I thought did something like that already. Which version are you looking at?ruff_hi said:I was playing a cultural victory the other day and I kept getting the 'will expand culturally' alert each turn after one of my cities hit legendary. I looked at the python code and it seems that the 'city.getCultureThreshold()' function returns 'legendary' even though you have breached that.
I'm assuming there is a getxml function that will return the legendary level from 'CIV4CultureLevelInfo.xml'. If so, then we could include a check if current city culture is greater than legendary and suppress the message if true.
I thought I fixed that as well. which version?sanabas said:Another one for the alerts. I had a city at 95/96 food in the box, but stagnant, to prevent it from growing into unhappiness. I was getting the 'st petersburg will become unhappy next turn' every single turn.
I am wondering if an old version of the of one of the modules got into Warlords HOF Mod.

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- This time I remembered to change the MapFinder Path first thing I did with the new Mod, but forgot to exit to desktop before starting Mapfinder... It still calls the correct path in the Log but seems to look somewhere else in reality 