Do you have an example where a player got a time victory instead of a domination?Hi, Denniz, Methos!
Does it mean that other players were very happy with their time victory when they have accessed domination limit on the last turn.
You have to exceed both the land and pop limits to win a domination victory. My guess is that your pop was too low. It seems unlikely but it is possible. The alert for pop is off by default as people normally exceed that first and the message gets annoying.Denniz
Game #2187
2049 AD Your land area: 273 (90.10%) exceeds the Domination Limit: 206 (68.00%)
2050 AD G2w has won a Time Victory!!!
My Game #4254
2049 AD Your land area: 235 (78.33%) exceeds the Domination Limit: 216 (72.00%)
2050 AD Hindi has won a Time Victory!!!
Time spent: 6 hours, 1 minutes
My Game #5218
2049 AD Your land area: 381 (72.99%) exceeds the Domination Limit: 375 (72.00%).
2050 AD Hindi has won a Time Victory!!!
Time spent: 2 hours, 18 minutes
My last game
My Game #9482
2049 AD Your land area: 2738 (80.74%) exceeds the Domination Limit: 1729 (51.00%).
2050 AD Hindi has won a Domination Victory!!!
Time spent: 12 hours, 22 minutes
Why???!!!
I have been working on the Modified Special Domestic Advisor for BTS. The Specialist tab has an Automation tab that shows all those settings. "Avoid Growth" is a redIs it possible to have something shows which cities are in "Avoid Growth" mode from the domestic advisor?
I have been working on the Modified Special Domestic Advisor for BTS. The Specialist tab has an Automation tab that shows all those settings. "Avoid Growth" is a red.
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Interesting. Your is BTS and his is Vanilla. It could be a bug or a bug fix in BTS. I am not sure what we can do. I will ask the SDK types to look.Denniz
I dont understand.
My last game
#9482
Domination
25% of world population - Hindi 99.97%
51% of land area - Hindi 80.74%
2050 AD Hindi has won a Domination Victory!!!
WastinTime 2050 AD (#9368)
Domination
28% of world population - TokLgIceMarT 93.93%
60% of land area - TokLgIceMarT 62.38%
2050 AD TokLgIceMarT has won a Time Victory!!!
Slowly. Most of the Python is done. The SDK stuff is taking awhile. There are some major compatibilty issues with the different Commercial versions and the backdoor patch to Vanilla and Warlords via BTS 3.13. We are working on it as RL allows.Hows that mod coming along D?
Slowly. Most of the Python is done. The SDK stuff is taking awhile. There are some major compatibilty issues with the different Commercial versions and the backdoor patch to Vanilla and Warlords via BTS 3.13. We are working on it as RL allows.
It will be included.I don't think it's simple to build a Mod, and the time you spare for this is a gift for all the CFC community.
This said, the "unofficial patch" can go together with the official 3.13?
Or is a replacement?
And, more imporant, can it go with the incoming 3.13.001 HoF mod?
In other words, can i have some more info, please?
Well, it is possible but why don't you try using mapfinder?Hi,
first, since it is my first post in this thread,for the hard work in making Civ4 a better game ! I do really appreciate this.
One minor suggestion, and since I've never been in the delicate lands of modding, I do not know if it is trivial/easy/hard/undoable... In my gauntlets attempts, I find myself doing many times "reload starting auto-save and reload". So many times that a shortcut would be, well, just grrrrreat (and even better than the Alt-G we have when we are still in 4000BC...).
So if you have spare time for silly users![]()
...
Thanks again HOF-folks![]()
Well, it is possible but why don't you try using mapfinder?
Well, it is possible but why don't you try using mapfinder?
Hi Denniz, I agree with "uncle". Map Finder is nice when looking for a promising starting position. But when playing Gauntlets especially on lower levels you perhaps want to check the outcome of the 1st goodie hut. So no chance for this with mapfinder. You have to press the above described key sequence ...