Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Oh, I looked at that actually, but wouldn't be able to complete a space game in just a week (I'm sloooooowwwwwww
). But in any case, I just installed BUFFY .005 in Linux and tried a quick game an hour or two ago, and it seemed to go well (apart from the shoddy playing and getting boxed in, and a lion eating the first settler, but that's another matter!
)
Then to something entirely different. Had a look at the HoF table, and noticed all the underscores. Fired up Code Inspector, and it looks like it's a workaround for the pictures aligning themselves horizontally. However, you can define something like in the screenshot instead in the CSS. Also note that align inside TDs is getting deprecated, so it's better to deal with it in CSS. That has the added benefit of needing less text in the table output.
You may need more articulate CSS, not just td {...}, but something to think about, maybe? Putting this inside table {} may not work either, it depends what needs you have for other tables. Of course, you can just make separate CSS for different tables and tag them appropriately.
Should be possible to use some kind of display as well, but didn't get that working right with this very quick test.


Then to something entirely different. Had a look at the HoF table, and noticed all the underscores. Fired up Code Inspector, and it looks like it's a workaround for the pictures aligning themselves horizontally. However, you can define something like in the screenshot instead in the CSS. Also note that align inside TDs is getting deprecated, so it's better to deal with it in CSS. That has the added benefit of needing less text in the table output.
You may need more articulate CSS, not just td {...}, but something to think about, maybe? Putting this inside table {} may not work either, it depends what needs you have for other tables. Of course, you can just make separate CSS for different tables and tag them appropriately.
Code:
td {
text-align: center;
}
table {
white-space: nowrap;
}
Should be possible to use some kind of display as well, but didn't get that working right with this very quick test.