MapFinder

HoF Map Finder/Generator Utility 2016-10-05

Originally posted by Svar
That would explain why I have to restart the program after 30-45 minutes.

It's only happened in C3C. With PTW or vanilla CIV3, we could run it forever without any problem.;)
 
Originally posted by Moonsinger


It's only happened in C3C. With PTW or vanilla CIV3, we could run it forever without any problem.;)

I'm using C3C v 1.15 and have actually seen the nil display before and didn't know what it meant. I just reloaded and it went away. I have never had any trouble when the program first starts but knew that it would quit sometime after 30 minutes. I first noticed this when I started it before I went to bed and expected to see lots of saved worlds in the morning but was suprised to see that the last save was only saved about 30 minutes after I started the program. I never had the patience to watch the program run for 30 minutes to see why it terminated.
 
Originally posted by Svar
I downloaded this latest version and I'm back not having the games saved. The utility runs normally but there are never any saved games. I don't need the utility for a while because I need to finish the Monarch game I'm on now.

Ok, two things that can cause that result:

1. Make sure that you tell the MapFinder the correct AUTOSAVE directory of the current version of Civ3 game that you are running. When you switching back and fore between C3C, PTW, or whatever, do remember to point the MapFinder to the correct "autosave" folder as well (I'm talking about the AUTOSAVE folder in Civ3 game, not the MapFinder output directory).

2. Your domination limit may be too high for the type of map you are looking for.

Note: Why don't I just auto detect for the correct version of C3C, PTW or vanilla Civ3 that you are running? Yes, I could do it, but it may generate other potential problem down the road. For example, some people would have 3 different versions of C3C installed; therefore, the MapFinder can tell that they are running C3C instead of PTW, but It could not be able to detect the correct auto save folder of that version of C3C...also because some people don't like to install their game into "...\Program Files\...." folder ...I hope you know what I mean.
 
Originally posted by Moonsinger


Ok, two things that can cause that result:

1. Make sure that you tell the MapFinder the correct AUTOSAVE directory of the current version of Civ3 game that you are running. When you switching back and fore between C3C, PTW, or whatever, do remember to point the MapFinder to the correct "autosave" folder as well (I'm talking about the AUTOSAVE folder in Civ3 game, not the MapFinder output directory).

2. Your domination limit may be too high for the type of map you are looking for.

Thanks, I'm sure that it is the first solution.
 
i dont get it.how is it legal for domination limit for 4400 points.i played an emperor game with 3724 domination limit and made a score of 38374.if a played that game with 4400 domination limit, and i dont think it is legal...
 
A_Turkish_Guy, I'm not too clear what you're saying, but it sounds like you think this utility changes the domination limit of a .sav file. It doesn't! All it does is make Civ generate multiple .sav files and stores the .savs that have a high domination limit.
 
Ok, I'm really tired of waiting for Firaxis to fix that memory leak in C3C, so I"m going to do something about that soon. I'm planning for another update this weekend. I also have plan to add more new feature to it as well. Here is the list of what I will be working on (if you have a special request, now will be the time to say it):

1. Problem: C3C will crack after about 50 iterations. Solution: I will have MapFinder to launch C3C again and pick up where it left off. This way, we don't have to manually restart C3C every 30 mins or so.

2. Correct some spellings!

3. Use Info from Civ3 INI settings to determine appropriate starting point which mean you don't have to go through "Start New Game" everytime you need to run the MapFinder.

4. Interface with Dianthus's new DLL. He has improved the speeding of reading the SAV game file by a factor of zillion. Basically, it's really lightning fast with the new DLL.

That's it. If I have extra time, I will look into the "Food/Shield bonus" at the starting location. Anyway, at the moment, I'm still not convince that this feature will do us any good; unless you guys can convince me otherwise, I will move it to the bottom of the wish list again. Since I already have the screen shot of the starting location for each acceptable SAV, I can just quickly cycle through and pick out the one that I like for now. ;)
 
It seems to me that all the really good starts have multiple cows in the opening screen. Could you count and record in the save file name the number of cows visible?
 
Originally posted by Moonsinger

That's it. If I have extra time, I will look into the "Food/Shield bonus" at the starting location. Anyway, at the moment, I'm still not convince that this feature will do us any good; unless you guys can convince me otherwise, I will move it to the bottom of the wish list again.

I would vote against this, unless it was food/shield bonus's within say a five tile radius.

You could have a start where the first 9 squares around the settler dont contain anything special, but move your worker 1 square and suddenly discover a huge herd of cows.
 
Originally posted by fret
I would vote against this, unless it was food/shield bonus's within say a five tile radius.

You could have a start where the first 9 squares around the settler dont contain anything special, but move your worker 1 square and suddenly discover a huge herd of cows.

If we are going to do it, we will strictly focus on the 8 squares touching the starting location and that's it! Please note that if the starting location is ontop of a hill or if it's right next to the hill or mountain, you could see more than just the surrounding 8 squares, but we are going to ignore all that! The bottom line, it will only be within the 8 tiles/squares touching the starting location and that's it!
 
Originally posted by Svar
It seems to me that all the really good starts have multiple cows in the opening screen. Could you count and record in the save file name the number of cows visible?

I absolutely agree with you on that.:) For a milker like me (may be you too), cow right next to refresh water is all that matter! Anyway, since I'm doing the interface and Dianthus doing the hardcore part like reading the SAV file and counting the cow and/or shield bonus, he will have the final say to this feature.

Btw, deer is ok too.;)
 
If you do add something that searches for saves with bonus food will there be any way to disable it? It's a great idea, but I won't use such a feature...
 
Originally posted by Svar


Deer have the added bonus of 10 shields when you chop the forest to speed up your granary and with the Mayans that only takes 3 turns.

I know, but after you've chopped the forest and irrigated the deer, you won't get any shields from this tile anymore, whereas an irrigated cattle will produce a shield until the end of the game.
 
@Moonsinger: Count Wheat & Floodplains too?

Shield Bonus is good for Conquest Fast Finish on Tiny Maps. (viz. If there are 5 potential shields in the start position, you can build a Jaguar Warrior every 2 turns {Except C3C}, providing you add the worker back to the city.) :)
 
EMan + others. I've made it possible for Moonsinger to get the total amount of food/shields/gold for despotism/non-despotism for the starting 9 tiles. If she gives you the option of putting a limit on those values that should cover you for ALL of the resource types.
 
Originally posted by superslug
If you do add something that searches for saves with bonus food will there be any way to disable it? It's a great idea, but I won't use such a feature...

I agree, you could miss out on some fantastic maps with huge dom limits, simply because there wasnt a bonus in the first 9 squares.

@Moonsinger - I realise now why you cant/shouldnt check outside the area touching the settler - it would be effectively cheating, silly me, doh! :)
 
Originally posted by Dianthus
EMan + others. I've made it possible for Moonsinger to get the total amount of food/shields/gold for despotism/non-despotism for the starting 9 tiles. If she gives you the option of putting a limit on those values that should cover you for ALL of the resource types.

Yes, the rest is up to me now.:) Hopefully by Monday, I will have the final version once and for all which mean it will even have a nice little HTML report and everything else.;)
 
Originally posted by fret
I agree, you could miss out on some fantastic maps with huge dom limits, simply because there wasnt a bonus in the first 9 squares.
There's a song where the chorus goes :
"I'd much rather have a caravan in the hills than a mansion in the slums"

then suddenly at the end the singer has a brainwave and changes it to :
"I'd much rather have a mansion in the hills, what I mean is, I want it ALL"!

What I'm trying to say is, why does it have to be high domination limit OR nice starting bonuses. Set your sights higher. Wouldn't you rather have both!

Anyone else know the song? :)
 
Back
Top Bottom