Do higher difficulties (Immortal/Diety) rely on early rushes to be successful?
It seems to me from what I've gathered from forum posts, strategy articles, and videos, that early rushes are basically the norm on higher levels. Is it simply that it is not really possible to win without early conquest unless you have say, extremely favorable circumstances? or is it more of a crutch used to avoid extremely difficult games?
I'm just curious, as I'm now playing on emperor, if I'm going to have to transition into early rushes in nearly every game in order to not get dog piled within 100 turns.
The standard play for me now is to push with a cata based army around turn 100-120 (depending if the game moves faster or slower) and take out a neighbor or at least expand my lands, then later roflstomp and gain a serious lead with cuirassiers. Does this no longer work on higher levels as the REX phase is no longer able to provide enough land?
I'm really just wondering basically what the metagame is for immortal/diety play, and if early rushes are almost required to be competitive.
It seems to me from what I've gathered from forum posts, strategy articles, and videos, that early rushes are basically the norm on higher levels. Is it simply that it is not really possible to win without early conquest unless you have say, extremely favorable circumstances? or is it more of a crutch used to avoid extremely difficult games?
I'm just curious, as I'm now playing on emperor, if I'm going to have to transition into early rushes in nearly every game in order to not get dog piled within 100 turns.
The standard play for me now is to push with a cata based army around turn 100-120 (depending if the game moves faster or slower) and take out a neighbor or at least expand my lands, then later roflstomp and gain a serious lead with cuirassiers. Does this no longer work on higher levels as the REX phase is no longer able to provide enough land?
I'm really just wondering basically what the metagame is for immortal/diety play, and if early rushes are almost required to be competitive.