PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I'm not sure I buy the implication that Civ VI is underselling compared to Civ (especially considering the growth in the PC gaming market). Even if it were, however, Civ VI has faced many challenges that V did not (at least to the same extent)- e.g., backlash against Red Shell, backlash about DLC (which has been notably more pronounced, despite similar or greater value per dollar compared to Civ V DLC and a half decade of inflation), backlash about the Deluxe Edition (because it didn't include expansions , 2K messed up the currency conversions, and people were mad that the contents were based initially on what they said it would be in the description (rather than some other imagined larger amounts of content)), a major portion of the Steam audience mad that it was not as good as Civ V Complete on initial release despite being two expansions and more patches behind (while V had some of this from IV, the Steam audience coming in on V was much less experienced with the franchise at it's completed state than the Steam audience for VI), and V's availability at ridiculous discounts by the time of VI's launch (7.25 for base V, 12.50 for complete IIRC) on Steam. All of this lead to waves of bad reviews hurting it's Steam reputation, and that has probably prevented it from selling at proportional rates (with regard to the relevant size of the Steam audiences at the time of launch through the first two years of availability) to V.
Excuses for Civ VI underperforming don't alter the observation that it has underperformed (relative to Civ V at the same point in its release cycle - relative to Steam as a whole it's doing very well). It outsells Civ V at present, so the argument that Civ V was bolstered by extra sales at a discount holds little water and I doubt Civ VI sales were significantly impacted by people refusing to buy Australia or Nubia DLC. There's no widespread boycott of products that use DLC and you can't simultaneously argue that Steam has grown and so sales are likely to be greater, and that it's underselling because people are refusing to buy it for whatever reason.
Despite all this, most here have recognized that the quality of VI is and was superior to V at it's corresponding point in development and post-release time passed.
If people here are any guide, difficulty and AI performance are a significant component of what they judge to be 'quality', and on both metrics Civ VI is well below where Civ V was by the release of Gods & Kings, with no indication so far that the expansion will change this. But either way the opinions of a community of 200-odd veteran players is unlikely to affect market shares.
Meanwhile, the amount of people using Steam has massively grown, to the point that I would expect VI has probably outsold V in terms of sheer numbers per time since initial release.
Civ V's playerbase kept pace with Steam's growth, it's still in the top 15 most-played games on Steam, and was ahead of Civ VI on players (with the exception of Rise & Fall's release week) until the autumn patch last year. Exceeding Civ V's players - and even now not by much - for fewer than 6 months is not going to overcome almost a decade of being a bestseller.