HOF Mod Support/Suggestions

Status
Not open for further replies.
I can reproduce the problem and fix it consistently. I modified the CivilizationIV.ini file in the Warlords directory to set autosaves to 1 because I have crash problems on some games. And I set the Mods option to load the HOF mod automatically. This modifies the assets apparently :ack:, but in Warlords only.
What you have described is basically my set up.

I have created a separate ini file (CivilizationIV-HOF.ini but call it what ever you like, HOWEVER, you need to put it in the 'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords' directory to get the short cut to work - see later) that sets the autosave duration to 1 and is set to auto-load the HOF mod.

I have also created a short cut that launches warlords with the HOF mod loaded. When I double click on this short cut, warlords is loaded with the HOF mod ready to go. This process also works for vanilla Civ IV. The properties of this short cut look like this ...

hof2ec.jpg


full quote from the 'target' dialog box said:
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe" ini=CivilizationIV-HOF.ini

Here are the appropriate sections from this ini file ...

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
; Mod = 0
Mod = Mods\HOF-2.08.003

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 1
 
Don't know where this should go, but:

When I check the G-Major page, the gauntlets aren't totally in order.
It goes like this:
8 (in progress)
6
7
5
4
3
2
1

7 should be above 6 right?
 
Don't know where this should go, but:

When I check the G-Major page, the gauntlets aren't totally in order.
It goes like this:
8 (in progress)
6
7
5
4
3
2
1

7 should be above 6 right?
G-Major 6/7 was a simultaneous/dual Guantlet, and I think I published or created 7 first. The server ranks them chronologically, but we number them manually. It does look strange, but it's okay.
 
:blush: Assets problem solved. This is so basic that I'm sure it's documented somewhere on this thread and I just haven't gone back far enough. The thread is so long ...

I can reproduce the problem and fix it consistently. I modified the CivilizationIV.ini file in the Warlords directory to set autosaves to 1 because I have crash problems on some games. And I set the Mods option to load the HOF mod automatically. This modifies the assets apparently :ack:, but in Warlords only.

:badcomp: :wallbash: :hammer2:

When I restore the vanilla ini file, there is no warning message, so I guess it doesn't add an extra file to the assets, or at least not permanently, which is what I was looking for.

So to avoid rejected games, how do I set it to autosave every turn? And how do I get it to load the Mod automatically?

Thanks for your patience :blush: :blush: :blush:
That sounds really weird. The ini file is normally in your "Program Files\My Games\Warlords" folder. I guess using the Mod option in the ini file has a bug in warlords.

Of course, there is a better way:

There should be a shortcut to Warlords on your desktop. I recommend copying the shortcut, rename it, and add the mod override to the target line.

shortcut.png


Hopefully, that won't mess anything up.
 
That sounds really weird. The ini file is normally in your "Program Files\My Games\Warlords" folder. I guess using the Mod option in the ini file has a bug in warlords.

My warlords .ini file is modified to automatically load the HOF mod, and to automatically put sanabas as the player name, and creates no problems.
 
Has any one else experienced this bug ? All the context menu's refuse to show up until I have pressed the windows button, going to the desktop, and then going back to civ4 by alt-tab or clicking civ4 in the taskbar. This happens about every two turns. Obviously it is not a game-stopper, but it is annoying.

I have this bug since 2.08 and HOF 2.08: I installed them simultaneously. I don't play much civ outside of the GOTM and WOTM, but I have the impression that it is the HOF mod doing this, because I haven't been able to reproduce the bug when I don't load the mod.
 
Has any one else experienced this bug ? All the context menu's refuse to show up until I have pressed the windows button, going to the desktop, and then going back to civ4 by alt-tab or clicking civ4 in the taskbar. This happens about every two turns. Obviously it is not a game-stopper, but it is annoying.

I have this bug since 2.08 and HOF 2.08: I installed them simultaneously. I don't play much civ outside of the GOTM and WOTM, but I have the impression that it is the HOF mod doing this, because I haven't been able to reproduce the bug when I don't load the mod.
:hmm: I've not heard this one before. You might try updating your drivers. Also, if you are tight on memory, the HOF Mod could be pushing a little closer to the edge. You could try dropping down on some of the graphics options. Not the most original advice but it's the best I can think of... :sad:
 
Hi there, thanks for the replies. Amending the shortcut works to load the mod automatically. If I only modify the autosave value in the .ini file, I don't get the invalid game message so it looks like it's just using the Mod option that is the problem.

In my case, the .ini file is located in the My Documents\My Games\etc path, not the Program Files\etc path (I *hate* the way this game splatters across two different areas of the PC). This was true in both installations & I may not be technically adept but trust me, I didn't move the .ini file!

There is a shortcut to the .ini file located in the Program Files path. I deleted this, and placed the .ini file in what should be the correct directory. When the game is loaded, it ignores my modified .ini file, creates a new shortcut under Program Files and places a brand new .ini file in the \My Games\Warlords directory ...

So I can't tell whether the problem would be solved if I could move the .ini file. I suppose there must be something about the configuration of my PC that is causing this?
 
Your ini file might be in 1 of 2 locations, based on the option you selected when you originally installed the game (the install for all users option). I chose the option to install for all users, so it puts the 'base' files in c:\program files, and it puts my personal stuff (save games, custom assets, ini file, etc) in My Documents\My Games\etc. If you chose not to install for all users, I believe it puts everything in My Documents, but in a slightly different directory structure.

I have modified my ini file to autosave every turn, to set my Alias to my screen name, and I've set it up to auto-load the mod, and I do not have any issues with HoF games. Double check that your Mod variable looks like this:
Code:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\HOF-2.08.003
 
Thanks for this OneBinary. It's probably correct that the one/all users option is what sets this up ... but I don't think I can face a reinstall to prove it yet :)

The HoF Mods setting was correct. It does seem to be the location that's the problem. :sad:
 
Because this thread is also for suggestions, I'd like to suggest a filter or a separation between different versions and/or civ4/warlords.

I tried to follow some well working strategies and wasn't able to get even close to the first place using warlords 2.08.
It's quite useless to try to beat some scores, due the changes they made in 2.08.

To support my opinion I reviewed the new entries in HoF:
Only 3 of 13 new records were made with warlords!
 
I have a save file where I know Animal Husbandry, yet it shows up for another civ as "Can Research". Either they already know it, or it should be under "Wants". This is in 1.61.10. Let me know if you want it (or is this a known bug?).
 
This can be, Foreign tech trade advisor is not 100%-correct in HOF. When I ply long games (Space etc) I get situations like this in almost every game.
 
:hmm: I've not heard this one before. You might try updating your drivers. Also, if you are tight on memory, the HOF Mod could be pushing a little closer to the edge. You could try dropping down on some of the graphics options. Not the most original advice but it's the best I can think of... :sad:

Too bad, I had hoped that it might be a known problem. It's not shortage of memory in any case, cause I've got 2 GB.
 
This can be, Foreign tech trade advisor is not 100%-correct in HOF. When I ply long games (Space etc) I get situations like this in almost every game.

The same problem happens if you just download the advisor from 12monkeys' thread and use it by itself too. It's worse in Warlords 2.08. However, it only seems to happen for one tech at a time, at least in my experience. So it's not too much of an inconvenience.
 
It's no inconvenience for me, cuz I can understand that if AI wants Paper and Gunpowder, he must have Guilds no matter what the advisor says. And I have never installed any mods besides HoF on this version.
 
Hi there, thanks for the replies. Amending the shortcut works to load the mod automatically. If I only modify the autosave value in the .ini file, I don't get the invalid game message so it looks like it's just using the Mod option that is the problem.

In my case, the .ini file is located in the My Documents\My Games\etc path, not the Program Files\etc path (I *hate* the way this game splatters across two different areas of the PC). This was true in both installations & I may not be technically adept but trust me, I didn't move the .ini file!

There is a shortcut to the .ini file located in the Program Files path. I deleted this, and placed the .ini file in what should be the correct directory. When the game is loaded, it ignores my modified .ini file, creates a new shortcut under Program Files and places a brand new .ini file in the \My Games\Warlords directory ...

So I can't tell whether the problem would be solved if I could move the .ini file. I suppose there must be something about the configuration of my PC that is causing this?
I mis-typed "Program Files" instead of "My Documents". :blush: Civ4 does put it's ini files in the My Documents\My Games\ so it sounds like it is working as it should for you. If you change it there everything should work correctly.
 
I have a save file where I know Animal Husbandry, yet it shows up for another civ as "Can Research". Either they already know it, or it should be under "Wants". This is in 1.61.10. Let me know if you want it (or is this a known bug?).

The same problem happens if you just download the advisor from 12monkeys' thread and use it by itself too. It's worse in Warlords 2.08. However, it only seems to happen for one tech at a time, at least in my experience. So it's not too much of an inconvenience.

@DaviddesJ, this has been reported several times. As noted by jray, it is a problem in the original mod, too. I have spent some time looking for it in the past but the bug isn't obvious. :( I will try again at some point.
 
It seems to occur when I've skipped a prerequisite, and the opponent has that prerequisite (as well as the tech in question). Then it gets put into "Can Research" even though I should know that they have it (since I have it and can trade with them).
 
I think there shoulda be same kind of alert for tech trades lost that we have for new ones. It's annoying to check every round if I shoulda trading techs when someone else gets them. Even info that someone acquired new tech would be ok.

-Dracandross
 
Status
Not open for further replies.
Back
Top Bottom