homeyg and Deity

homeyg

Deity
Joined
Jan 12, 2004
Messages
3,631
Hi! When it comes to CivIV, I am basically a noob. See, I bought the game when it came out, but I took a really long break from it until after BtS came out, so I picked up a copy of BtS, and now I'm really into Civ again. But unfortunately I'm really out of the loop when it comes to how to be good at the game and recognizing when to use certain stragies and tricks because I quit visiting and reading the forums for a long time also. So, for the past two weeks or so, I've been working on Deity games on standard sized pangaeas. I'm almost to the point where I can keep up with the AI in tech, but it requires using a limited strategy that I read in Unconquered Sun's game, and I don't think it is very well suited for a game like the one's I've been playing where there is not alot of time or room to expand like he did in the beginning. I've also found that it is completely ineffective to run a CE in the beginning, but I have been unable to figure out how to use a FE to be able to produce enough units to possibly attack a neighbor, and produce enough Great Scientists to keep up in tech. Basically it seems that once you start using a food economy to produce GSs, you can't stop or else that's it, you may as well quit.

So that is where I'm stuck. What I want to do is play a game and post about it in this thread (posting a new update maybe every 10-20 turns or so), and get your feedback on what I've done wrong, or about what to do next. Maybe we can all learn something!

I'm going to start a game with a random Civ (I don't like picking the Civ because I basically think it makes it too easy to determine the strategy you are going to use), a standard sized Pangaea with all random rivals, and of course Deity difficulty. I'm going to take the first start I get, and that will be my (our) game.

So here we go, here is our start (we drew the Mayans):

homeygsdeity1mj4.jpg


Expansive and financial, starting with mysticism and mining. Well, my noob analysis of this start is telling me to move the warrior 1E, settle in place if nothing really good comes up (I don't think there is anything that could be better than two fish anyway), go directly to bronzeworking for slavery. But there is a problem with this because there are two workable fish tiles if we settle in place, and going for bronzeworking first will delay being able to build work boats. Since there's no point in having slavery before having alot of workable food, I would want to research fishing first. So many things to think about, I swear this is the deepest computer game I have ever played.

I'm going to play twenty turns right now and then update, and let the negative feedback roll in ;) (who knows, maybe I'm just being hard on myself).
 

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Defiantly want fishing first with that start..
 
A 5F+3C plot makes a great investment, especially considering you have plains cow and hills nearby.

Great idea for a thread, I'll be following it. Extra props for no regen and random civ too.
 
Could you please turn the resource bubbles on next time? So we could also see where those fish resources are :E (well, actually I CAN see them after a closer look, but those bubbles really would make life easier).
 
Horrible, horrible, horrible, horrible start. We meet Justinian who is extremely close, there is no good land around to settle. My noob mind is thinking that the only way out of this is to hope for bronze and fight our way out because we are basically boxed in by Justinian. I researched fishing, went to bronzeworking (which has a couple turns left), built a workboat, started on another. I lost the warrior to a barb archer. Got 25 gold from a hut.

My opinion of this start is that it's just completely hopeless..

homeygsdeity2nm0.jpg


Edit: Sorry, the resource bubbles will be on from now on.
 
After BW if there's no copper, you could beeline AH and try to find horses.. I don't see any other way around this. But remember that not all starts are winnable, sometimes barbs just run over you at 3000BC :p
 
I feel this needs another update now to push this forward, so here we go. After bronzeworking, we have copper, finish another workboat, whipped a worker (after switching to slavery) to connect copper ASAP, finish the barracks by whipping (I had a bunch of shields put into the barracks already), and start on an axeman. I researched hunting and have almost completed animal husbandry.

homeygsdeity3ub8.jpg


Capital is at happy cap right now so I'm trying to slow down growth a bit by working other tiles besides the fish.

Okay, so now what do ya'll think?

Not all starts are winnable, but all starts can still be played out until the end. :)
 
pros - 99% you'll get the buddist holy city

cons - his capital is on the hill...

without bronze, I wouldn't keep on playing. Chariots won't get you constantinopole given it's position and the fact you'll prolly attack at 60% culture defence and ironworking is far away, useless from a trading value pov and worst of all, there's no jungle around either... Plus, it'd come way too late imho.
 
Now this is where the problems are going to come in. If I create a massive stack of axes, I'm afraid of falling too far behind in research. If I get a library and start my scientists going, I'm not going to be able to build a stack fast enough..
 
You could have holkan rushed if you didn't have copper. now you got no choice but to bite it and spam axes. Too bad you somehow managed to not get a warrior as happy guard in capital so you have to waste an axe for that(20 hammers wasted!!). At size 5(happy cap once unhappy from whipping and you get a military unit there disapears) you can work 4 hills(one with copper) for an huge amount of production... kill kill kill! Taking out the AI should be rather simple. Too bad you somehow only managed to have a size 3 capital on turn 40(WTH!?!). Don't worry about research at this point. First kill justian then you will have all the cities you will need for a while and can start thinking about teching...
 
You could have holkan rushed if you didn't have copper. now you got no choice but to bite it and spam axes. Too bad you somehow managed to not get a warrior as happy guard in capital so you have to waste an axe for that(20 hammers wasted!!). At size 5(happy cap once unhappy from whipping and you get a military unit there disapears) you can work 4 hills(one with copper) for an huge amount of production... kill kill kill! Taking out the AI should be rather simple. Too bad you somehow only managed to have a size 3 capital on turn 40(WTH!?!). Don't worry about research at this point. First kill justian then you will have all the cities you will need for a while and can start thinking about teching...

First of all, unless he has researched hunting, he can still make warriors. Second of all, having no military protection happy penalty doesnt kick in until size 4. "only" being size 3 after whipping something seems like a pretty silly assessment to make.

I dont have any comments however as i have absolutely no experience playing on deity myself so id rather stay out of anything strategic as opposed to technical.
 
Yeah, same here.

Anyways, you can safely skip research until conquest is complete. Also, note that Justinian I has met another Civ; you wouldn't have an EP advantage unless he is splitting his EPs between you and another Civ. Hope that Civ doesn't like him too much....
 
I may need a restart, and hope that I don't get locked into some ridiculous position again. I've tried to war with Justinian but it seems impossible to win...
 
Don't war before you have enough units obviously... this is deity after all.. somehow i feel that playing deity without the knowledge of the game is going to be forever hopeless...
 
He's researched hunting, so no warriors. How did that archer not kill you? Do I sense a save/load? He still looks unfriendly, so axemen is the way to go.

Hill means +50% vs archers, it will bump up to 40% pretty soon, but you have some time before 60%. You could take him at a heavy cost if you get a second city and chop rush a ton of axes.

So there's tundra north, so the rest of the continent is to the south. If you're not unlucky, you can squeeze a settler to the south of justinian to guarantee expansion room.

Deity used to be almost unwinnable, now everybody's shooting the moon.
 
He's researched hunting, so no warriors. How did that archer not kill you? Do I sense a save/load? He still looks unfriendly, so axemen is the way to go.

Hill means +50% vs archers, it will bump up to 40% pretty soon, but you have some time before 60%. You could take him at a heavy cost if you get a second city and chop rush a ton of axes.

So there's tundra north, so the rest of the continent is to the south. If you're not unlucky, you can squeeze a settler to the south of justinian to guarantee expansion room.

Deity used to be almost unwinnable, now everybody's shooting the moon.

I rushed an axe to kill the archer.
 
I may need a restart, and hope that I don't get locked into some ridiculous position again. I've tried to war with Justinian but it seems impossible to win...

I took a shot at that save. Captured Constantinople at 925BC, razed a city along the way and stopped playing since I don't have much time. To quote some forum-dude from whom I cant remember the name: "If brute force isn't working, you're not using enough". :mischief:
 
I took a shot at that save. Captured Constantinople at 925BC, razed a city along the way and stopped playing since I don't have much time. To quote some forum-dude from whom I cant remember the name: "If brute force isn't working, you're not using enough". :mischief:

I'm going to give it another shot. The thing is I'm afraid constant war until 925 BC is going to set us back too far to be able to catch up.
 
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