Looks fine on my screen.. I run 1600x1200 thou
Has it always been like that? If not, can you tell us which mod release it started looking like that?I have the same problem as Ori and Dianthus. I'm running at 1024 x 768.
No need, since Dianthus is getting it, we can work it out. Thanks.This one. I don't recall seeing it on other hof mods. I could download the older mods and check if you want.
I solved the problem:@ori, what OS are you using. You might want to run windows update and make sure you reboot before tying the utility again.
I use VB 2005 Express edition which only has a publish via web deployment option. I don't use it but it still tries to obtain permissions like it does. I wanted to make it stop doing that but haven't figured it out how.I solved the problem:
it turned out that the error I received was caused by my firewall which disallowed the MapFinder Utility to access the Internet... After I allowed this I got the nullreference exception which could be solved by the override.txt file. It now works - but I am not entirely happy with allowing a program internet access without knowing why that would be necessary![]()
There are these options in the CivilizatioIV.ini file. I'm not sure they would work any better though. Are you sure your device supports the resolution you are trying?Edit: I am running 1024x768 (forced to since civ freezes every time I try to change that ingame - by the way does anyone know a way to change this setting without using the ingame options?)
; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0
; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0
There are these options in the CivilizatioIV.ini file. I'm not sure they would work any better though. Are you sure your device supports the resolution you are trying?
um, that would require we agree on what the "best" is.Finally MapFinder works OK.
Some hint about how to obtain the best from the rules?
Guys, I just wanted to let you know that I've released my latest version of my cobbled mod pack (v2.0 for Vanilla and Warlords). Thanks for your option screen code that I borrowed and the two advisers that you maintain.
I've made a fair number of enhancements to the logger that you might want to add to your HOF mod ...
- The logger does NOT start on game start. You have to start the logger yourself using ALT-L. It will then display a dialog box regarding logging.
- You also have the option of showing "IBT:" after the completion of your turn and before the computers turn
- You can also dump battle statistics (total units victorious and defeated split between attacking and defending) to the log with ALT-B. This will also reset the counters.
- The logger can now log war status (without any DLL changes in the vanilla version)
- The logger can now log changes in State Religion
- The logger can now log changes in attitudes
- The logger can now log changes in civics
- The combat message now contains the combat victory probability and location of the battle
- The tech commenced message now contains the number of turns to learn the tech
- The build (units and buildings) messages now contain the number of turns to complete the item
No, at least not noticeably.Does the HOF mod use more system resources than the standard unmodded game?
Logging is the same with/without the mod. Logging slows parts of the game down significantly, but that's true without the mod as well. If you know of something that uses more resources with the mod then please give me some details and I'll take a look.Yes it does, especially logging.
Take a look at this post.When I try to load the Mapfinder I get a civ4 mapfinder has encountered a problem and crash to desktop.
The HOF Mod is installed (2.08.03) under the program files tree while the mapfinder went under the my games tree. I just chose defaults for both