culdeus
Emperor
unable to download
We've been having trouble with the DNS entry for the civfanatics.net domain. Hopefully this is fixed now, but might take a while to update. I just checked from here and it's just started working again...culdeus said:unable to download
Kaliméro said:The problem must still be around, as i can not access any of the HOF pages.![]()
Same thing for me.dwarrior said:yep still down for me too
Misotu, I looked at your submission. The extra session is caused by a combination of one of the HOF warning checks and Map Finder. Nothing to worry about. I accepted your game.Misotu said:Hi Dianthus ... well I've just played another game on duel using map generator and I have the same new session messageSo I have submitted it this time. Perhaps you can tell whether it's the program and not me. Thanks.
Yeah, the original Mod (Modified Special Domestic Advisor) had a spoiler off/on option. Needless to say, we turned it off permanently when we incorporated it into the HOF Mod. It wasn't worth redoing the screens, though.Conquistador 63 said:Being a recent enthusiast of GOTM, and trying to help evaluate HOF Mod for GOTM use, I downloaded it and gave it a quick try while testing for GOTM8.
I am not sure about the definition of a spoiler, but found an interesting feature on the modified domestic advisor, namely in the world wonders tab: a table of your cities with the wonders that: are already built in it, can be built in it and can be built but are already being built by other civs, among other possible situations. At least it is what mouse over help says, not sure if it really works that way. But if it does, wouldn't it be a spoiler?
p.s. apart from this, I am really enjoying HOF mod, and if there is a GOTM save for it, I will surely use it.
p.s. Already posted at http://forums.civfanatics.com/showthread.php?p=4224159#post4224159 but I was advised to post here as well.
Hi Foley. Welcome to the Hall of Fame.Foley said:Just installed HOF Mod. I resume a game then get two turns before crash-to-desktop.
I thought it was supposed to fix that. FYI: using 1.6.1.1841.
I guess you are referring to a fix in HOF Mod 1.61.003 release notes: "Fixed crash problem when loading saves (appeared in 1.61.002)." That was a bug introduced in HOF Mod 1.61.002. I don't think that has anything to do with your current problem.Foley said:Vanilla runs fine except that long games get slower and slower until they become unplayable and/or crash. I just updated to 1.61 and HOF tonight, and the savegame resume issue (CTD) that HOF purports to fix is actuallly fixed, but I can only get in two turns once I resume that savegame before another CTD.
; Set to 1 for no python exception popups
HidePythonExceptions = 0
; Enable the logging system
LoggingEnabled = 1
; Overwrite old network and message logs
OverwriteLogs = 1
; Enable message logging
MessageLog = 1
We will see what we can do.terrasol said:Hi all,
I like to play this mod, cause it have most things i need for playing.
Unfortunally i have a problem with the autolog. In german we have letters like this: ß, ö, ü , ä
Any text with letters above produce an error while logging.
Now my Question: Is it possible to try fixing this error in one of the next Updates?
Greetings from Berlin
terrasol
Seraphinus said:I have modest proposal for next HOF mod. If it is possible it would be IMHO very useful if clock stops running when nothing is happened with the game, ie. no mouse or keyboard events let say for two minutes. Clock should run forward when game receives any new event. If is not possible do it automatically then probably clock could be stopped by pressing pause key. I believe such functionality should be included by developers, but ...
Interesting, I didn't know the pause key did anything! Note that the time also only counts up when Civ4 is the current application.Seraphinus said:I just find out functionality of Pause key![]()