Looking really good here. Glad to see the Celts are not building any Gallic Swords. Those retreating 3.2.2 units are more of a PITA than 4.2.1 MI.
Switch research to Mono then Chivalry.
We need to irrigate grassland in corrupt cities so we can hire scientists to get to chivalry faster.
I switched Colina to a settler. At this stage of the game barracks in 1 spt cities (or 2spt) wont do us any good. Settlers are a better build. We should irrigate the cities of Colina, Rio Janeiro, and Sao Paulo and hire scientists.
Ill try to raze Beijing and get that city by the horses out of the way. More slaves for us, and it will cripple the Chinese.
We have many core tiles to improve.
I also switched all Pikes to MI. We are on offense from here on out, and given this is a tiny map we wont need Pikes.
Oh, I noticed a big stack of slaves. We were supposed to kill these guys since we are playing XAW, but I guess we can just keep them. This game has tipped, so killing them would just drag it out.
Turn 1 360
Found Badajoz
Healing with an eye toward razing the horse city next turn.
Switch from Engineering to Mono with an eye toward chivalry.
Bu irrigating the corrupt cities we can hire scientists to cut the research time.
Turn 2 370
Lower Lux and raise Science. Now we have 13 turns to Mono. The settler is heading toward the Gems.
Three Elite kills but no leader.
Turn 3 380
We dont have any markets, so I put the two cities that can build them the quickest on market builds. As a rule of thumb I try to have 2 cities on infrastructure in AW games. The bigger the map and the higher the difficulty the more important it becomes. I usually build markets before Libraries.
Turn 4 390
Raze Lugdunum. Ill colonize the incense next turn.

Raze Beijing and see wines. We lost one sword at Beijing. Still no leader.
Turn 5 400
Incense colonized.
Turn 6 410
Found Gems on the Gems. We are up to six luxuries. We will take Shanghai out next turn.
Turn 7 420
Raze Shanghai.
Lose a sword near incense.
Turn 8 430
Raze Nanking
Turn 9 440
Moving units.
Im irrigating some corrupt tiles to farm scientists and I brought a few workers back to the core.
Turn 10 450
Ive got a stack of 12 cats, swords and MI making a move on the Celts. Perhaps we could send the remaining cats from Incense hill over to help Raze China after you are sure the Celts will no cause any trouble.
Notes:
There is a settler on the NW corner of the great lake near the Fish. I was going to settle on top of the horses. This would be 2 tiles from Incense Hill, and should be safe, but you will want to reinforce it. There are 2 archers near Guarda heading to reinforce the horses.
We have basically spilt the Pangaea in two. The east is the Celts and to the west are China and Persia.
We can drag the cats and MI around to kill off the Celts. If we get a leader, you can send it off to kill the Chinese and Persians.
One stack of cats & swords versus the Celts, and another in the east to keep the pressure on China and Persia should work well.
Keep growing those cities. Size 7 supports two extra units in Monarchy.
After we get Chivalry we can shut down research and start rushing temples. We can research engineering with scientists if you want to, but we dont really need it so much when we get knights. Its nice, but no really needed.
Nice job team.
