HOF Mod Support/Suggestions

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This one. I don't recall seeing it on other hof mods. I could download the older mods and check if you want.
 
@ori, what OS are you using. You might want to run windows update and make sure you reboot before tying the utility again.
I solved the problem:
it turned out that the error I received was caused by my firewall which disallowed the MapFinder Utility to access the Internet... After I allowed this I got the nullreference exception which could be solved by the override.txt file. It now works - but I am not entirely happy with allowing a program internet access without knowing why that would be necessary:hmm:

Edit: I am running 1024x768 (forced to since civ freezes every time I try to change that ingame - by the way does anyone know a way to change this setting without using the ingame options?)
 
I solved the problem:
it turned out that the error I received was caused by my firewall which disallowed the MapFinder Utility to access the Internet... After I allowed this I got the nullreference exception which could be solved by the override.txt file. It now works - but I am not entirely happy with allowing a program internet access without knowing why that would be necessary:hmm:
I use VB 2005 Express edition which only has a publish via web deployment option. I don't use it but it still tries to obtain permissions like it does. I wanted to make it stop doing that but haven't figured it out how. :blush:

Edit: I am running 1024x768 (forced to since civ freezes every time I try to change that ingame - by the way does anyone know a way to change this setting without using the ingame options?)
There are these options in the CivilizatioIV.ini file. I'm not sure they would work any better though. Are you sure your device supports the resolution you are trying?

Code:
; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0
 
There are these options in the CivilizatioIV.ini file. I'm not sure they would work any better though. Are you sure your device supports the resolution you are trying?

:goodjob: thanks worked fine - actually my computer supports 1920x1200 but somehow changing the resolution ingame does not work :sad:

Edit: I now see all the Options :p
 
Interestingly, there's no problem with the Warlords .003 one. It only shows up in the .010 for vanilla, same screen resolution. It's not really a problem, just a curious thing. :mischief: :lol:
 
I've had a little look at the options screen thing. That's a change that went in for 1.61.009, but didn't get noticed. I'm on my laptop at the moment at 1024x768. At home I'm on 1600x1200 and don't see the problem, which I guess explains why I didn't notice this before, I normally use my home computer for Civ4. I'll look into getting it fixed for the next version of the mod.
 
I have a problem that whenever I try to change screen resolution in 1.61.010 the game freezes after I press "OK" accepting new one. No-mod version seems fine, as well as 2.08.003.
 
Finally MapFinder works OK.

Some hint about how to obtain the best from the rules?
 
Guys, I just wanted to let you know that I've released my latest version of my cobbled mod pack (v2.0 for Vanilla and Warlords). Thanks for your option screen code that I borrowed and the two advisers that you maintain.

I've made a fair number of enhancements to the logger that you might want to add to your HOF mod ...
  • The logger does NOT start on game start. You have to start the logger yourself using ALT-L. It will then display a dialog box regarding logging.
  • You also have the option of showing "IBT:" after the completion of your turn and before the computers turn
  • You can also dump battle statistics (total units victorious and defeated split between attacking and defending) to the log with ALT-B. This will also reset the counters.
  • The logger can now log war status (without any DLL changes in the vanilla version)
  • The logger can now log changes in State Religion
  • The logger can now log changes in attitudes
  • The logger can now log changes in civics
  • The combat message now contains the combat victory probability and location of the battle
  • The tech commenced message now contains the number of turns to learn the tech
  • The build (units and buildings) messages now contain the number of turns to complete the item
 
Finally MapFinder works OK.

Some hint about how to obtain the best from the rules?
um, that would require we agree on what the "best" is. ;)

Really, what do you consider good in a starting position? Any group being true can trigger a save. The rules within a single group all have to be true for that group to trigger a save. Most of the Rule selections that aren't self explanitory are documented in the Readme.
 
Guys, I just wanted to let you know that I've released my latest version of my cobbled mod pack (v2.0 for Vanilla and Warlords). Thanks for your option screen code that I borrowed and the two advisers that you maintain.

I've made a fair number of enhancements to the logger that you might want to add to your HOF mod ...
  • The logger does NOT start on game start. You have to start the logger yourself using ALT-L. It will then display a dialog box regarding logging.
  • You also have the option of showing "IBT:" after the completion of your turn and before the computers turn
  • You can also dump battle statistics (total units victorious and defeated split between attacking and defending) to the log with ALT-B. This will also reset the counters.
  • The logger can now log war status (without any DLL changes in the vanilla version)
  • The logger can now log changes in State Religion
  • The logger can now log changes in attitudes
  • The logger can now log changes in civics
  • The combat message now contains the combat victory probability and location of the battle
  • The tech commenced message now contains the number of turns to learn the tech
  • The build (units and buildings) messages now contain the number of turns to complete the item
:cool: We will take a look for the next release. :goodjob:
 
just a couple of minor observations about the current builds:
MapFinder:
I have experienced the nullreference exception bug which I override using the override.txt - now whenever I delete the last entry in the saves list there is a CTD where a nullreference exception is noticed.
HOF-Mod:
As noted in another thread the Play Now option does not work since it clears all custom game options including lock modified assetts.
Also when using the alt-g shortcut to regenerate when regenerating is not allowed the following python exception pops up (at least in the warlords mod) - I just noticed this because I don't check whether regenerating is allowed before using the shortcut ;) :
 
Yes it does, especially logging.
 
Does the HOF mod use more system resources than the standard unmodded game?
No, at least not noticeably.



Yes it does, especially logging.
Logging is the same with/without the mod. Logging slows parts of the game down significantly, but that's true without the mod as well. If you know of something that uses more resources with the mod then please give me some details and I'll take a look.
 
When I try to load the Mapfinder I get a civ4 mapfinder has encountered a problem and crash to desktop.

The HOF Mod is installed (2.08.03) under the program files tree while the mapfinder went under the my games tree. I just chose defaults for both
 
When I try to load the Mapfinder I get a civ4 mapfinder has encountered a problem and crash to desktop.

The HOF Mod is installed (2.08.03) under the program files tree while the mapfinder went under the my games tree. I just chose defaults for both
Take a look at this post. :)
 
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