HOF Mod Support/Suggestions

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drkodos said:
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Thanks to all that made it possible. It is truly an impressive piece of work, is easy to understand and implement, and really does what it claims to do. :goodjob:
We do appreciate the feedback. :thumbsup: Check out the Credits section of the Readme.html (or the Mod download page) for the list of all the people whose mods are part of the HOF Mod.

Dianthus said:
drkodos said:
~ I have not figured out how to use the Map Finder at all. I like shiny objects and am easily confused.
I'll leave Denniz to answer that one, Map Finder is his baby. I just did some minor SDK changes for it.
If you truly want some help figuring out how to use Map Finder, I would be happy to help. I must warn you though, it requires a separate download/install for the Rule Builder and Report Viewer utilities. ;) You can look >>here<<, if you are interested. There is a better version, currently a Beta version, that you can >>download<<, if you are feeling adventuresome.
 
Denniz said:
If you truly want some help figuring out how to use Map Finder, I would be happy to help. I must warn you though, it requires a separate download/install for the Rule Builder and Report Viewer utilities. ;) You can look >>here<<, if you are interested. There is a better version, currently a Beta version, that you can >>download<<, if you are feeling adventuresome.

Thank you for the kind offer! :)


I will, however, pass. I really am a PC philistine and likely it would only cause me headaches and I would have to waste your valuable time going back and forth having my hand held. :crazyeye:

Plus, I do not mind hitting regen once or twice or even playing the more challenging maps. :goodjob:
 
I've noticed that if i generate a map while HOF mod is loaded, and quit that game and start a new game it will always crash (scripts error IIRC). I dont want to reproduce the error though (since id rather be playing), but i can work around it. Just a heads up in case someone else is having problems like this and can be bothered to recreate the error.
 
Dianthus said:
Ah, I see. There's definitely *some* skill involved in picking settings, but the skill required to play the game is on a completely different level to that required to pick the settings.

The #1 skill for HOF games is picking Marathon speed. The #2 skill is having enough time to play at that speed.

Look at the results of GMinor 4 for proof.
 
Picking Marathon speed doesn't help if you're going for #1 in a non-Marathon table though :mischief:.
 
DaveMcW said:
The #1 time game is quick, but only because no one is patient skilled enough to complete a marathon game yet.
There are separate tables for each game speed, so it won't matter if someone is skilled enough to submit a marathon time game, only if they're skilled enough to submit a better quick time game.
 
DaveMcW said:
Both #1 and #2 spaceship games are marathon.
My point was it didn't cost time. :rolleyes:
DaveMcW said:
The #1 time game is quick, but only because no one is patient skilled enough to complete a marathon game yet.
:confused: Do you have proof, dare to bet that someone is able to win marathon Time? :goodjob:
 
I'm having trouble with MapBuilder. I've checked all the installations - OK. I checked the options and directory settings - OK. When I start MapBuilder with alt-M, I see it start and a save is made, a regeneration occurs, then nothing. I can play the regenerated map. MapBuilder doesn't kick in and generate the next map. I checked the saves directory. Nothing saved. I changed the delay to 10. No better. The only thing I can think of is directory names. I have everything on the D: drive. Did someone hardcode a C: or something into the program? Is it ignoring the directory option? I'm puzzled. I'll keep playing, but maybe someone has the answer.
 
OK. Found it. Murphy's Law: Ask for help and find the answer just afterwards; Don't ask for help and never get an answer.

In the rules builder, you must have more than one OR clause. One OR clause and it hangs when you use that rule set in MapBuilder in the HOV mod. A bug, I guess.
 
Markus5 said:
OK. Found it. Murphy's Law: Ask for help and find the answer just afterwards; Don't ask for help and never get an answer.

In the rules builder, you must have more than one OR clause. One OR clause and it hangs when you use that rule set in MapBuilder in the HOV mod. A bug, I guess.
Interesting. I should try and fix that. :mischief:

Glad you figured it out. :goodjob:
 
Markus5 said:
OK. Found it. Murphy's Law: Ask for help and find the answer just afterwards; Don't ask for help and never get an answer.

In the rules builder, you must have more than one OR clause. One OR clause and it hangs when you use that rule set in MapBuilder in the HOV mod. A bug, I guess.
Nope. I don't think that was it. I can't reproduce it. Do you still have the rule file?

More than likely, it stoped because there were two civs in contact. It displays a message when that happens.
 
Denniz said:
More than likely, it stoped because there were two civs in contact. It displays a message when that happens.

Yes!

It wasn't the one OR clause after all. I've been starting MapFinder as Emperor, Mansa, Fractal, random climate and random sea level. Some times it just does nothing. Some times it runs for a while then stops. I haven't looked at the log. Any messages have scrolled off by the time I look at the screen. It does seem like it stops if I see another civ on the screen, but I can't be 100% sure of that. As I said, I haven't looked at the log.

When it does nothing, its MapFinder that is busy, hung or lost. I can make moves in the game, and alt-X stops MapFinder, but nothing is happening with MapFinder. I never see anything in the log on the screen.

Tonight, I'll try to be more methodical. Back to one OR clause with a couple of obvious AND subclauses: 0-1 dessert; 1-999 food resource; 1-999 commerce resource; 1-999 forest, etc. See if I get any hits. I've seen it run for a long time and get no hits. It ran for some time overnight and stopped after an unknown number of iterations with no hits. I need to start small.

Why does it stop when another civ is seen? Shouldn't it keep on truckin'?

Should I worry about the delay value? I don't have the fastest machine.

Are there traces or debug messages that can be turned on that would help?
 
Markus5 said:
Why does it stop when another civ is seen? Shouldn't it keep on truckin'?
There's a bug with Civ4's map regeneration where if you have contact before regenerating you still have contact after as well. This applies to the AIs as well as the human player. To avoid encountering this bug we have made the HOF mod not allow map regenerations if any player's have contact. This affects MapFinder as well.
 
Dianthus said:
There's a bug with Civ4's map regeneration where if you have contact before regenerating you still have contact after as well. This applies to the AIs as well as the human player. To avoid encountering this bug we have made the HOF mod not allow map regenerations if any player's have contact. This affects MapFinder as well.

That explains it.

Is there a log message when this occurs? I think I might have seen one.

Anyway, tonight I'll pay close attention to everything as I try to get MapFinder working for me.
 
Markus5 said:
Tonight, I'll try to be more methodical. Back to one OR clause with a couple of obvious AND subclauses: 0-1 dessert; 1-999 food resource; 1-999 commerce resource; 1-999 forest, etc. See if I get any hits. I've seen it run for a long time and get no hits. It ran for some time overnight and stopped after an unknown number of iterations with no hits. I need to start small.
Becareful of too many AND rules requiring one or more of something. The more of them you have the fewer maps you will get.

Markus5 said:
Should I worry about the delay value? I don't have the fastest machine.
When you watch it, you should see a perceptable pause between the map centering and when the screen freezes for the next regen. If seems too short then increase the delay. That might have something to do with the mysterious stops.

Markus5 said:
Are there traces or debug messages that can be turned on that would help?
yes. try these CivilizationIV.ini file settings:

Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable message logging
MessageLog = 1
Edit: Beware, turning on logging sometimes slow things down due to virusscan software.
 
Denniz said:
Misotu, I looked at your submission. The extra session is caused by a combination of one of the HOF warning checks and Map Finder. Nothing to worry about. I accepted your game.

Belated thanks for this Denniz. :)
 
Much better results with MapFinder. I found that you must exit CivIV for new rules to be correctly executed. I was running CivIV HOF mod, starting MapFinder alt-M, running for a while, stopping alt-X, switching to the rule editor, saving a new default.rul, switching back to CivIV, starting alt-M. The matches by MapFinder made no sense at all. I had a single rule: 2 gold. I got matches on almost every map. But, exit CivIV and get back in: all is OK. I still have problems with mystery hangs. I started with the default delay, then 5, then 8. The longest run is 120 regens before hanging. I'll set it to 10 tonight. When it hangs, I can play the game and such, and alt-X will stop it. It doesn't seem like the delay is too short. I see the map center and about 8 seconds later the screen freezes for the next regen. Except when it hangs, of course. Then, the next regen simply doesn't happen.

Anyway, I'm much happier and can get results. So far, only one hit on my very-good-start rule set, but I'll keep tuning it.
 
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