Hi, new to civ III with questions

Corruption depends not only on the actual distance, but also on the number of cities between this city and the capital.
 
Obormot said:
Corruption depends not only on the actual distance, but also on the number of cities between this city and the capital.

so as long as its a tie they goto the lower level of corruption?
 
yavoon said:
so as long as its a tie they goto the lower level of corruption?

Yes, that's the basic idea. Consider the four cities closest to your palace.
If they're irregularly spaced -- some 2 tiles away, some 3, some 4 --
then cities #3 and #4 will suffer more corruption, because there
are more cities *between* them and the capital.

Now, if you can arrange it so that all four cities are the same distance
from your palace, arranged in a ring, then there is a 4-way tie,
and all of them get part of their corruption treated as if each were
the closest city to the palace. And number 5 is no worse off,
since it has 4 cities which are closer.

The experts in this can -- at least from what I've seen here --
arrange their next 4 cities in another larger ring, so that there is another
4-way tie, and all of them are treated as if they were city #5.

I've never been able to do that...my maps tend to have mountains
in inconvenient places, and the rings aren't symmetrical.
 
vorlon_mi said:
Yes, that's the basic idea. Consider the four cities closest to your palace.
If they're irregularly spaced -- some 2 tiles away, some 3, some 4 --
then cities #3 and #4 will suffer more corruption, because there
are more cities *between* them and the capital.

Now, if you can arrange it so that all four cities are the same distance
from your palace, arranged in a ring, then there is a 4-way tie,
and all of them get part of their corruption treated as if each were
the closest city to the palace. And number 5 is no worse off,
since it has 4 cities which are closer.

The experts in this can -- at least from what I've seen here --
arrange their next 4 cities in another larger ring, so that there is another
4-way tie, and all of them are treated as if they were city #5.

I've never been able to do that...my maps tend to have mountains
in inconvenient places, and the rings aren't symmetrical.

right now I avoid plopping my cities on things like wheat or shield squares, but I guess its ok to if it keeps corruption down? maybe just shield ones? hrrrm
 
These rings actually give many places where you can build. Like there are 12 RCP3 sites, but you'll propably only build ~5 cities in a size=3 ring, so you still have some options to choose from. Don't settle on food bonuses, everything else is more or less OK though you should still try to place them on rivers, don't waste BGs, etc.
 
yavoon said:
right now I avoid plopping my cities on things like wheat or shield squares, but I guess its ok to if it keeps corruption down? maybe just shield ones? hrrrm


The only tiles to avoid are food bonuses. The others are fine.

ETA: X-posted, with Obormot

 
yavoon said:
and the new IA(which I just entered) will slow this down? and what do u mean forget about spears? u mean disband them? leave them to rot someplace?

The price of techs will go way up and land wil not be available, so wars can be expected. The also rans will not have anything to trade and will fall behind.

I mean do not build them or only a few, unless you are playing AW. They are not of much value as nearly all units have as good or better defense, starting with swords. Why not make attackers instead?

Disbanding is a possiblity, it dends on the situation and government. If monarchy, then they are good MP's in safe places. Save the price of an upgrade, unles it is needed.
 
vmxa said:
The price of techs will go way up and land wil not be available, so wars can be expected. The also rans will not have anything to trade and will fall behind.

I mean do not build them or only a few, unless you are playing AW. They are not of much value as nearly all units have as good or better defense, starting with swords. Why not make attackers instead?

Disbanding is a possiblity, it dends on the situation and government. If monarchy, then they are good MP's in safe places. Save the price of an upgrade, unles it is needed.

so they aren't worth upgrading and their inexpensiveness is useless because everything costs 1 upkeep anyway?
 
ok so I dumped that game to try the ring city thing. same settings. its 610 BC I have 16 cities all at either 3 or 6 from capital, a fair amount of workers and I'm next to egypt and babylon. oddly enough egypt and babylon are 1 and 2 in rank and I'm 3.

I have warriors a few spear and a growing number of horses. basic plan is to send my army of retreat monkeys(horses) at babylon to hopefully run them over and then continue my expanding. I've built 3 granaries and 2 barracks, otherwise just units.

this a good plan? should I upgrade some swordsmen for extra punch? or are horses enough?
 
Sounds good. I prefer attacking with knights if i have both resources, but horses are also fine if you are still a long way from chivalry.
 
Nothing odd about that as they both are very strong on culture and that facotors into the score.

Both have very early UU's and can expected to be put into a GA and hence spawn more units than normal. The good news is they are both defense of one.
 
update for the fun of it. war went ok, i stopped it to switch to republic. the horsemen idea wasn't so hot though, they retreated a lot less than I had hoped. and after the first wave I built swordsmen who were significantly better at making progress through the enemy defenses. I took 3 towns, one of them a size 7 but I also got my luxuries up to 3 before suing for peace and getting 2 techs.

now I'm behind egypt in techs who is already in the middle ages and am planning on buying my way back up to parity. generally behind in workers and other stuff because of how bad the horsemen did. trying to start building marketplaces along with settlers/workers right now.
 
Obormot said:
These rings actually give many places where you can build. Like there are 12 RCP3 sites, but you'll propably only build ~5 cities in a size=3 ring, so you still have some options to choose from. Don't settle on food bonuses, everything else is more or less OK though you should still try to place them on rivers, don't waste BGs, etc.

aren't there 16 places 3 or 3.5 spaces away from any one town? not that u could settle them all.
 
Be careful about buying into parity on techs. If you can buy them from someone other than the top dog, it is not so bad, but you do not want to feed money to the big dog.
 
Sashie VII said:
@LC:

It was the first sentence :lol:

That's pretty normal, I think it's because the AI trade with each other at discounts. You just got to trade and broker a lot. Marketplaces still not built in core? Have you enough workers?
Wow, I apparently can't read now.
 
well ok, way too much culture flipping. should I just be razing cities? I guess the real lesson is to finish ppl off and not let them hang around. but even the egyptians were culture flipping me.

new game I've gone much heavier on granaries, and thinking about launching my first assault this time w/ lots of catapults. are they useful at all?
 
Catapults are not usefull untill sid level. They do the same damage per attack as veteran warriors, the only reason to use them is for kill ratio, but on all levels except sid you can outproduce and outresearch the AI.

As for the flips, the best thing is to wait untill you have enough troops to wipe out a civ in one quick blow and then attack. You can capture their cities, but don't garrizone them so that you don't loose any troops in case of a flip. Instead live some units outside to recapture them if they flip. When you kill them off, move your troops inside and quell resistance.
 
this may seem pretty lame but I can't establish an embassy. what do they mean click on capital city icon? they mean I have to send a unit all the way to the other guys capital then click on his stupid city then setup an embassy?

also the cat thing was much nicer, I lost far fewer units. it was a little slower though, and the enemy kept running past me to try and attack my cities.
 
yavoon said:
this may seem pretty lame but I can't establish an embassy. what do they mean click on capital city icon? they mean I have to send a unit all the way to the other guys capital then click on his stupid city then setup an embassy?


Besides the name of your capital there is a star. Double click that.

 
Back
Top Bottom