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- Mar 11, 2008
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A Gauntlet for every game speed (G-Quick, G-Normal, G-Epic & G-Marathon) is a great idea. Rather doing that, one could have the same G-Minor and G-Major, but allow players to choose their preferred game speed and announce the results by Game Speed.
However, more than game speed, players prefer Difficulty Level. So why not just allow players to choose their preferred Difficulty and announce the results by Difficulty level?
Something similar could be done for the Challenge series, but again the results would be listed separately for Game Speed and Difficulty Level.
Sun Tzu Wu
You know, I first wanted to say that I didn't like the idea of further subsets within the Gauntlets, but after walking it through I couldn't really come up with a counter-argument.
Speed vs. Difficulty is debatable. I think everyone has a speed preference, but for most of us Difficulty is flexible. I know that you only play Deity exclusively, but I'd say that is a very small majority (for any level, that is). And for those playing any difficulty below Deity, they are generally striving to attain a higher level even if they...say...currently play mainly Prince.
Point being is that I think the Difficulty idea is good, but Speeds make for a better finite breakdown of the Gauntlets....and there are only 4 speeds vs. 9 levels. I think it is simpler that way. And yeah, just post the results by difficulty. It sure would open it up to a wider group of people and, interestingly, provide more options for any player (seasoned or green) seeking Quatrros as some of the settings are very rare (chieftain???) Honestly, the thing that drove me away from the Gauntlets is that I really don't like choosing leaders, AIs and maps. I want to be forced to play Leader X for Culture game or Leader Y for Diplo, etc. Make us play all the Quatrro leaders instead of Gandhi and Ram month after month. Boooorrriiinng.
Leaders and Maps for Gauntlets would always be set, but rotate through all leaders per given Speed. Just run them through inversely or start at different points for each leaders. Easily setup in a spreadsheet.
As for Challenges though, I disagree. I think they should be unique focused settings for each one of the six with a mix of difficulties. Less HOF Table focused and more GOTM-like. Just have a couple of them on easier levels. Players still need something to strive for.
Summary:
Gauntlets - Table focused. All Business! (not that you won't be having fun

Challenges - Fun focused. Anything goes!