Svar
King
That would explain why I have to restart the program after 30-45 minutes.
Originally posted by Svar
That would explain why I have to restart the program after 30-45 minutes.
Originally posted by Moonsinger
It's only happened in C3C. With PTW or vanilla CIV3, we could run it forever without any problem.![]()
Originally posted by Svar
I downloaded this latest version and I'm back not having the games saved. The utility runs normally but there are never any saved games. I don't need the utility for a while because I need to finish the Monarch game I'm on now.
Originally posted by Moonsinger
Ok, two things that can cause that result:
1. Make sure that you tell the MapFinder the correct AUTOSAVE directory of the current version of Civ3 game that you are running. When you switching back and fore between C3C, PTW, or whatever, do remember to point the MapFinder to the correct "autosave" folder as well (I'm talking about the AUTOSAVE folder in Civ3 game, not the MapFinder output directory).
2. Your domination limit may be too high for the type of map you are looking for.
Originally posted by Moonsinger
That's it. If I have extra time, I will look into the "Food/Shield bonus" at the starting location. Anyway, at the moment, I'm still not convince that this feature will do us any good; unless you guys can convince me otherwise, I will move it to the bottom of the wish list again.
Originally posted by fret
I would vote against this, unless it was food/shield bonus's within say a five tile radius.
You could have a start where the first 9 squares around the settler dont contain anything special, but move your worker 1 square and suddenly discover a huge herd of cows.
Originally posted by Svar
It seems to me that all the really good starts have multiple cows in the opening screen. Could you count and record in the save file name the number of cows visible?
Originally posted by Moonsinger
Btw, deer is ok too.![]()
Originally posted by Svar
Deer have the added bonus of 10 shields when you chop the forest to speed up your granary and with the Mayans that only takes 3 turns.
Originally posted by superslug
If you do add something that searches for saves with bonus food will there be any way to disable it? It's a great idea, but I won't use such a feature...
Originally posted by Dianthus
EMan + others. I've made it possible for Moonsinger to get the total amount of food/shields/gold for despotism/non-despotism for the starting 9 tiles. If she gives you the option of putting a limit on those values that should cover you for ALL of the resource types.
There's a song where the chorus goes :Originally posted by fret
I agree, you could miss out on some fantastic maps with huge dom limits, simply because there wasnt a bonus in the first 9 squares.