Hirachi 1 - A Standard Emperor Game, Random Everything

1. Hirachi Dinavo
2. Bede
3. Lullaby - just played
4. Doc Tsiolkovski - still want to skipped?
5. Soul Warrior (tentative) - ready, willing and able

i will wait for the doc till tomorow night before playing (thats april 12th)
unless ofcourse its not my turn :crazyeye:
 
You can have the crown back already ;).

Celts, 50AD

All fine; except for building a Worker in the FP city; switch to Market.
Are we still going for 100k? I assume ‘yes’; so, I don’t think we should attack Greece and Carthage before getting up all the Libraries.

Get Furs from India for CoL and Incense (everyone else has CoL already, even France).
Enter.
IBT: French Archer has the guts to attack and retreat a Gallic.

Turn 1: 70AD
Loose a GS, but:

France.jpg


Switch most units under construction to Libraries.

Turn 2: 90AD
Bring Settlers into position, rush a couple more Temples.
IBT: Heroic Epic completes. Carthage learns Republic.

Turn 3: 110AD
Found 2 more towns.

Turn 4: 130AD
And some more useless holdings. Greece has more total culture than us :confused:.
IBT: Zulu Galley shows up next to our S Curragh, fine.

Turn 5: 150AD
Nice, Zulus have HBR, and traded it to Carthage. GA will end IBT.
IBT: GA over, we learn HBR and become medieval.

Turn 6: 170AD
Zzzz…

Turn 7: 190AD
Zzzz…

Turn 8: 210AD
Greece went medieval; got Mono. Last bits of Tundra and Desert settled. India gets Republic for Silks.

Turn 9: 230AD
:dance: Suicide Dingie reaches Spain, who happen to know Feudalism (just like Shaka :D ). That, OTOH, means we’ll loose the ability to build Gallics :(.

Turn 10: 250AD
Ok, we can get Mono straight from Alex for Feudalism. I’d do that deal, Cathedrals are nice.
Sun’s is a placeholder for a Cath; Sistine may be nice to grab.
The rationale behind my builds was:
1) Rush a temple everywhere
2) Courts in places where it seems worth
3) Start Libraries in corrupt towns that could grow.
4) Start Harbors in corrupt towns without much food.

I’m not really opposing a war against Alex/Hannibal soon; but, I wanted at least a token defender in most towns. And, we need to free up all our Gallics.
Once we have enough Harbors (rushed) and everything has grown, we could revolt to Feud, and whip Libraries/Caths everywhere.
Btw, we have 38 cities.

Our corrupt N:

N.jpg


And the Save
 
grab the crown and run away screaming "mine, mine, ALL mine"
people in the audience think "he's lost it"
we agree :D

basic turn plan - delay war, get MONO, look for other deals?, max possible sci to THEOLOGY (that lovely, lovely chapel), see what the situation is and consider revolting, but likelihood is low.
might keep Sun's pre for the chapel (will look at save to make sure)
 
hirachi01 soul warrior 250ad+

pre turn - take the greek deal. set sci up so i can use Suns as a prebuild for the chapel of love.
sci now @ 30% and were making 67gpt. due in 20, while suns due in 30.
can up it to 50% and due in 10 +13gpt but decide we need cash for now.

IBT find a zillion greeeks in our midst.

1-Alesia pike > pike, Cataractonium granary > worker, Small finga > 'dral (can change to court 50% currupt), Lindum temple > cat,
workers are ordered to hit the pavement where it aint.

2- Orleans court > lib, Cataractonium worker > lib,
get the lawn done by a french maid.
look for something to hurry, cant find it. where'd you put it?

3- Burdigala court > market,
that maid likes us celts so much she now begs us to to build a nice wall to the garden to be.
just move around a bit.
third of term trades show that we are up on all, but they are so poor they cant even afford Lit.

4- Lugdunum MDI > MDI, Camulodunum MDI > MDI, Verulamium market > 'dral,
find a slleping settler outside Entremont? send it packing NW,
spot orage borders smack in the middle of Span-land.

5- geeks start Sun's.
Orange dudes were ottomans. boy are they loaded! i sell them lit for 238g + 4gpt.
they have 16 cities.
build embassy for 65g.
hirachi01_sw_7.jpg

move some troops toward VERULAMIUM as a staging point for our soon greek war.
we have lots of G's, so Richsborough gets a faster market (44g)

6- Paris court > market, Alesia pike > MDI, Richsborough market > lib, Agedincum pike > MDI, Eboracum court > lib, Tolosa court > aqua (plus some MM for growth)

7- another trade summit shows Alex to be our equal, all others are illiterate beggars.
settler reaches NW and only site i see is on top of those 2 volcanoes. i think ill wait a bit more.

8- Catarctonium lib > 'dral
more movement.

9- Logdunum MDI > MDI, Camulodonum MDI > MDI, Verulamium 'dral > MDI,
move our curragh onto sea :blush: hope it survives.

10- ofcourse it had to sink :cry:
Entremont west lib > 'dral,

summary - were making 84gpt, Theology in 7 and Suns in 14.
we are up on all sci.
met the Ottomans but lost our scouting curragh.
Verulanium has 8 cats, 3 gallics, 2 mdi's, 2 pikes and 1 spear. not enough to start brewing.
move some from the other borders?
we have 3 settler pairs inside, should be shadowed but double check in case i forgot any.
theres still that unemployed settler out there (awake this time ;) )
with all the building... forgot to revolt... maybe youd like to?

thought id hide it. decide to be nice.
 
I got it, I will play tomorrow.
 
Actually I could not play this weekend due to some unexpected busywork for school. I won't be able to play again until next Friday. :aargh:
 
So Bede got it.

Bought Theology from Ottomans, Researched Printing Press and swapped addresses around. Shut of research and used the cash fom the contacts and PP for rushed culture. Built some MI and shadowed the Greeks out of Dodge.

Spains culture is 51% of ours and growing at about that rate. Sistine's alone will put us over twice her growth rate.

Finishing Sistine's will allow entertainment to go to zero.
 
Bede said:
Spains culture is 51% of ours and growing at about that rate. Sistine's alone will put us over twice her growth rate.

So Sistine's doubles not only the happiness effect, but also the culture effect? Didn't know that.
 
No but it adds 6cpt and then our culture growth will be over 100% of Spain's.
 
Turn 0, 450 AD:
Simply hit enter

IBT: nothing special

Turn 1, 460 AD:
nothing special

IBT: nothing special

Turn 2, 470 AD:
nothing special

IBT:
Sistine in.

Turn 3, 480 AD:
nothing special

IBT: nothing special

Turn 4, 490 AD:
nothing special

IBT: learned engineering.
Research invention at 0.
Our palace gets towers and trees.

Turn 5, 500 AD:
nothing special

IBT: nothing special

Turn 6, 510 AD:
changed military production to trebs

IBT: nothing special

Turn 7, 520 AD:
nothing special

IBT: several greek offense units enter our territory.
Chivalry in.

Turn 8, 530 AD:
I ask Greece to remove or declare. They declare.

Upgrade all cats to trebs.
Kill 5 AC, 1 archer, losing 1 MI
Kill 3 hoplites in Delphi, greek iron city. One hoplite left.

IBT:
Lose 1 spear, 2 MI and 1 CSw to the attacking AC.

Turn 9, 540 AD:
Capture Delphi.

IBT:
Greek destroyed Camulodunum. Didn't realize it was in reach of the greek AC. :wallbash:
Greek finish KT in Sun Tzu cascade.
This ain't too easy.
Resistance in Delphi ends.

Turn 10, 550 AD:
Kill 2 AC, recapture 1 treb and 4 workers.
SoD in position at Corinth.

Sum up:
The loss of Camulodunum was a major mistake by me. But it allows us to replace it by two cities, gaining us culture in the long run.

The main force is aiming for the greek mainlands. The south could be captured by the army alone.

Greece is bare of any strategic resources but is gaining bonus units from two wonders.

Something should be rushed in Delphi, either a temple or a court.

THE SAVE
 
hirachi01 emp SW 550ad-650ad

preturn - change a happy greek to a not so happy beaker, allowing for some research.
keep it on 0 science for now so we gain cash.
wake up some sleepers in metropolis.

IBT Issa wants 39g, i comply with such beuty, but i will get my booty soon enough.
Ottomans and Zulu sign peace.
and we get EDUCATION from the GLib.
lose a lone GSword to a greek rush.

1- Paris rax > MDI, Alesia treb > settler (at max pop), Verulamium treb > MDI (treb with rax? :nono: ), Agedincum market > MDI, New city harbor > galley,
on Corinth, hit with 5 stones, lose 1 MDI for 4 hops, 1 arch + 1 AC. we take and get a taxman and 5 more slaves.
move the spare troops to Pharsallos
rush temple in Delphi for 104g.

2- Entremont MDI > MDI, Lugdunum treb > treb, Delphi temple > treb, Cataractonium MDI > MDI,
lose a GSw to greeks.
move troops.

IBT greeks beg for peace. i dont think so chum.

3- Alesia settler > MDI,
Pharsallos we get 6 rock N roll hits. leader fishing.no luck. we take it.
Thermopylae 2 rocks miss, army takes 2 hops out with 2hp left.another GSw is redlined so i hold our last MDI in reserve till we get more in.

we are average on techs, can sell theo + 280g to ghandi for his silks. but not worth it.

4- Entremont MDI > MDI, Verulamium MDI > MDI, Marseilles aqua > market, Burdigala MDI > pike, Catarctonium MDI > pike, Entremont west MDI > MDI,
the people love us and we get a right wing added.
built LasVegasnium > temple (so theEntremont couples can get quick married)
decide we dont really need all the extra cash, up science to 80. Invention due in 5 @ -83gpt. i also change some core builds from MDI's to Uni's.

5- Orleans market > uni, Lugdunum treb > uni, Corinth starves and plops a worker > worker, Charters cathedral > harbor,
troops arrive at Thermopylae.

IBT greeks launch a crusader at our pagan warrior. Wicca rules!!!

6- Entremont MDI > uni,
Thermopylae - no rocks hit, lose 4 MDI's, so i decide to stop this fooliishness and wait for the army to come back.
Athens - the SoD got there.

IBT the greeks grow bold, launching a counter attack

7- Paris MDI > MDI, Verulamium MDI > MDI, Augustodorum court > uni,
Athens - 7 rocks hit.still none seen to be scratched. will wait a few more turns.

8- Richborough court > rax, Corinth worker > temple, Burdigalia pike > MDI,
army comes to the rescue. we still lose an MDI but take Thermopalae. now to the nasty stuff.

IBT greeks sortie out with 2 hops and a bow. also land a AC up north.

9- Pharsalos worker > temple,
AC - kills a GSw but killed by a MDI.
SORTIE - while waiting for more troops, leader fish. no luck.

IBT another sortie gets us an E MDI. Invention in > Guns @ 40% in 11 +19gpt

10- Verumalium MDI > MDI,
get a message that Ottomans are building Leos. i change Entremont from uni (in 3) to LEO's (in 16)

this is the greek front. troops arriving in 2-3 turns. i would wait, then pounce.
Leo's build can be changed, but i likes leo. he sooo cute :blush:

hirachi01_sw_24.jpg


the save
 
Back
Top Bottom