Hint at 3rd expansion from Firaxis??

That’s why I’m a big advocate for Gaul as a civ. They have yet to do “the Celts” justice, so Gaul is really the only way to go to make that happen properly.



In a game with a separate Athens, Sparta and Macedon, I see absolutely no problem with having a separate Byzantium.

If you end up with both Rome and Byzantium in a game, just view it as the western and eastern empires after their split.



There have been lots of ideas re: Italy. I’ve seen people ask for a less eclectic version of Venice. Florence w/ Lorenzo de Medici seems obvious as a renaissance culture powerhouse. Caterina Sforza has lots of fans. A Borgia might be fun—Lucretia might be a bit out there for some folks though. Some people even want the civ to be led by a Pope.

Regardless, it seems like Italy is a perfect civ for multiple leaders. It also seems like they could use a new mechanism that has something to do w/ city-states, perhaps even emulating them.

Given the mechanics and Ed’s story about Phoenicia, I think it fairly possible that a decentralized Italian city-state civ could be introduced. Ed has mentioned twice (first with Ottomans, then Phoenicians) that sometimes he and his team have civs in mind that they keep on the backburner until the game’s mechanics are such that civ would make a good addition.

If I recall correctly, there was a rumor in one of the R&F leaks that Genoa was on the table, and then shelved for unknown reasons. I can imagine it was just one of those times where a civ needed more time to bake before ultimately being included or not.

The lack of any mention or inclusion of the Italian Renaissance in Civ6, especially after Civ5 Venice, leads me to conclude that some sort of conceptual representation of this era and region was conceived by the FXS team. Whether they ultimately decide to run with it or not in the future is entirely up to them and whether Ed and co. think it is a worthwhile endeavor post-GS.
 
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My take. I don't mind these being sold as DLC packages. But if you can come up with good new features that fit these civs, then it justifies an expansion. That's how we should think about this.

There’s oodles of XP ideas out there on the ideas forum. I don’t see a problem tying the civs to a feature.
 
Agreed. I'm just throwing that out as a good way to brainstorm.

Well, more diplomatic options and expanded city-states could lead to inclusion of nomadic tribes, city-state or player-led leagues or confederations, affiliation treaties, “Birth of the Federation” style diplo and minor civs...

Italy, the Maya, the Iroquois, and Gaul would all work really well with confederation/league/city-state mechanisms.
 
....The lack of any mention or includion of the Italian Renaissance in Civ6, especially after Civ5 Venice, leads me to conclude that some sort of conceptual representation of this era and region was conceived by the FXS team. Whether they ultimately decide to run with it or not in the future is entirely up to them and whether Ed and co. think it is a worthwhile endeavor post-GS.

Ed and co. Just so we’re clear, it’s totally a worthwhile endeavour. Just saying.
 
Well, more diplomatic options and expanded city-states could lead to inclusion of nomadic tribes, city-state or player-led leagues or confederations, affiliation treaties, “Birth of the Federation” style diplo and minor civs...

Italy, the Maya, the Iroquois, and Gaul would all work really well with confederation/league/city-state mechanisms.

I highly doubt we will get that many city state civs. Especially since other civs like the Aztec and Phoenicia and Greece did not receive the mechanic. So the Maya probably won't be seen as necessitating such a radical shift either.

The only other civ I could see getting this sort of treatment besides Italy is the Swahili. And even then I don't think they will get it because they will be blobbified like the Cree or Mapuche.

I would be stunned if Gaul or the Iroquois appeared. Neither makes sense in VI.
 
I can’t imagine why. We’ve got Canada in the game now.

We could literally see just about anyone.
 
My take. I don't mind these being sold as DLC packages. But if you can come up with good new features that fit these civs, then it justifies an expansion. That's how we should think about this.
The ideas of corporations and economic victories have been floating around and that would definitely tie in to say Portugal and an Italy led by a Medici of Florence.
Health and diseases would be interesting and I can't wait to see how it plays out in the new scenario. The Maya in a future exp could tie into that.
 
I also catch that when Ed say economic victory --- and in such a way that its either being a little joke, or he said something he shouldnt ... it didnt look like some random mistake from nowhere.
 
I know that it is very unlikely, but it would be nice to see the return of the discarded Isabella of Portugal as a second leader for Spain or even Portugal (I know that she never actually ruled Portugal but considering Firaxis, who knows...)
 
Indeed, Ed mentions Anton working on an economic victory in passing toward the end of the Eleanor stream.

He does have quite a habit of making unforced errors (civilopedia, anyone?).

Would totally make sense to have the economic victory in XP3.

I know that it is very unlikely, but it would be nice to see the return of the discarded Isabella of Portugal as a second leader for Spain or even Portugal (I know that she never actually ruled Portugal but considering Firaxis, who knows...)

It was supposed to be a second leader for Spain, but IIRC they accidentally based her leaderhead off of Philip II’s Portuguese mum.
 
I also catch that when Ed say economic victory --- and in such a way that its either being a little joke, or he said something he shouldnt ... it didnt look like some random mistake from nowhere.

He was referring to a board game they were playing at lunch. Not everything is a secret clue to future Civ content. Sometimes a cigar is just a cigar.
 
He was referring to a board game they were playing at lunch. Not everything is a secret clue to future Civ content. Sometimes a cigar is just a cigar.

So let’s help Ed out by coming up with some solid Econ victory ideas for him.

#inception
 
So let’s help Ed out by coming up with some solid Econ victory ideas for him.

#inception

A few of us have posted ideas before. I can't remember if had its own thread.

My idea was that luxuries would allow you to form a guild for that luxury. The guilds can be converted into corporations with gold, but there is a global cap on corporations based on the number of civs in the game. Guilds and corporations give gold bonuses based on trade routes. If you have enough gold, you can buy ownership of another corporation. The Economic Victory winner buys all the corporations in the world.
 
He was referring to a board game they were playing at lunch. Not everything is a secret clue to future Civ content. Sometimes a cigar is just a cigar.

I don't think so. I think he implies that he and Carl were playing a board game, and Anton was separately working on an Economic Victory while that was going on. Ed associates the Economic Victory with Anton, and Anton implies he wasn't actually participating in the board game with Carl and Ed, to my ear.
 
I think a Diplomatic victory is sort of an Economic victory because if you've a load of gold you can purchase a lot of Diplomatic Favour. In this present time anyway since the AI easily trades away it's DF.
 
A few of us have posted ideas before. I can't remember if had its own thread.

My idea was that luxuries would allow you to form a guild for that luxury. The guilds can be converted into corporations with gold, but there is a global cap on corporations based on the number of civs in the game. Guilds and corporations give gold bonuses based on trade routes. If you have enough gold, you can buy ownership of another corporation. The Economic Victory winner buys all the corporations in the world.

I’m all for something like this, if done right. You could even have guilds that form based on your other activities or districts: swordsmiths (for military), alchemists (for science), thieves, assassins, masons, jewelers, merchants...

I’d want more options than just corporations for the modern era though... cartels and mafias come to mind.

Perhaps even a special district for guildhalls, corporate hqs that can be customized based on your emphasis.

Just as long as the corporations are more fun than Civ4’s. No more Sid’s Sushi.
 
I think a Diplomatic victory is sort of an Economic victory because if you've a load of gold you can purchase a lot of Diplomatic Favour. In this present time anyway since the AI easily trades away it's DF.

I think it's hard to say that for sure without actually playing GS.

In any event, my hope would be that the Economic Victory would amount to something more interesting than having a load of gold.
 
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