bank (Mercantilism) Reduces inflation

Industrial:
Standardized Measurements (Mathematics) -25% hurry cost in every city
Trade Schools (Invention) -10% Maintenance, +5% :hammers: +5% :gold: from Guild Hall, University, School
Cross-Training (Compulsory Education) +10% :hammers: in every city

Cultural:
1001 Arabian Nights (Literature) +10% :culture: in every city
Hamlet (Drama) + 3 :) in every city
Schindler's List (Motion Pictures) -25% War Weariness, Enemies suffer +25% war weariness

I'll try to think up some more later. And a suggestion: would it be possible to break up the C2C.fpk into several smaller .fpk 's ? When Hydro or DH changes theirs it takes a minute to download, adding 1 MB to the C2C.fpk requires you to re-download 680 MB. Or maybe add new assets to the SVN in their unpacked form, and when a release is about to come then pack the old & new together.

I think you Misinterpreted what i asked, but thats ok, i am re-doing what i was thinking about anyways, going in a different direction, sorry.

Actually the Cultural one looks like it could be included as Events (except the Hamlet of course).

As far as FPK, NO, as far as patches, (maybe), i just cant keep track of everything i am doing, too many projects, going on, with about five (same) but different C2C's. And thats one thing i WILL not mess with, the FPK is too important. I am trying to reduce it, at the same time adding to it, so, its a give and take right now.:crazyeye:
But still a good question.;)
 
Did you want me to do something with Arian's hero code? It would be better to put it in the Heroes.py anyway rather than Caveman2Cosmos. Especially for modularity.
 
Did you want me to do something with Arian's hero code? It would be better to put it in the Heroes.py anyway rather than Caveman2Cosmos. Especially for modularity.

No i didn't i cant figure it out yet, and BOY am i glad you reminded me about the Heroes.py, i changed alot of it, and i need you to Double check what i added, quite a bit really, i just dont want any mistakes there, and thx :whew: Glad your thinking around here;)

Right now to let everyone know what i am doing on this, i just am in the PROGRESS of adding in 30-50 Heroes, and its not all that easy. So when i do get them in, they WILL be wrong:blush:, so i am going to need alot of ideas/suggestions on how to change what i just added, to make them more Realistically real. Again thx for reminding me:crazyeye:
 
strategyonly:

Do you still want new buttons for the National Achievements? Now that I see them in the game I get what you were thinking of. The buttons that are in there are good, but maybe a bit too generic. I was thinking something like an icon to represent the type of achievement over the same background to tie them all together.
 
strategyonly:

Do you still want new buttons for the National Achievements? Now that I see them in the game I get what you were thinking of. The buttons that are in there are good, but maybe a bit too generic. I was thinking something like an icon to represent the type of achievement over the same background to tie them all together.

give me a teaser here and let me see what you are talking about.
 
ZTHw6.gif
 
@strategyonly

I found some broken and incomplete Heroes ...

1. Suriyothai doesn't have a civpedia page. It just shows her name and portrait.

2. Antonio should not be under the Carib. However I will try to make more South American countries so units like him have more appropriate cultures to be linked to.

3. Trien Thi Trinh should require Ivory resource if she is going around on an elephant. In fact any unit with a horse should require horse resource such as Antonio.

4. Don't forget to link the Gladiator to the "Gladiator School" and Lara Croft to the "Museum".

5. Cao Cao should be linked to China.

I will try to help out by making more Culture buildings so some of the heroes can either have a culture to be linked to or a more appropriate culture than you have.

Will post more as I find them. Sorry if they are unfinished and you already know all this.
 
@strategyonly

I found some broken and incomplete Heroes ...

1. Suriyothai doesn't have a civpedia page. It just shows her name and portrait.

will have to look at this, everything seems to be there?

2. Antonio should not be under the Carib. However I will try to make more South American countries so units like him have more appropriate cultures to be linked to.

No Venezuela Embassy

3. Trien Thi Trinh should require Ivory resource if she is going around on an elephant. In fact any unit with a horse should require horse resource such as Antonio.

Dont know who this is, sorry

4. Don't forget to link the Gladiator to the "Gladiator School" and Lara Croft to the "Museum".

No can do, this is not an actual unit, its a unit that is produced only when Spartacus wins a battle and makes a Gladiator out of the loser.

5. Cao Cao should be linked to China.

Not an actual Hero (He will be a person that will be like a Barb Civ when they get discover into a new spawning system, i haven't set-up yet.

I will try to help out by making more Culture buildings so some of the heroes can either have a culture to be linked to or a more appropriate culture than you have.

Will post more as I find them. Sorry if they are unfinished and you already know all this.


EDIT: See red above.
 
How do these look? I can make some adjustments if you want.

Just thought I'd say those are really awesome buttons, Nevets. Very cool looking. Good work. :goodjob:

EldrinFal is correct, simple put WOW:eek::eek:, These are so amazing and the background of the shining-light, nice touch.:goodjob:

As long as there is currently a spawning system in C2C, i was just wondering if it would be advantageous to also include some Heroes as a spawn like Spartacus is? and if so Whom, but not so many names please, there is event(s) that have to be made also, so each one EACH will take one week or more to do.
 
Not sure on who (I'm guessing Barbarian Rulers?), but that gave me an idea:

Great Animals. A larger, tougher version of each animal spawn. World units, they each spawn once and they are automatically subdued when killed. The subdued versions have powers like national heroes (not the same ones) so you can use them up for a small culture/science/gold/food bomb.
 
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