HNDY10 - AWDG Regular Pangaea No Pillaging

Early - Upgrade a galley. Use the leader to form an army. I loaded one MDI into it. Upgrade two swords. Looks like Monarchy is costing us. With only one galley now, I’ll be setting the next player up for a cross-channel invasion.
Iroquois drop off a mountie. Retreat the mountie then kill it. Iroquois start Magellan’s.

Middle - The Iroquois suddenly sail three galleys away from our shores. Smoke Jaguar pops up. I buy his TM for our TM & 57G. We declare war of course. Great, the Maya and the Americans have the same color. The Mayans own an Aztec city.
Sumerians start Smith’s

Late – Monty shows up. He wants to sell us contact with the Inca. Monty is playing a 5CC. Declare war.
Chivalry=>gunpowder

After Action – We now have six galleys. I have the army, a settler, four MDI, and a treb loaded in them. We will need to maintain a fairly strong force at home, there are at least six enemy galleys off shore.

Save: http://www.civfanatics.net/uploads8/Handy10,_250_AD.SAV
 
260AD: Shuffle units. Load the last galleys.

IBT: America lands a knight.

270AD: Sword forces knight to flee. Horse loses to redlined knight. Another sword finally kills it.

IBT: --

280AD: --

IBT: America lands another knight.

290AD: Kill the knight with an MDI. Unload our stack at Wonsan. Discover we somehow know the Inca and declare.

IBT: Korea attacks: Knight retreats to our pike. Knight kills our MDI. Two knights die to two of our MDI.

300AD: Load the army with 2 more MDI (12HP). Korea has muskets (and therefore salt). Move our stack to settle on a wines hill. Sink two Iroquois galleys, lose one.

IBT: Korean carrack sinks a galley. We complete the SoZ.

310AD: Riza founded and renamed. We sink the redlined carrack from the last IBT.

IBT: Korean knight impales on our army. We now can build The Heroic Epic. Iroquois land an MDI on our isle.

320AD: Our first knight has to retreat from the MDI, our last archer kills it.

IBT: Sumeria lands a longbow. Korea loses two more knights - army at 13HP.

330AD: Sword kills the longbow.

IBT: Korea loses two more knights, third has to retreat, but our army is redlined. Sumeria completes Smith's and we see a Mayan cavalry.

340AD: Army has healed to yellow, kills a cav, but sees two more. We daringly sink a Korean galley.

IBT: The Iroquois destroy the Aztechs. Korean and Mayas attack: cavallry dies to our pike another has to retreat. Pike dies to third cav. Two of our MDI defend vs. two MDI from Korea. MDI army deafeats MDI and knight, but is redlined again. Mayas complete Shakespeare's; Iroquois complete Newton's.

350AD: Ship two more knights. Horse kills a redlined cav.

handy10-350AD.jpg
 
That's a pretty tenuous toe hold.
I know, but without the town it would have been worse. I may have looked around for another spot first but this had a lux - which we need very much and a hill. Not knowing the circumstances I was very surprised we did not explore even the slightest part of the pangea.
 
The town location is so-so as long as the valcano doesn't erupt and it doesn't flip, but it's just too little a stack we have to hold there. I am surprised we aren't killed yet.

It might be better to just not found the town and wait for reinforcement, or send the army to pillage. At least AI wouldn't attack the army.
 
:( :( :( :( UGH.

Izmit – knight – knight
We have little hope of holding the city of LHB.

Turn 1 360 ad
Change some corrupt builds to trebs. We will probably die before the harbors come in. :cringe:
LHB build switched to walls to help our defense, and I rush them for 60 gold. Walls on a hill gives our pike and knights a fighting chance on defense.
Knight kills cav & we promote.

IBT
A bunch of Americans land on the volcano protected by a musket.

Turn 2 370
We have to hire many specialists in size 6 cities.

IBT
We lose a galley to a caravel, and will soon lose an exploring galley since they are getting bombed and are redlined.
No defenders lost.

Turn 3 380
I think we would lose this game even if we were allowed to pillage.

IBT
Word has spread among the AI regarding our foothold, and they are arriving in droves. I moved the army out of the city so it would not die on defense. May as well go down swinging.

Turn 4 390
Kill a cavalry. We will get attacked big time on the IBT.

IBT
We won 8 battles, but lost the last 4 since we were fighting vet cavalry with wounded units.

Turn 5 400
Since we would definitely lose the city, I abandon it to save the few units we have left.
We did manage to kill a musket in Wosnan with the Army.

Turn 6 410
The Ai cavalry should have attacked our MI army but it did not, so we attack Wosnan which has at least 3 muskets (based on the cat results). I killed 2 muskets, but the army is now yellow lined and will have to rest next turn so the army can heal.
I am positioning the Acav around to act as MP as well as homeland defense.

IBT
We are toast.
Cavalry killed our army on the IBT. I’d expect large cavalry stacks from multiple civs in our homelands fairly soon.
Also some Iroquois Frigates have arrived to begin the ritualistic bombing of our coastal tiles.

Turn 7 to 10
On the last turn I had to hire clowns in Urfa and Kafa since I pulled units to repel invaders.
The Oroquois Frigates departed, which means they are going home to escort galleons full of cavalry back to our shores. :cry:

We got gunpowder, but it won’t matter in the end.
This one will be over pretty quick once the cavalry stacks arrive.
I don’t think there was too much we could have done to win this. The AWDG small Pangaea was a great start, this one was not so hot.

So, who's up for a rematch? :hammer:
 
I'm up for the rematch. I won't have a lot of time to play over Christmas and New Year's, but I assume that's hardly unique.

Would you call this early appearance of enemy cav unlucky, or about what you'd expect?
 
I don't feel that our concession had anything to do with your landing, except that the landing made the situation absolutely clear. With the AI civs in a position to trade techs and forge ahead technologically for so long before we could strike any of them, this game was never winnable under AW conditions.
 
grs said:
I am up too.

EDIT: I am not that sure my landing was that bad, but if you think so, I would like some advice on what I should have done. Waiting any longer was not an option imho.

It was not a bad landing, we were just outgunned in this one. Too many cavalry for us to deal with.

Perhaps a musket army could have held on to the city, but I'm not even sure about that.

With the AI civs in a position to trade techs and forge ahead technologically for so long before we could strike any of them, this game was never winnable under AW conditions.
Yup. I'll try to begin the game tonight, but if not I can begin this weekend at the latest.
 
I agree with Handy. There was nothing you did wrong grs. One city to focus on, made the landing less than ideal.
 
Back
Top Bottom