To the extent there is a quota of Western/European nations, I would cite your post to point out that civ numbers change with each iteration and that Firaxis has tweaked their representation of different regions in the past. It's not unfair to expect better representation from non Western/European regions in Civ in this day and age.
Option 3, definitely.3. There are more civs coming to VI after GS, either through DLC or a 3rd expansion.
Thanks. I think your post was thorough and supports several of my previous points.So I have a mixed reaction to this. Is it fair to expect better representation from non-Western/European regions in this day and age? As a general rule, I think absolutely yes. Does FXS tweak their representation of different regions from game to game? The best answer I can give is "sort of, but not really." FXS tends to increase the total number of civs from game to game, and this inherently results in *all* regions getting increased representation over the course of the series. But is it the case that FXS re-shuffles the civ set from game to game, such that one region gains representation at the expense of another? Basically, no, they've never done that. If you told me ahead of time that VI was going to have the same number of civs as V, I'd have predicted that regional representation in VI would be exactly the same as V; and that is, indeed, what we observe...with some caveats. But VI is also pretty drastically different from the previous games in this respect. As I've already wasted far too much of my own life studying this, I may as well put all my cards on the table - here's everything I can tell about how FXS picks civs.
Civ II-V: (Almost) Everything Neat and Tidy
Below I've included all the civs for II-V, broken up into returning civs, replacement civs, new civs, and missing civs. Returning civs are from the previous iteration, not earlier in the series. If I say one civ replaces another that doesn't mean that I personally think they're historically equivalent/viable replacements/whatever else; it's my inference about how FXS has selected the civ, and it could be incorrect, though for II-V I think it's fairly straightforward. Missing civs are civs that appeared in the previous iteration and haven't been replaced - you'll notice a pattern there pretty quickly.
Civ II
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu
Replacement: N/A
New: Carthage, Celt, Japan, Persia, Spain, Sioux, Viking
Missing: N/A
Civ III
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Carthage, Celt, Japan, Persia, Spain, Viking
Replacement: Iroquois (Sioux)
New: Arabia, Korea, Ottoman, Austria, Byzantium, Netherlands, Hittite, Inca, Maya, Portugal, Sumer
Missing: N/A
Civ IV
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Carthage, Celt, Japan, Persia, Spain, Viking, Arabia, Korea, Ottoman, Byzantium, Netherlands, Inca, Maya, Portugal, Sumer
Replacement: Native American (Iroquois), Holy Roman Empire (Austria)
New: Ethiopia, Khmer, Mali
Missing: Hittite
Civ V
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Carthage, Celt, Japan, Persia, Spain, Arabia, Korea, Ottoman, Byzantium, Netherlands, Inca, Maya, Portugal, Ethiopia
Replacement: Iroquois (Native American), Denmark (Viking), Austria (Holy Roman Empire), Assyria (Sumer), Siam (Khmer), Songhai (Mali)
New: Brazil, Indonesia, Poland, Polynesia, Morocco, Huns, Venice, Shoshone, Sweden
Missing: N/A
The biggest takeaway here? FXS hasn't taken civs out without a like-for-like replacement, with the lone exception (that proves the rule) of the Hittites who disappeared after III.
Civ VI: A Break with Tradition, One Way or Another
Doing this exercise with VI leads you inescapably to one of the three conclusions. Note that I am assuming the leaked list of civs is accurate. Either:
1. FXS has decided to remove a bunch of civs from the game without really replacing them with similar civs, including a few longstanding staple/fan favorite civs, despite having never done this before outside of a single instance; or
2. FXS has taken a far broader view of what constitutes a like-for-like replacement for a civ than they have in any previous iteration; or
3. There are more civs coming to VI after GS, either through DLC or a 3rd expansion.
Civ VI, traditional replacement rules
Returning: America, Aztec, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Japan, Persia, Spain, Arabia, Korea, Ottoman, Netherlands, Inca, Brazil, Indonesia, Poland, Sweden
Replacement: Phoenicia (Carthage), Scotland (Celt), Cree (Iroquois), Norway (Denmark), Hungary (Austria), Sumer (Assyria), Nubia (Ethiopia), Khmer (Siam), Mali (Songhai), Maori (Polynesia), Scythia (Huns)
New: Canada, Georgia, Australia, Kongo, Macedonia, Mapuche
Missing: Babylon, Byzantium, Maya, Portugal, Morocco, Venice, Shoshone
If you argue for option 2, the best fits would be Mapuche replacing Maya, Kongo replacing Morocco, Macedonia replacing Byzantium, Georgia replacing Babylon, and Canada/Australia replacing Venice/Portugal. Under this assumption, regional representation in VI is exactly the same as in V, with the exception of native civilizations of the Americas - V had 5 (Iroquois, Shoshone, Maya, Aztec, Inca), and VI would have 4 (Cree, Aztec, Inca, Mapuche).
Incidentally, I view that as one of the more convincing circumstantial pieces of evidence for option 3; if FXS had to reduce representation somewhere, I would find it surprising if they elected to do so with native civilizations of the Americas as opposed to somewhere else, while not including a native civilization from the country where the company is based in the process.
I'm on the record saying I think option 3 is the most likely, though I wouldn't put money on it. If instead FXS has decided to cap the number of civs in the low 40s, I don't think we should expect Civ VII to have more non-Western/European representation; it will probably look more or less exactly like VI, which looks more or less exactly like V.
So I have a mixed reaction to this. Is it fair to expect better representation from non-Western/European regions in this day and age? As a general rule, I think absolutely yes. Does FXS tweak their representation of different regions from game to game? The best answer I can give is "sort of, but not really." FXS tends to increase the total number of civs from game to game, and this inherently results in *all* regions getting increased representation over the course of the series. But is it the case that FXS re-shuffles the civ set from game to game, such that one region gains representation at the expense of another? Basically, no, they've never done that. If you told me ahead of time that VI was going to have the same number of civs as V, I'd have predicted that regional representation in VI would be exactly the same as V; and that is, indeed, what we observe...with some caveats. But VI is also pretty drastically different from the previous games in this respect. As I've already wasted far too much of my own life studying this, I may as well put all my cards on the table - here's everything I can tell about how FXS picks civs.
Civ II-V: (Almost) Everything Neat and Tidy
Below I've included all the civs for II-V, broken up into returning civs, replacement civs, new civs, and missing civs. Returning civs are from the previous iteration, not earlier in the series. If I say one civ replaces another that doesn't mean that I personally think they're historically equivalent/viable replacements/whatever else; it's my inference about how FXS has selected the civ, and it could be incorrect, though for II-V I think it's fairly straightforward. Missing civs are civs that appeared in the previous iteration and haven't been replaced - you'll notice a pattern there pretty quickly.
Civ II
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu
Replacement: N/A
New: Carthage, Celt, Japan, Persia, Spain, Sioux, Viking
Missing: N/A
Civ III
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Carthage, Celt, Japan, Persia, Spain, Viking
Replacement: Iroquois (Sioux)
New: Arabia, Korea, Ottoman, Austria, Byzantium, Netherlands, Hittite, Inca, Maya, Portugal, Sumer
Missing: N/A
Civ IV
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Carthage, Celt, Japan, Persia, Spain, Viking, Arabia, Korea, Ottoman, Byzantium, Netherlands, Inca, Maya, Portugal, Sumer
Replacement: Native American (Iroquois), Holy Roman Empire (Austria)
New: Ethiopia, Khmer, Mali
Missing: Hittite
Civ V
Returning: America, Aztec, Babylon, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Carthage, Celt, Japan, Persia, Spain, Arabia, Korea, Ottoman, Byzantium, Netherlands, Inca, Maya, Portugal, Ethiopia
Replacement: Iroquois (Native American), Denmark (Viking), Austria (Holy Roman Empire), Assyria (Sumer), Siam (Khmer), Songhai (Mali)
New: Brazil, Indonesia, Poland, Polynesia, Morocco, Huns, Venice, Shoshone, Sweden
Missing: N/A
The biggest takeaway here? FXS hasn't taken civs out without a like-for-like replacement, with the lone exception (that proves the rule) of the Hittites who disappeared after III.
Civ VI: A Break with Tradition, One Way or Another
Doing this exercise with VI leads you inescapably to one of the three conclusions. Note that I am assuming the leaked list of civs is accurate. Either:
1. FXS has decided to remove a bunch of civs from the game without really replacing them with similar civs, including a few longstanding staple/fan favorite civs, despite having never done this before outside of a single instance; or
2. FXS has taken a far broader view of what constitutes a like-for-like replacement for a civ than they have in any previous iteration; or
3. There are more civs coming to VI after GS, either through DLC or a 3rd expansion.
Civ VI, traditional replacement rules
Returning: America, Aztec, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Japan, Persia, Spain, Arabia, Korea, Ottoman, Netherlands, Inca, Brazil, Indonesia, Poland, Sweden
Replacement: Phoenicia (Carthage), Scotland (Celt), Cree (Iroquois), Norway (Denmark), Hungary (Austria), Sumer (Assyria), Nubia (Ethiopia), Khmer (Siam), Mali (Songhai), Maori (Polynesia), Scythia (Huns)
New: Canada, Georgia, Australia, Kongo, Macedonia, Mapuche
Missing: Babylon, Byzantium, Maya, Portugal, Morocco, Venice, Shoshone
If you argue for option 2, the best fits would be Mapuche replacing Maya, Kongo replacing Morocco, Macedonia replacing Byzantium, Georgia replacing Babylon, and Canada/Australia replacing Venice/Portugal. Under this assumption, regional representation in VI is exactly the same as in V, with the exception of native civilizations of the Americas - V had 5 (Iroquois, Shoshone, Maya, Aztec, Inca), and VI would have 4 (Cree, Aztec, Inca, Mapuche).
Incidentally, I view that as one of the more convincing circumstantial pieces of evidence for option 3; if FXS had to reduce representation somewhere, I would find it surprising if they elected to do so with native civilizations of the Americas as opposed to somewhere else, while not including a native civilization from the country where the company is based in the process.
I'm on the record saying I think option 3 is the most likely, though I wouldn't put money on it. If instead FXS has decided to cap the number of civs in the low 40s, I don't think we should expect Civ VII to have more non-Western/European representation; it will probably look more or less exactly like VI, which looks more or less exactly like V.
If the Maya don't appear in Civ6, I will not buy Civ7 until they finally show up.
I expect Civ7 to come out in 2022 at the earliest. Can't wait for the Eurocentric bias to continue.....
Civ VI, traditional replacement rules
Returning: America, Aztec, China, Egypt, England, France, Germany, Greece, India, Mongolia, Rome, Russia, Zulu, Japan, Persia, Spain, Arabia, Korea, Ottoman, Netherlands, Inca, Brazil, Indonesia, Poland, Sweden
Replacement: Phoenicia (Carthage), Scotland (Celt), Cree (Iroquois), Norway (Denmark), Hungary (Austria), Sumer (Assyria), Nubia (Ethiopia), Khmer (Siam), Mali (Songhai), Maori (Polynesia), Scythia (Huns)
New: Canada, Georgia, Australia, Kongo, Macedonia, Mapuche
Missing: Babylon, Byzantium, Maya, Portugal, Morocco, Venice, Shoshone
If you argue for option 2, the best fits would be Mapuche replacing Maya, Kongo replacing Morocco, Macedonia replacing Byzantium, Georgia replacing Babylon, and Canada/Australia replacing Venice/Portugal. Under this assumption, regional representation in VI is exactly the same as in V, with the exception of native civilizations of the Americas - V had 5 (Iroquois, Shoshone, Maya, Aztec, Inca), and VI would have 4 (Cree, Aztec, Inca, Mapuche).
Incidentally, I view that as one of the more convincing circumstantial pieces of evidence for option 3; if FXS had to reduce representation somewhere, I would find it surprising if they elected to do so with native civilizations of the Americas as opposed to somewhere else, while not including a native civilization from the country where the company is based in the process.
I'm on the record saying I think option 3 is the most likely, though I wouldn't put money on it. If instead FXS has decided to cap the number of civs in the low 40s, I don't think we should expect Civ VII to have more non-Western/European representation; it will probably look more or less exactly like VI, which looks more or less exactly like V.
How many people would want to buy the next installment not knowing if their favorites or reoccurring ones might not make it is what I am wondering?If the Maya are never included in Civ 6, I wouldn't be surprised if they make the base game of Civ 7. Changing things up is always part of the equation in getting people to buy the next instalment.
If they do go for a third (or even fourth) expansion, I could see them making the base game either free or steeply discounted permanently. The big problem with expansions to my understanding is that the potential buyer market become smaller and smaller for each subsequent expansion (people move on, or where never that hooked on the base game to want to buy an expansion).
Just a minute quibble: a version of climate change was in either II or III (I forget which). If there was too much pollution (from factories and such), grassland tiles could turn into plains and plains tiles could turn into desert. It wasn't anything as complex as the system being added in GS, but it was there.They put climate changes in this expansion, which were never part of game