When you load a mod it should ignore CustomAssets. It uses the mod's files instead. It's modifying the Assets folder in the install directory that would change the CRCs.Robo Kai said:Haven't tried Blake's latest, and at work, so a question: If you put Blake's CivCoreGame.dll into CustomAssets will HOF cease to work (or say I have modified some files)?
What does Blake's CivCoreGame.dll do? Anything we should consider for the HOF Mod?