HNDY1 - Dude, Where's My Resources?
950 BC (0)
Writing in 2, at -2 gpt. We have 4 gold in the bank. This may be a
little close. Please, let that Spanish Galley be carrying a settler pair. We may be attacking with Vet Spears. I am completely torn on the utility of whipping our plains cities. Yeah, they can't grow, but they will make 3-4 spt at size 2. I am leaning to not whipping. I am open to chop and mine, however. We have an awkward situation around the G.Lib pre-build, as our Palace is good for 28 turns at the current size of Nineveh. If we try to merge workers we are shortening the window where we
have to get Lit. Hopefully founding another town or two will get the Palace cost up, and allow for the merges. I think Nineveh can pull 11-13 spt at size 6, so we have a good shot at the G.Lib if we get the tech in time.
Nineveh needs MP, will sort that out on the IT. Actually, it needs two. Babylon will get to a size that can do 1-turn Warriors, and I will do so for "attack" and for MP. Let's go for this right: Swap tiles at Babylon and Nineveh to retain growth in 4 at Babylon, and cut 7 turns off the Pyramids. Phew, can turn science down to get Writing in 2 with no loss of gold. Not sure I like the Barracks at Ashur, but it can't do Settlers continuously, so the build stays. We have a Settler active, but will probably wait for MP to send him to the Furs.
Nobody we know is building Wonders, but I expect the Pyramids announcement soon, as they are starting to fall.
925 BC (1)
I'm going to retreat that spear to the Mountain. One guy does not a pillaging make. Spanish boat pulls to shore.
900 BC (2)
Writing comes in, set course for WC (due in 5). Spanish boat continues.
Eridu: Worker --> Temple, whip in 10 turns.
875 BC (3)
Babylon: Spear --> Spear.
Moving Spear ahead of Settler in heading for the Furs.
850 BC (4)
Ellipi: Temple --> Spear.
Uruk: Worker --> Temple (whip in 10)
The Spanish look cramped in the North. They have a little Tundra too. Warrior Code in 3 at -1 gpt, with 4 gold in the bank.
825 BC (5)
Ashur: Barracks --> Spear
Spanish start the Pyramids. Suicide Curragh time! Off into the sea with you! See Spanish Iron in North. Don't know where their boat went. WC in 2 at -1 gpt.
800 BC (6)
Found Eulbar by the Furs. Can't be on the Furs and also coastal. Starts Temple. Hopefully pre-build for Harbor, but who knows? Spanish boat appears in West. I think they are just out for a float, as they have passed up the softest targets. Note darker green borders in the North, but it is the Hittites and safe to continue. Our other Curragh didn't sink. Yet. Founding of new city did not increase Palace build time, so we may be cutting this a little close. We have nearly double the culture of the other known civs.
775 BC (7)
WC comes in, and Lit in 20 at break-even. Pyramids completes in 27.
Spain drops off an Archer on the Gems mountain. May have to adjust lux up after this turn, as I expect the Spanish to pillage. Or they may be stupid and attack. Have to move the worker. Babylon switched to Bowman. Shuffle defenders so Nineveh has two vet Spears, and the reg Warrior goes back to Babylon. If it is necessary, I will trip our GA to save Nineveh.
The Hittites have decided to participate, as I see a few archers approach the Mountain.
750 BC (8)
We got lucky, the Spanish impaled themselves on our vet Spear. We now have an excellent shot at the G.Lib. Curragh sinks. We are losing money, and have to slow research (or re-arrange tiles) (or hire a specialist). Our continent is shaped like a Y, with the Spanish on the top right. They will not be the threat, the Hittites will be.
To whomever follows me: The Sci slider will need to be fiddled with
every turn, as there are large differences between 40% and 50% science.
Hire a Scientist in Ashur, still growth in 1. Lit in 29 at +5 gpt.
730 BC (9)
We have our 1st Bowman, and an Elite spear on the mountain.
Babylon: Bowman --> Spear.
Ashur: Spear --> Settler
Samarra: Worker --> Temple (whippable in 10)
Lit in 17 at -1 gpt. I think Samarra would be a good candidate for the FP if/when we get that choice. We'd have a lot of low-corruption fishing villages. Plus we really don't have a lot of options.
710 BC (10)
Northern Gap: Temple --> Spear (Maybe a whip? Depends on how much traffic reaches the mountain.)
Lit in 15 at -1 gpt. Spain may have just gotten Philosophy.
Notes for next player:
We are the largest Civ in the world. We are the cultural leaders of our continent. Our military absolutely sucks. Always War at its finest!
Look for the Temple whips in the south. They will come up at various points in your turn. I'm not sure it is productive to whip the northern cities, as they get stuck at size 2 yet can produce 2-3 shields per turn.
The Pyramids are due in 24, but a Palace pre-build can only last for 13 more turns. Hopefully founding another city will bump that up, but don't be afraid to turn us into a nation of Scientists. When the current worker projects complete around Babylon, it will be possible for the capital to pull 10 shields/turn
and run a scientist. It really behooves us to get Lit in the next 13 turns. Of course, if anyone we know discovers it, we'll make it easily. We should not have to perform worker merges in Nineveh, it will grow to size 6 before we obtain Lit.
I now realize I am ignoring the possibility of slowing the build in Nineveh down. It can be slowed to ... 29 turns for the Palace without starvation at size 5. But get Lit ASAP, we might get an SGL.

We can't speed up the build much, but should have <10 turns to the Great Library after we discover Lit.
In the oddest of ironies, if we are to win this game, it will likely be as the Cranky Cultural Communists. Our empire (and the rest of this continent as we know it) is not conducive to Palace-centric gov'ts.
Treat them firmly, but fairly