Abegweit
Anarchist trader
This has always annoyed me, especially since it is not documented and it took me a long time to stumble on it. F9 and F12 do nothing. Isn't that a better way?
vmxa said:I always envisioned it has the towns people rose up and killed them. Anyway it does not have to make sense, it is just a convention.
Obormot said:Well if you can disband your capital and jump it to the other landmass as soon as you conquer enough land there. If other landmasses are not reachable before navigation then its a bigger challenge. Squeese as many cities as you can, build harbours and work as many coastal tiles as you can. Squeese every beaker and get Navigation ASAP. Then do the same as in the first case.
The chanve of getting a leader in an elite win is 1/16 and 1/8 if you are militaristic. If you build the Heroic Epic it becomes 1/12 and 1/6. If the victory is defensive each of those numbers is halved.
Obormot said:Conquer with arhcers if you don't have anything better. They are good enough against spears and if you do everything right you should be able to start the attack before they get pikes.
There is a formula that determines where your capital will jump. It depends on population and number of troops stacked in the city. I don't remember the exact values, but utilities such as CivAssist II will tell you where the capital jumps.
The palace jump is worth it even though your old cities will become corrupt because you can now build many more then 5 cities. And if you do get a leader after the jump you still loose nothing because now you can rush the FP in the capital of your next victim and have 2 good cores![]()
Obormot said:Yes, that's how it worksBut check it with civassist, just to be sure. It will tell you how many more archers are needed if you are short of them.
yavoon said:that work for mac?
Obormot said:The chanve of getting a leader in an elite win is 1/16 and 1/8 if you are militaristic. If you build the Heroic Epic it becomes 1/12 and 1/6. If the victory is defensive each of those numbers is halved.
You've got to be kidding. CrpMapStat automatically notifies you whe a town will go into disorder the following turn, tells you when new techs, workers, lux and resources are available for trade (and when they are no longer available), how much gold the AI's have in their treasury, flip risks and the size garrison needed to prevent flips, how many specialists you have in each town and which type, how many happy/content/sad/resisting citizens you have in each town, and yes, how close you are to the dom limit. It's all in an easy to read format, and it saves you endless hours checking with towns, advisors and diplo to obtain the same information.Lord Emsworth said:That is the only one I know of. Can tell you how close you are to the dom-limit and not much else:
http://forums.civfanatics.com/showthread.php?s=&threadid=18243&pagenumber=8
gmaharriet said:You've got to be kidding. CrpMapStat automatically notifies you whe a town will go into disorder the following turn, tells you when new techs, workers, lux and resources are available for trade (and when they are no longer available), how much gold the AI's have in their treasury, flip risks and the size garrison needed to prevent flips, how many specialists you have in each town and which type, how many happy/content/sad/resisting citizens you have in each town, and yes, how close you are to the dom limit. It's all in an easy to read format, and it saves you endless hours checking with towns, advisors and diplo to obtain the same information.