[BTS] Hesha's Random Questions

I think you should focus on getting game basics right first. Do you have the starting save? Right now you are going to struggle late game as you have 3-4 poor cities that are under developed or lack food.
 
War can certainly be tedious, but it's also one of the more fun aspects of this game.
And there is nothing that has a better return on hammers invested than a army at the right point... 500 hammers in an army can yield you thousands of hammers in cities.

It's so good, that I constantly have to be en guard on myself, so that I don't force warfare upon a situation where the map doesn't call for it.
I lost a game of the month recently just because I was so keen on bloodshed that I missed a extremly easy cultural victory. :(
 
In that Mansa game?
CS would have high priority with a capital with dyes and cottages and financial leader.
Don't know if paper->edu is in the cards after that though.
 
Looking at your picture. Why have you built so few cottages around your capital? It's 100ad and you have 7 grassland tiles with no cottages. 2 of these are river grasslands. With a finanical Ai I would be running grassland over mines and be using nearby cities to run cottages. You had 2 nearby cities that could of been helping with cottages. Not sure either city did at all? How many workers had you built? Maybe too few.
Yes, that'd be it - too few workers. I think the biggest issue here was too much focus on getting wonders built. I built Mids and HG in cap, GLH in the city S of cap (was beating to Colossus, though). I guess I'm having a hard time to determine when to do what. Or with other words, I have no ideas how to formulation long-term goals and with the Civ Illustrated articles no longer being illustrated, they are not as useful as they used to be. I'm really struggling with translating you guys' specific advice into a more general lesson learned, if that makes sense.
his focus on culture bombing is a waste. You rarely ever take cultural tiles away from the AI. The only situation where I might do it is if a city is in revolt for 10 turns and I want to quickly grab the land. E.g. a captured AI capital.
Noted. I guess this is one of those instances, where something is rewarding "emotionally", but not sound play.
Some of your city choices here are very poor.I get that you built the GLH but cities with no food resources are unlikely to help your empire much. You didn't need that wonder with a financial civ.
I agree that the city locations are poor, but I'm not sure that was "my mistake" - I don't think I've passed on better locations, the map simply didn't hold much food. I've attached a save, so you can look around. I've played with BUG as a mod, though, not sure if you can open that. As far as I can tell, 1 dry rice, 1 dry corn and clams were the only food resources I could possibly have reached and there are no flood plains whatsoever. But I'm happy to take advice, if you want to suggest alternative placement.
I wonder if you didn't expand fast enough here. You seem to have settled very close to your capital. On a tightly pack map sometimes you need to grab the best city spots first.
I did sittle closely, but not necessarily because I wanted to do that, but rather because the locations looked better than what I could see further away. Looking at the older 775BC save, I guess I should have scouted the NE sooner, but still, there are no notable resources up there as far as I can tell... I am wedged in between two caps to the N and S and in the W the Russians had settled fairly early.
You have no metal or horse here? A lot of mistakes here. If you had seen the horse resource I would of settled this and planned an HA rush if you were boxed in.
Certainly lots of mistaktes. I didn't research AH until very late, because I didn't have any animal resources, so I didn't see where the horses were built. I've literally never built any mounted units before Cuirs, so I literally didn't care whether I have horses or not and I've not had a game without Iron in a long, long time, so I didn't try to find out about that very early on. But I have included an earlier save so you can check if I had time for more expansion.
Don't under estimate a Skirmisher rush. They can be great in numbers.
Another area in which I have to improve. Going Hunting->Archery when there is so much "more important" stuff to research, then building loads of units (how many would I need?) seems to hold me back in every other regard, so I guess I try to avoid it. But I have to be more aggressive, I know that.

I think you should focus on getting game basics right first. Do you have the starting save? Right now you are going to struggle late game as you have 3-4 poor cities that are under developed or lack food.
I do, but again, it's with BUG as a mod. I have tried that WB thingy, maybe it worked.
 

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Wonder spamming is not a great way to win a game. It means instead of expanding and building an empire your teching non essential techs. E.g GLH requires masonry and sailing. I think you did this as you had very few good city options early on. It's quite a compact map. Which often leads to a more aggressive early strategy.

I agree I would of avoided Ah here. No resources to work. My techs were AG/BW. At which point I would of spammed axes.

Why are you teching hunting/archery every game? Archery is the last tech you want unless you have no copper or horse.

Had some RNG luck in combat but 1160bc and Ottoman is destroyed. 5 cities and room for 1-2 more. On a small map 7 cities should be a lot.

I have 4 cottages built. Need another worker and a few more cottages. Smaller maps you tech a bit faster. I played immortal level. I have no plans to finish this.

I don't have that bug mod.Are you using the latest version?
 

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Wonder spamming is not a great way to win a game. It means instead of expanding and building an empire your teching non essential techs. E.g GLH requires masonry and sailing. I think you did this as you had very few good city options early on. It's quite a compact map. Which often leads to a more aggressive early strategy.
Yeah, I get that. I only have what I learned from my first shadow game which was semi-isolation, so obviously it required a very different strategy. I guess over time, I will learn to recognize what strategy a map calls for.
I agree I would of avoided Ah here. No resources to work. My techs were AG/BW. At which point I would of spammed axes.
Oh, okay, that soon! Will have a look at your save.
Why are you teching hunting/archery every game? Archery is the last tech you want unless you have no copper or horse.
No, no. You missread my post. I said going Hunting->Archery seems like it's going to set me back, so I avoid it usually. This was in response to the suggestion I could have Skirmisher-rushed the opponent.
Had some RNG luck in combat but 1160bc and Ottoman is destroyed. 5 cities and room for 1-2 more. On a small map 7 cities should be a lot.
Nice! By saying "should be a lot", what do you mean? Try to not have more than 7 cities?
I have 4 cottages built. Need another worker and a few more cottages. Smaller maps you tech a bit faster. I played immortal level. I have no plans to finish this.
Okay, seems a lot faster than my play. I have to look at your save.
I don't have that bug mod.Are you using the latest version?
Yeah, unless they released a new one within the last two weeks. I have installed at as a mod, not in custom assets, because I play MP.
 
Yes, you would of needed hunting/archery for skirmishers. I hadn't noticed you had copper when I looked at your images. Skirmishers 10H less required. Albeit you still wanted BW after Ag here whatever you did. So ultimately Skirmishers would of delayed pottery.

I think considering compact nature of map the Ai are unlikely to build more than 7-8 cities. If you had captured Ottoman cities you would of had enough good cities to whip a phant or axe/pult army. Given how I am 8 turns off maths I think construction would make sense here to wipe out the other 2 Ai. I do lack masonry. Persians started pretty close to me. Both Ottoman cities had shrines so this will help border pops for me.

If I was playing peacefully I would of had more cottages up sooner.I was chopping quite a bit for my army. Once I had the main stack ready I switched more to cottages. My 2nd and 3rd city are not fantastic but the captured ones look pretty good.
 
Just so I understand your reasoning and all... Mansa doesn't need Mids, because he's FIN and working the land pays off more than running specialists, so you don't get as much benefit from running representation?
 
Hesha - FIN does not preclude Mids. It's more about playing the land and map. Your first shadow game was a bit a little unique in terms of land (food) and starting leader. It's not really how I like to conduct shadow games generally. Your SB shadow game is really a good type of game for learning and ignoring most wonders, which I think is the best way to learn. Wonders in general are very situational.

These questions are good, but as Gumbo said, I think you have moved away from learning basics to random type stuff and exploits.

I think what Gumbot meant by 7 cities is relative to the map size and a specific point in time. You always are looking for ways to enlarge your empire, but at that point it in his game he had conducted a rush and then set back to prepare for a later war and maybe a little peaceful expansion.

As for BUG mod, you can still have the Custom Asset version installed and play it for games on the forum. There is really no reason to use the standalone version for forum games. If you are going to use standalone version I recommend BAT.

Lastly, this is not a game of absolutes other than maybe a few key concepts in the early game. Lots of stuff is situational, so don't get tied to a specific line of thinking. What I mean here is your Ramses game, though you did learn some important basics, is not representative of how a lot of your games will run. You still have a lot to learn.
 
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The key here is to play the map. If you have land to expand into you do so. If you can see there is only room for 2-3 great city spots you look towards Ai land and plan your war. Generally speaking you should always have a plan to expand your empire and win the game. I would stick to normal size maps with 6AI. Pangea maps are a good way of learning. Do embrace your current shadow game as this is a great way to learn. Don't be afriad to replay this map.
 
In this game, yes. I've attached saves in my previous post!
Couldn't open saves because I don't have BUG installed as standalone, but WB-save works. I don't think optics+astro -line is good, since there is only one unmet civ. You could probably win domination just by grabbing all the land on your continent. I think GLH was a bad idea, too. It's good when then is an AI on another landmass reachable pre-optics or when there are lots of islands available. Otherwise the trade routes aren't worth enough. Those :hammers: are better spent either on settlers to grab more land or on units to grab more land.
 
If you see an aggro AI has started to plot and they are your closest neighbour (but worst enemy with some other AI)... is it a good idea to bribe another AI to attack them? Or is that never a good idea?
 
Depends... Can certainly be a good idea. However, someone declaring on you is not a bad thing if you are ready for it.
 
Depends... Can certainly be a good idea. However, someone declaring on you is not a bad thing if you are ready for it.
Is an enemy weaker for your counter-attack if he had just attacked you or does the AI attack with additional troops only and keep all cities garrisoned just the same? I am well ahead all all AI in tech, so I think I might have macemen, when he sends over his axemen/swordsmen/catapults.
 
Is an enemy weaker for your counter-attack if he had just attacked you or does the AI attack with additional troops only and keep all cities garrisoned just the same? I am well ahead all all AI in tech, so I think I might have macemen, when he sends over his axemen/swordsmen/catapults.
AI cities tend to always have at least two defenders. Excess units might get assigned to either "attack" (or something similar) or "garrison", I guess depending on the character of the AI. Macemen vs swords/axes on your soil will not be pretty for the AI, and easy gg-points for you.
 
I had control of the continent by 750ad. (3 ai dead.) This time going to stop. Be a lot of effort to get over the 63% land mark. One AI to vassal. Or land to secure. Things get a lot tougher once AI have LBs.Science down to 0% but rep makes up for that.

All polished off 1110ad.
 
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How do you deal with this colony-penalty nonsense? I mean, if you start on a tiny island just off the coast of a big continent will all but one AI on it... how are you supposed to expand when faced with a crippling colonial penalty? The island I started on has room for... maybe 10 cities. But I'm afraid now, that expansion will just totally cripple my economy. What happens if I conquer AI cities?
 
There are some ways to handle this problem.

Either you move your palace, or you build versilles or forbidden palace. (Or you build these wonders on your mainland, and only then move your palace, which is cheaper).
Or... you adopt state property. (The most common solution).

Limiting cities to 2 on tiny ofshore islands put some wraps on colonial expenses too.

Another way is to simply grant the colony independence,
 
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