We throw a war, and nobody comes
Pre-turn
Ill play 8 since I played 12 last time
Move research slider to zero since we get the GL in 10 and the best we could do on MM was 13 turns @ zero GPT. Put all scientist to work.
Un-fortify the bowmen on the mountain hoping this will make spears defend first. Adjust mountain mix to 5 spears & 3 bowmen.
Ill put Nineveh back to palace after we get the GL. (thinking positive).
Note that out next 2 cities need to go to the jutting forest south of Eridu, and the plain tundra square SE-E of Samarra.
Put Ellipi to working forest to cut the Library build from 14 to 10.
IBT
Ashur bowman bowman
Zulu complete the Pyramids for us. How kind of them
Turn 1 490 BC
Move the bowman from Ashur to Uruk and chain Uruks vet spear towards the mountain.
Ill to probe the sea squares (move in, move back) with
Storm Cloud looking for a spot a suicide galley may want to try in the future.
Workers begin chops.
I put Ashur on a library, then switched back to bowman after I noticed we only have 3 cities building units. What a strange AW game.
Swap some BG in Babylon to forest so Ashur can get a BG and build bowmen in 3 turns not 4.
Switch Babylon to spear.
GL due in 9; 23 in the bank; +16 per turn sliders @ zero / zero
The spears on the mountain are fortified, and the bowmen are not. No units in sight.
Sounds strange, but do you suppose the AI is trying to build culture to keep up and thus building fewer units? Perhaps we are in a culture war

Either that or they are afraid of the mountain stack.
IBT
Babylon spear settler.
Spanish switch from Pyramids to Temple of Artemis.
Turn 2 470 BC
Zzzzz
39 in bank, +16 GPT, GL in 8
Babylon can pull 13 shields working 2 forest squares. This frees up BG for Ashur, which in turn frees up BG for Uruk. Until Babylon gets an aqueduct it can work forest @ size 6 & still have 12 food.
IBT
z
Turn 3 450 BC
We now have 7 spears & three bowmen on the mountain
Chops finish, start some mines
55 Gold; +16 GPT; GL in 7
Ashur bowman - bowman
IBT
zz
Turn 4 430 BC
Chain the bowman towards the mountain
IBT
Babylon settler - bowman
Turn 5 410 BC
MM tiles so Babylon will grow quicker.
Send a worker to begin a road & fortress on the mountain. Well need roads for our cats.
Settler starts off to the Samarra site. Id like to chop the forest near Eridu for the shields if we can before we settle there.
Hit F4 to make sure we are still at war. Have not seen a single AI unit.
IBT
Samarra temple barracks
Turn 6 390 BC
Babylon can work a forest & still grow next turn, so it lends a BG to Ashur allowing for a bowman to complete in 1 instead of 2 turns.
Eulbar sacrifices 2 gold on the foxes to work a forest and cut the temple from 10 to 5 turns. Less cash more shields.
We have +105 in bank +15 GPT and GL in 4. Nobody else is building the GL
IBT
Ashur bowman bowman
Turn 7 370 BC
Worker stuff.
Babylon gets its food tile back from Ashur. Newly completed mines allow Ashur to complete Bowmen in 3 without having to borrow a BG from Babylon. Im mining the Plains N of Babylon since I thought we should save the forest near Babylon for an aqueduct or library chop. Seemed a waste to chop a bowman since the AI wont attack us.
IBT
Our dinky boat saw a Zulu swordsman.
Babylon Bowman Bowman
Uruk temple barracks
Eridu temple barracks
Turn 8 350 BC
Spot Zulu Iron along the coast
8 turns and not a single attack from any of three AI.
Settler arrives SE E of Samarra. He was unescorted, but the spear from Samarra joins him next turn.
GL due in 2 and nobody else is building it. Nobody of the 3 we know has lit yet. Thank you Greebley for starting a wonder on your prior turns.

137 gold and earning +15 per turn.
There is a worker roading the mountain.
We have 7 fortified spears on the mountain and 5 unfortified bowmen.
Lots of mines due soon should help the shield count in the southern cities.
We are now @ turn 110 so we are back on a 10 turn track.
AI are a bunch of scaredy cats
>> 350 BC zipped Save <<
I'll check back later to make sure you have no trouble with my zipped file.