Holy Crusade

vote: Gone 3 the Celt I know he does this stuff all the time, but at best it is confusing and not helpful to the town.

Give the Amulet to topsecret.

protect: BSmith because he tends to be meta-killed on turn one. We need to prevent that.

:love:

Protect: BSmith

Even though I voted this way (I couldn’t resist), I’d like to point out that public protections are not as effective as another action, like a roleblock. Scummers will not attack someone who is being protected (so in a way it works as intended), but will attack someone else. Blocking people would give us information if there are less kills, and is harder to avoid if the target is indeed scum.
 
vote: Gone 3 the Celt (I respect everyone else's decisions on this matter.)

The rest I will abstain from until a future time.
 
I notice there wasn't an order QT link in the role pm, I couldn't see anything on private communication in the rules, are these allowed? Apologies if I missed something relating to this.

private communication is allowed. you can create qt's if you want, just send their link to me
 
Lynch tally:
Gone 3 the Celt (5): JoanK, Gone 3 the Celt, the Black Knight, BSmith, Cardith Lorda
JoanK: Autolycus
Cardith Lorda: Mat
Classical Hero: Earthling
NinjaCow: Classical Hero
No lynch: SamSniped

Abstain (2): Spaceman, Ninjacow


Item tally:
Topsecret (3): Autolycus, the Black Knight, BSmith
Mat: Mat
SouthernKing: Classical Hero
Earthling: SamSniped


Mess tally:
protect BSmith: Spaceman, the Black Knight, BSmith
protect jonhughtom: Autolycus, Gone 3 the celt
roleblock Autolycus: Mat
heal jonhughtom: classical hero
scan Gone 3 the Celt: SamSniped


During first day of their travel, pilgrims decided to give Amulet of Mental Health to Topsecret. They also decided that Gone 3 the Celt is acting suspiciously. Strangely, he agreed with them. And so, he was put to the trial of fire. Burned and smoked, he barely managed to survive. It seems, someone will have to help him with further travel.

After travelling for more than ten hours, holy men decided to stop at local inn. Before going to sleep, one of priests held a service. He asked Gods of the Holy Flame to offer their special protection to their beloved child, BSmith.

Group members went to sleep, knowing that next day would probably be as peaceful and easy as the first one, because they will still go through civilized lands.

Night 1 begins. Remember to send me night orders. Remember also, that every character can attack someone at night if he wants to do it. Night lasts 24 hours.
 
I didn't mean to come across as having a go Jarrema, but this is a complex game and I wanted to thoroughly read through the rules before posting my votes. Still, there was no lynch, so no harm done.

Could you stick to your deadlines in future though? :please:

Or tell us if it was an ability ended the day early. :hmm:
 
OMG.

I am VERY sorry. I must have confuded dates... and end day one day too early (I try to always end phases at 10:00 PM of my local time; but I had a very busy weekend and I must just become so confused; maybe because phase ended in second game I host).

Lynch happened. Just because it was not majority, lynched player was only wounded for 4 HP

Anyway, night ends about 14 hours from now - but if someone wants it badly, I can grant an extension
 
due to unexpected circumstances, night is extended by 12 hours and may be extended further
 
We have to cary Celt, so lets just leave him here...:p
 
Does someone have to carry him as a night action?
 
Does someone have to carry him as a night action?

As long as there are enough able characters, carrying wounded ones is automatic
 
Gone 3 the Celt was lying in the inn's most comfortable bed. He was the only one wounded, after all. Suddenly, heavily armored man with a sword in his hands entered his room and attacked. G3tC tried to defend himself with magical gestures, but attacker's blow was too swift and too potent. Nothing could save poor Gone 3 the Celt from the hit. Fortunately for him, one of the healers took care of his wounds before sleep. Gone 3 the Celt's organism barely managed to survive additional blow, but he is at the border of death.

Another character with a sword and a plate attacked Cardith Lorda. Fortunately, he (Cardith, not attacker) was practicing his special training when this happened. Cardith barely dodged two first blow with his unexpected movements. Third blow connected with his chest, but his nimble evasion lessened impact of the strike. Then, Cardith jumped out from the window and ran to wake others.

JoanK was tendering his weapon, when someone, also wearing full plate armor, attacked him. Both characters started to circle around each other., Joank wielding a sword, and attacker trying to hit him with spell. After a few minutes, attacker managed to score a hit against JoanK with a ball of frost. Fortunately, when he was going to hit him once more, another pilgrims arrived, and mysterious attacker fled into the darkness of night.



Second day of travel begins. It is last day, when expediton will travel through peaceful lands. At the end of day, party will reach Enlightened Monastery. Party can visit it (and hold a service there – it counts as a holy place), but must stay at local inn for second night of travel. Then, brave heroes will enter wild lands, full of monsters.


ooc: this day will last long, about 60 hours (2 days and half)
 
well... how do you call when someone takes care of his weeapon (with oil, or something like that)?
 
well... how do you call when someone takes care of his weeapon (with oil, or something like that)?

I think you just say "Cleaning his weapon". It doesn't really matter, though...
 
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