HNDY01 Babylonian Rampage (AWE C3C)

We can build a bowman every 2 turns in Babylon & every three in Ashur now. With a mountain mine & some MM Ashur can pull 12 food & 10 blue shields and build a bowman in 2. Uruk & Eridu will get mines soon to boost production some, so we can get a stack together pretty quick. We have 10 bowmen currently.

I saw no evidence, but I'm guessing the AI's are at war with each other.

Since we have a growing stack of gold, should we consider building a few veteran warriors for a sword upgrade? Our 4 warriors are all regulars and are best used for MP right now.

Handy900 <- just played
Greebley is up
Barbslinger <- on deck
T_McC
Ted_Jackson

I do like our chances a little better now that we have the GL pretty much in the bag.
 
I know our unit costs can't support it but I would love to have a slew of warriors ready for upgrade once we get the, well let's see:

1) Capture iron town.
2) Found a city on the coast.
3) Road between them.
4) Rush a harbor.

Wow, quite an undertaking. On second thought we should probably have the slew of warriors escorting the bowmen on the capture the iron trip. That is going to be quite a contingent, almost an exodus, when we make our move. Probably 80% of our military/workers will be on that trip.
We could probably start a road through the jungle as long as the AI is not coming to visit.
 
Is the Library in Ellipi a Harbor pre-build? If it is one has to monkey with the city a bit as we won't get Map Making until the 3rd IT, and the Library will complete before then. No reason not to build a few libraries, but this is an odd place for one.

We will get Math, HBR, Map Making, and Philosophy (at least) from the GLib. Maybe we'll get Construction to fall out, and we can build Aqueducts (and the Fortess on the Mountain :) ).

I have no idea what these clowns are doing. They may be at war, but no one has particularly good land on our continent. Lots of long, narrow pieces means slow tech pace. And ours might be the fast continent! :eek: Only one Wonder has been built on the other continent(s).

I don't think they are building culture, as most visible cities don't have border expansions. Maybe they recognize a lost cause, and there are a lot of units holed up in their cities. Means we may have to take a serious SoD when we go north. One thing to remember: We will want a handful of Galleys for the attack, as we can't take Catapults over jungle or marsh without roading it first. I say secure the front, then road. That means the Cats have to be floated up.

Through the use of some "Diplomatic Espionage", we will also be receiving Currency and Construction from the GLib. We have an average military compared to Spain, strong compared to the rest.

I agree that we should consider a fistful of Warriors for upgrade, but not a whole lot (maybe 6-8, plus replacing the MP's, so about 10-12 total). A lot of things have to happen for us to secure Iron, as it is not coastal. Even with the GLib, we do have to wary of unit support under Monarchy. It looks like we will get a break and have time to build some Aqueducts and Harbors before we revolt.
 
Preturn: It occurs to me if I am to build any culture buildings before the push, I might as well do it earlier. I will end up with the same stuff by the end if I do lib-bowman as bowman-lib. The first way gets me more culture, so I actually switch every city without a lib or temple over :eek: AW at its finest.

Note that the yellow circles are places we are considering towns - do they look correct? What about the northmost one.

HNDY1_Culture.jpg


IBT: Well the AI's solution is already here - two boats show up Zulu and Hittite. One thing I realize is that noone built me warriors (we have a few non-vets). This may make avoiding the early GA tricky. Attacking with spear is a bit silly. I will see what I can do however.

330 BC: Build the city of Suruppak. Note that there was mention of baiting AI settlers, but I think there are no places the AI would actually settle, so I will finish our settling.
The great library is 1 turn away so it is ours!
I wake up all our warriors to follow the boats. I also cover mountain landings where I can.
Our Dread Curragh heads off to do see battle (assuming it has an attack).

IBT: We complete the Great Library! Now the spanish show up with a boat too. What we really need is catapults. I will have to see if we get Math or not.
Nineveh: GLib->Walls (just to be sure - also has no barracks to build units yet)
Ellipi: Library->Warrior
The Portuguese build the Lighthouse. I wonder if that is due to our building the GLib and beat them?
Pamplona build really near our choke in the jungle.

310 BC: Guess I will follow the boats the best I can.
Hurry the Library in Northern Gap (so it can build warriors too). The other military building towns are 2 and 3 turns away. I rush the Library in Ashur as it is 3 food away from max (the 3 turns town).

IBT: The great library gives us all required ancient age techs except for Code of Laws and Polytheism.
Ashur: Library->Warrior
Northern Gap: Library->Warrior

290 BC: Spain has Polytheism but noone else does. The Zulu are definitely falling behind.

IBT:
Babylon: Library->Catapult
Nineveh: Walls->Library

270 BC: Our brave little Curragh attacks the galley, but sinks doing no damage. Blub.

IBT: Defending all our coast from 4 boats is not trivial. They go this way and that.
Ashur: Warrior->Warrior
Ellipi: Warrior->Warrior

250 BC: More boat chasing.

IBT: Zulu finally land 2 warrior.
Babylon: Catapult->Catapult

230 BC:
Vet Warrior vs Reg Zulu Warrior loses
Reg Warrior vs Reg Zulu Warrior wins
Reg Warrior vs Injured Reg Zulu Warror wins.

Put a bowman on our furs in case that is their target.

IBT: More Boat movement with one Spanish and the Zulu heading back (the one Spanish did not drop off anyone and may have been exploratory).
Ashur: Warrior->Settler
Arabs complete Hanging gardens

210 BC: Hurry Lib in Eridu

IBT:
Troops show up near mountain (note that I used a few for boat defense so this is probably why).
Babylon: Catapult->Catapult
Nineveh: Library->Harbor ( vet boats).
Ellipi: Warrior->Spear
Northern Gap: Warrior->Warrior
Eridu: Library->Settler

190 BC: I have a feeling with so many units following the boats they may never drop their peons.

IBT: More the same games. Another spanish boat.

170 BC: I am seriously considering building a unit for each coastal square and stopping this nonsense.
Note: We really want to have roads on all coastal squares for movement of defense! Build lots of roads!

IBT: Another zulu and Spanish boat shows up. The added defense on the mountain tile causes the archer to turn around and head back. So ya, the huge stack of units caused the AI to try the boat strategy instead.
Babylon: Catapult->Aquaduct

150 BC: Bombard a spanish boat doing a point of damage.
I also rush Uruk's Library.

Notes:
There are a lot of ways to play this, and probably no "right way". Feel free to go your own direction.

As I mention above, build roads on all coastal squares. Most important reason is that you need this to bombard the boats and to get them to go home. Also it really helps with troop movment.

I see 3 or 4 more spots to settle in the S and we will want settlers for our eventual northern push. Wasn't sure where to build them though. Ashur is currently doing this, though an aquaduct might be better. Also Eridu, but it is very slow to do so.

Nineveh's harbor is with the plan to build Galleys to sink bombarded boats and eventually clearing the peninsula of them. We aren't going to be able to go north with a swarm of annoying boats.

Since the Hanging Gardens was built, the other continent has Monarchy! Suicide galleys sound like a good idea if we can do so.

There is always too much to do.

We may want to lessen our mountain defense so that the AI will actually attack it. Otherwise we are not reducing enemy units at all.

Next turn Samarra and Suruppak can rush their Library and Temple. It will be very nice if we can actually keep enemy cities without flipping. We are currently leading in culture.

>> The Save <<
 
Sorry about the low warrior count. Should have thought of that.

I don't have a copy of the game @ work, but I have a question. Can you bombard with bowmen or is there only a defensive bombardment capability? I'm guessing it is defensive only. :( If we can bombard with bowmen, we could reduce the stack on the mountain to induce the AI to move onto the tile NW of the mountain. We then move our bowmen back onto the mountain and bombard, killing them with warriors. If there is no "offensive bombardment" by bowmen we'll just have to build cats, move off the mountain, then move back on.

Perhaps it would have been a little better if this was a 2 tile choke where we could have left a narrow path open to the AI. Then we could hang out on the mountains and kill them as they try to move past us.

I'm impressed with the AI's strategy to go around the mountain. Once we get cats we can bomb, then sink boats, flushing lots & lots of shields. :)

AI must have the rest of the continent settled since they are now putting cities in the marsh.

Handy900
Greebley <- just played
Barbslinger is up
T_McC <- on deck
Ted_Jackson
 
I don't know if we want to discourage them any further, but we can now build a Fortress on the Mountain. May be counter-productive, though. Would make them even more scared to attack.

I like the idea of Cats & Galleys to thin out the amphibious assault force. The injured Galleys would probably run home, although I have never really had an occasion to bombard ships in the Ancient Age.

While our extreme culture (at least 3X the Spanish, 2X the Hittites, Zulus hanging in based on the two wonders in their capital) makes it possible to capture rather than raze enemy cities, our first target will have to be razed. Stupid Izzy build that city on a Banana. :rolleyes:
 
On the mountain.

Actually one of the biggest problems with the mountain is that we aren't getting any chances at a leader, and thus no armies to slow down the tech pace (not important now, but it will be), and plundering resources.

It occurred to me:
Lets get Monarchy first before we try the idea below. That way we can use the Bowmen. Fastest way to get Monarchy would be to contact 2 civs on the other continent. Lets make meeting them a priority.

I am thinking it might be a good idea (especially since we have cats) to build a town past the mountain and let the AI at it. We can keep a mountain defense (probably off the mountain) in case we get overwhelmed. It will be a 2 spot defense (the town and the mountain backup force), so we can probably do it.
 
Looked at the save last night and I am a little concerned about tripping a GA due to the lack of warriors and thier miniscule strength to begin with. If the AI lands 2-4 units it will probably take a bowman to take him out. I could play defensively with spears waiting for them to attack but then we risk pillaging and worker death.

Also is it team consensus to put in a few for cities. I see 2 spots S and 2 spots N.
 
I like the idea of pushing north and giving the AI a target, we'll certainly have enough units to withstand any assault they might muster. Agreed we should wait until we are in a Monarchy to do so, however.

If it is attack with a Bow or lose a city, trip the GA. This is the problem with having an Archer-based UU. And no resources. :rolleyes:

As long as we have a few Cats in the core, I don't think we have much to worry about. 4 HP Warriors work pretty well against 1 HP Spears, Impis, and Archers. Bigger problem is getting to the other continent.

On founding new cities, I might question the northern-most dot on the latest dot-map. The grassland tile north of the choke can be irrigated (eventually), so Northern Gap can work 3 land tiles before Electricity. I'm not sure that was accounted for. Checking the map it looks alright to me, but count tiles for yourself.
 
Harbors for the northern plains cities would be good to have to raise population. The tundra cities should get them asap too. Merge in some workers and the money from fishing is nice.
 
BTW, I was able to go the 10 turns without tripping our GA. The troops that the AI was sending so far were weak. I would continue trying to not trigger it - we can probably waste some warriors. If the warriors lose and the units are a risk then go ahead and use the bowmen.

Note that my troops following the boats around seemed to keep them from landing. I don't know that this will continue to work. Also it seemed at the time that we had enough units for the boats that existed, so some cities tried to slip in aquaducts and such. Given the new boats showing up, I would consider if going back to Catapults and Warriros makes sense. We still have few of either. Especially cats as we have only had Mathematics for 7 turns (I think we might have 3). (We would need a number of stacks of 4 cats to do what TMcC suggests since each stack can only move 2 and then attack, so that may not happen soon).

My real hope is to get some cats to bombard boats so we don't have to worry about landings occuring anywhere. We need roads in all coastal squares and more Cats for this.

I think a civ we haven't met got the hanging gardens, which would mean the fastest way to get monarchy is a suicide galley. Might be worth sending some out if we can.
 
Pre-turn 150BC – Really want to stay out of GA. Looking at boats and will try to trail them. Really want to swap the 2 northern cities to harbors so they can grow. They ar currently stuck at pop 2. I do. Nineveh goes to a galley in 1. Take the warrior off the little jutting piece of land hoping to bait them into landing there.

IT – We pop poly and CoL from GL and are middle ages. Get Mono as our freebie, darn and set tech to Feudal. Hittites drop off an archer S of Eridu. Nineveh – Galley > Brax. Uruk – Lib for culture > Brax. The grabing culture has been fun but I think we will someday need military :crazyeyes: I have a gut instinct on this one. Spanish start GW and MoM and then China breaks her heart by completing both. We gotta meet these Chinese guys.

[1] - 130BC – Attack on archer – 4/4 warrior loses taking 2/4 hp. 4/4 warrior wins losing 3hp. Thanks RNG gods. Swap Norther Gap to warrior in one for replacement and coverage. Cats take 2/4 off Spanish galley. Rush temple in Shurrup saving 19 shields of work. Sammarra gets the whip for 19 shields on its library. Spain has Monarchy. Right on! Unfortunately Mursilis has only 2g. Nippur switches to library needing 17 shields and gets the whip. Ashur for some reason is ready to riot so it gets a scientist and will not starve or delay settler next turn.

IT - It drops a warrior/archer combo in the same spot S or Eridu.
Ashur – Settler > Galley. NG – war > war. Sam – Lib > rax. Nippur – Lib – rax, would like a harbor but build is 60 and gathered shields could also be an emergency warrior. Shurp – Temple > Rax, same idea as Nippur.

[2] – 110BC - We have 2 3/3 warriors for these guys and they get archer bombard. First warrior deflects the bombard and beats the warrior losing 1hp. 2nd warrior loses injuring archer. Cats are 2/2 again. Nice. I was just thinking about SunTzu’s and felt that if Nineveh, our wonder city went to aqueduct instead of Rax we could then go to palace prebuild and grow during pop build. SZ would be nice. Also swapped Eulbar over to harbor due in 21. It already has its cultural expansion and these new builds are costing money. We’re down to +3gpt. Thinking about some markets too. Have to pause to go to thread to see what we wanted to do with settler. He’s heading north!

IT – No drop offs, damaged enemy boats sailing home. Our 2/3 warrior wins against the archer and goes vet.

[3] – 90BC - Ship update. Morning Cloud has continued on its northerly tack looking at Zulu coastline. Our suicide 1 made it across to Zulu S tip pausing in the sea because I didn’t want to take the coast route. He is going to head W once he gets up to Swazi. Roll the cat off the mountain to take a hp off another ship.

IT – Carthage completes SoZ and North Gap expands to touch Pampalona. A Hittite sword is heading in so that plum city we will have in a few hundred years is hooked up. It is also pop 3 and ripe. Place your bets! I’m wagering it will be 600AD when we get it.



[4] 70BC Moving up settler but will wait until we have 3 cats there.

IT – Sword moves up to attack next turn

[5] – 50BC – Cats are rolling following the new Zulu ship which I hope drops off S of Eridu. We’re ready this time! Try to tile swap to get galley in one but corruption chews it up.

IT – Wow, a Zulu galley cruised right by our curragh. And even better a Spear goes elite kicking the swords tail. Shrup expands.
NG – War > Spear. Eridu – Cat > Cat.

[6] – 30BC – Suicide 1 reaches its jump-off point. Roading continues.

IT – I’m truly embarrassed. Somehow I didn’t see the Zulu combo dropped off on prior IT and they attack Sammarra 3/3 spear. Thank the gods that we are stronger because he single-handidly took out a warrior and an archer and goes Vet losing one. Slingers Hero bows laughs heartily after his one man performance.
Ashur – Suicide 2 > settler in 4 after some MM’ing. I also MM Uruk stealing Shrup 2s tile to get Rax in 9.

[7] – 10BC - News flash! Suicide 1 sees borders! Will we survive to make contact. Stay tuned for news after this message for the new movie Passion of Christ opening in 0AD. Spain has 3 new galleys on a southerly course.

IT - Another SP galley heads out of port. That makes 4 heading S.
Babylon – Aqueduct > Market in 9 for now. Vetoable, but sounds right. Unit costs are –6gpt. I forgot. No gurgle!

[8] – 10AD – We pull into Carthage sea and there is a Portugese galley sitting there. 2 for 1! I’m going for embassies this time. Then sail away south from galley announcing our intentions as I round the continent. Here ye! Here ye! We demand your surrender. Your people will be spared. Renamed ex Suicide 2 to Sink ‘em and it pauses in Uruk with a Spanish ship sitting outside. Now to the trading/embassy establishing/we’re going to kill you table. They both have Monarchy! I send lit to Carthage for 15g and Henry has 1g. Portugal also has Feudalism and Republic. I declare on both and hope that we don’t sink. Portugal has iron, horses, 2 lux. 6 defenders in capital. Cost 60g. Carthage has Soz and 3 pikes only iron. Declare on both.

IT – Our galley sinks while we learn Monarchy. I didn’t revolt because we would have rioted. Morning Cloud gets bombed by the Zulu but they don’t sink it with a galley that just goes by.

[9] – 30AD - Bomb the northern most galley. ½ on southern galley gives pause to sink’em at 3/3. He’s not looking for an even fight. Just noticed Ashur rioted. Up the lux to 30 to combat Anarchy and we revolt. Back in 2.

IT – Our 3 big cities still do anarchy and there was no chance to scroll ahead. Morning cloud heads back the other way to see if he too can make it across. I don’t think we really need to because Henry’s lead on Carthage tells me he is probably the leader in tech. I just thought of something. I should have gotten Carthage fighting Henry while I was at the table. Shoot!

[10] – 50AD - Fixed cities, bombed targets

Good luck!

>> THE SAVE <<

handy50ad.jpg
 
Excellent work with getting contact! :goodjob: Monarchy will be nice.

I see two strategies now:

We can build up the military and try the town N of the mountain followed by the push N.

The alternative would be to use the first part of our GA to lay down Aquaducts, harbors, and markets which also badly need.

I would be inclined to at least get the harbors and Aquaducts in so we can grow. Perhaps Markets in our top towns.
 
Handy900
Greebley
Barbslinger is up <- just played (well done) :D
T_McC is up :king:
Ted_Jackson <- on deck

IT – I’m truly embarrassed. Somehow I didn’t see the Zulu combo dropped off on prior IT and they attack Sammarra 3/3 spear.

One way to avoid this is to wake one unit in the souther cities, then hit the "Y" key to put them on sentry. They are fortified, but wake up to let you know you have guests. :)

I kinda like Greebley's thoughts of building our economy during the GA by going for markets & aquaducts.

Sun Tzu or Leo's pre build would be a good idea.
 
HNDY01 - Kingdom Come

50 AD (0)
Well, we're in Anarchy, so no MM needed. (Note to Slinger, since no trade is collected during Anarchy, raising the lux tax will not help keep cities from rioting. I believe only Happy buildings and luxury goods work during Anarchy).

Have to see what the economy is like after we emerge, to decide on build path. Have to lean to (1) Get enough cheap MP to not have to run a lux tax, (2) Get enough Bows so we don't worry about landings, (3) Get Harbors, Markets, and Aqueducts built. Then some cheap Cathedrals to continue the culture push. My initial feeling is not to go north of the Mountain on my turns, but we'll see. Oh, and get the reg. Warriors doing shore-guard duty and the vet Bows back onto the road network to kill stuff.

There's still two folks we haven't met, so another Galley would be nice. Shuruppak swapped from Barracks to Harbor.

<Return>

IT - See lots of boats, most of which are retreating? Portugal can reach us with the G.Lighthouse. Anarchy ends, I pick Monarchy. :rolleyes:

70 AD (1)
At 100% taxes, we are losing 13 gpt. :cry:

Nineveh swapped from Aqueduct to Market, Northern Gap to Harbor, Nippur to Harbor. Babylon has to run a tax man. Now we're only losing 8 gpt. :crazyeye:

Hmmm, have to fix this. Build Zariqum on the SE of Northern Gap, starts a Harbor. Put reg. Warrior on MP duty in Babylon, put taxman back to work. Now we're losing 5 gpt. We are 22 units over our support limit.

Well, no time like the present: Two cat shots red-line a fortified Spanish Spear, and a Bowman shoots ... and loses. :cringe: Second Bow gets the job done. Now we're making 33 gpt, and can get our cities growing and economy working.

Goody, now I can re-MM the cities. Babylon pulls 20+ spt during the GA, so Market (4 turns), Harbor (3 turns), Cathedral (4 turns, less MP) can be built, +9 Bowman/Spears. I'll alternate units and buildings. Nineveh gets 19 spt. Looks like a good place to disband reg. Warriors, to get the equivalent of two turns of 20 shields for each. City needs Market (1 turn), Harbor (3 turns, with 1 Warrior and 4 gold), Granary (Same as Harbor), Aqueduct (5 turns, 2 Warriors, 4 gold). Then 8 turns of building for some wonder (152 shields). Ashur does 12 spt, don't want a Settler from there now. Swaps to Spear, will send reg. Warrior MP to Nineveh next turn. Then an Aqueduct. Just noticed the second Bowman promoted, so we have an Elite Bow. There is going to be some tile-dancing between Uruk and Ashur.

90 AD (2)
Hittites want to talk. They won't take straight Peace. Good-Bye. A lot of boats running around, but nothing is getting accomplished.

Nineveh: Market --> Harbor.
Ashur: Spear --> Aqueduct. Once 'duct completes, will grow to 7 and give us two more unit support.

110 AD (3)
Eridu: Cat --> Harbor

Portugal has Chivalry. Knights Templar would be a nice wonder to have. Sink our first Spanish Galley. Nineveh rushes a Bow for 4 gold, swaps to a Harbor, a Warrior is disbanded, and the Harbor is due in 2 instead of 3. Change my mind and swap to an Aqueduct, due in 5 (need another Warrior, and another 4 gold). Nineveh can work the Gems mountain at size 7 w/0 food surplus, but ~23 shields. We can build all the other improvements (+ some cats or a Barracks) @ >20 shields

130 AD (4)
Our victorious Galley doesn't get attacked.

Ellipi: Harbor --> Granary (Grow from 2-6 twice as fast.)
Uruk: Barracks --> Spear

Shuffle tiles between Ashur and Eridu. Aqueduct still in 6 at Ashur, Harbor in 8 at Eridu.

150 AD (5)
Shaka comes by for a chat: Our African Brother is painfully backwards, and is gently guided to the door. Hmm, somebody dropped off a couple of Archers. Too many Blue-Green guys.

Babylon: Market --> Bow
Samarra: Barracks --> Spear

That was Spain that dropped off units. One cat shot, vet Bow goes Elite by winning, Elite Bow wins.

Warrior disbanded in Nineveh to bring Aqueduct in 2. We now make +48 gpt.

170 AD (6)
Our Dinky fends off a vet Spanish Galley and promotes to Veteran!

Babylon: Bow --> Harbor

Bomb a couple of Spanish Galleys. Scrambling to get Morining Cloud back to port. Short rush Habor in Ashur (32 gold), and swap tile around to get Aqueduct in 3, not 4.

190 AD (7)
The AI finally shows a competent Naval Invasion. 5 Archers and a Spear land between Northern Gap and Zariqum. Abandon Zariqum, and fall back into Northern Gap. We are very well protected there.

Nineveh: Aqueduct --> Barracks
Uruk: Bow --> Bow

210 AD (8)
Win 4, lose 1 at Northern Gap. Elite Bow wins vs. red-lined Archer, then another Elite Bow bites it against an unfortified, red-lined Spear on flat ground. Vet Bow cleans up that mess, and promotes. The pRNG is hosing me on victories, but giving it back in promotions. We now make +56 gpt. Rush the Harbor at Northern Gap for 64 gold.

230 AD (9)
Heh-heh, moving troops off the mountain made the Spaniards choose a land route instead of getting on a boat. Being stoopid is no fun. :(

Babylon: Harbor --> Bow.
Nineveh: Barracks --> Bow
Ashur: Aqueduct --> Market
Northern Gap: Harbor --> Walls (no use taking chances.)
Samarra: Spear --> Spear

250 AD (10)
Lose a Galley running for cover.

Babylon: Bow --> Cathedral (Can't forget culture :) ) (No, really, we need this to grow above size 8)
Nineveh: Bow --> Harbor (Bigger is better, but eminently vetoable. Would strongly consider going Palace as a pre-build for Sun Tzu's)
Uruk: Bow --> Bow

Elite Bow whacks invading Spanish Archer. Those Spanish units turned around, and are going to get in a boat.


Final Notes:
The military situation is fairly stable. Once Babylon runs out of buildings (after its Cathedral) it can do 1 unit/turn for the balance of the GA. I was following a plan of letting the marginal southern cities (Uruk, Eridu, and Samarra) build troops while the three larger cities built infrastructure and the tundra/plains cities tried to get some food. When Babylon comes off of its buildings it should be possible to get some GA production to a building in each of the southern cities. Samarra could do with a Court or Market, the other two with Harbors. Samarra may only grow to size 6 by poaching a tile from another city (think Shuruppak).

The GA should end on Handy's first turn. Since we are not running a lux tax, we do not have to worry about riots, but build times will be screwy. We are distinctly not getting any techs out of the GLib. I think Ted should start a Wonder in Nineveh on his turns, as Feudalism has to show up sometime soon. It may also be a good time to think about an expedition to raze Pamplona, giving the Spaniards a much longer trek back to port.

I did not try to build Warriors for upgrade, that can wait until after the GA. I would not be too aggressive with spending, as although we will be in the black after our GA, it won't be by a lot.

I believe we have to plan to go on the offensive immediately after our GA. Our best unit has an attack of 2, and the Spear era is drawing to a close. We can certainly mass some troops to go on a razing rampage in 10 turns. Plus, if we go north the AI will likely abandon most of the amphibious assaults. [So by the end of Handy's turns, it should be go-time.]

Culture: 63 cpt.
A Gilded Epoch
 
Got it

Play tomorrow


Ted
 
Back
Top Bottom