TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Combat ignoring difficulty level seems to point the way, to someone as pea-brained as me, to go the warmongering route early and often when trying to climb.
And I seem to remember now, when climbing up from the lower levels, that combat was my way up too.
I war'd my way to monarch (some of my games from early last year show that progression pretty well), but after that I had to learn empire management, too
.If you want to be really stubborn, keep trying that emperor game over and over until you start to match feral's or my openings (he just HAD to finish the game one turn sooner than me
). I don't micro or compute basically ever so it shouldn't be THAT hard if you keep trying. Snaaty's guide to higher levels is a good reference on the general idea of opening, although below immortal you can probably get away with both AH and bronze before archers.
...well it's the same reason most other people haven't. It's a tighter game with very rigid constraints, and the punishment for small errors is pretty severe! I don't think you guys will see me leave civ IV anytime soon though (barring sudden civ V), so who knows 


2
tile while growing (go for either the WB or SH first); coastal makes it one tech to get linked to the AIs, and expansive let's you get some very nice chop rates to make up for slow early expansion. She and HC are about the best for an early religion gamble; others with other maps pretty much have no hope. With a selected start (gems/fish/fish for izzy and gems/corn/corn for HC) I can manage to get 4 religions founded in the cap with settlers waiting on hand the moment I bulb Theo.