homeyg01, SID

homeyg

Deity
Joined
Jan 12, 2004
Messages
3,631
Let's see who will bite for a real challenge; this will not be 'won' by weaseling our way through by putting ourself on our own continent with 5 food resources in the start or some other crap like that - no sir.

Here's the deal:

24 hour 'got it', 48 hour playing time (flexible, just say you need more time, but no more than an extra 48 hours)

No variants - I hate them
Players - 5-7

Civ - Ottomans
Difficulty - Sid, max AI aggression level
Rivals - 7
Barbs - Restless

Standard sized continents, temperate, normal climate, 4 billion years old

Decent start -
hg1-01.JPG


Roster - IS FULL

1. Mirc
2. soul_warrior
3. ThERat
4. classical_hero
5. Beorn-eL-Feared
6. homeyg

Any lurking/suggestion making is welcome; and please feel free to lurk without lurker tags, if you wish.

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Attachments

Nice!

I haven't played Sid too much, only tried it two times. However I can win on Deity (I think so, I need about 20 more tiles for Domination). But I'm good at warmongering! I'm not very good as a builder, but as a warmonger I am pretty good. May I join, or am I too unexperienced?
 
One suggestion is no barbs, they only help the AI. You can get nothing but grief. You probably won't face many barbs anyway as the AI will sweep them away.

I would not be real fond of any civ with so late of a UU on contients or pangea Sid. I would think a good AA or even Middle Age one more useful. By the time you get to MT, having Sips will not matter much.
 
vmxa said:
One suggestion is no barbs, they only help the AI. You can get nothing but grief. You probably won't face many barbs anyway as the AI will sweep them away.

Then I guess it won't really matter..
 
It will make a small impact helping the AI and it could hurt you if there are huts close to you and you pop barbs.
 
lurker's comment: I'll be watching this...good luck all. :thumbsup: IMO, Sid itself its a variant.
 
Alright we need 4 more; the game will not start until roster is full..
 
Alright, welcome aboard!

Here's the roster so far:

1. Mirc
2. soul_warrior
3. Open
4. Open
5. Open
6. homeyg
 
though this might be a little too challenging, I will give this a try
 
You could throw me at the end of the roster, I'm unsure of the time I'll have in the next few weeks. It will all stabilize when I found my apt. in Mtl and have moved in.
 
lurker's comment: This looks interesting. I'll be watching. Just make sure to build military, or AI SOD's will bury you!!! :evil:
 
ThERat, classical_hero, Beorn, welcome! The roster is now full.

1. Mirc
2. soul_warrior
3. ThERat
4. classical_hero
5. Beorn-eL-Feared
6. homeyg

Alright, let's get this show on the road: opening moves?

I'm afraid of not having enough shields with the food we have to get a true 4 turn settler factory going while always maintaining a surplus of 5 food per turn with the granary, but then again I don't think we can expand too fast because then our military will end up being too spread out (since we are not going to be alone and will be seeing pressure from other Civs pretty early with their stacks of warriors), unless we dedicate some cities to produce military only and nothing else. What do you guys think? And what about opening research? Pottery is obviously our first priority, unless we want to research something else and trade for Pottery.
 
I'm very scared of taking the first turnset. :scared:
Will I play 10 or 20 turns at the beggining?

I am not sure about how settler factories work. I know I managed to get some in my previous games but never fully understood how to create them...
About opening research I can't say anything, since I don't know the starting techs of the Ottomans :blush: I realise that pottery is one of them, but we might want to research something else if we've got a good way to go for a better tech that we can sell for Pottery. And I know the importance of Granaries.

Please post as much as you can about opening moves, since I am scared of being the first.
 
Factories break down based on how fast you can generate the food and 30 shields. You won't know what is needed, until you see the land. If it has water and food bonus tiles or not.
 
Mirc said:
About opening research I can't say anything, since I don't know the starting techs of the Ottomans :blush:
They are Scientific and Industrious, therefore their starting techs are BW and Masonry.
 
Mirc said:
I'm very scared of taking the first turnset. :scared:
Will I play 10 or 20 turns at the beggining?

I am not sure about how settler factories work. I know I managed to get some in my previous games but never fully understood how to create them...
About opening research I can't say anything, since I don't know the starting techs of the Ottomans :blush: I realise that pottery is one of them, but we might want to research something else if we've got a good way to go for a better tech that we can sell for Pottery. And I know the importance of Granaries.

Please post as much as you can about opening moves, since I am scared of being the first.

It will be alright. There's nothing to be afraid of, just take your time. But if you don't want to do it, I will move myself (or someone else, if they want) to the first roster position. :)

Usually it goes 20 turns for everyone the first time around the roster, then 10 turns after that.

The Ottomans starting techs are Bronzeworking and Masonry. We might want to research Iron Working first, so we can claim iron if there is any (and if there is no iron, we are screwed), and trade it around for mainly Pottery and other techs. Around the time you are researching your first tech, it's usually not possible to get enough beakers per turn to make a huge difference in the amount of turns it will take to research, so I think we should have research on 0% for the first tech and collect some gold.

As for knowing the workings of a settler factory, it's alright that you don't, because unless it's a 4 turn, it can be very hard to micromanage the food and shields to keep it going, so if we can't make one that produces a settler every 4 turns, I would just say don't worry about it; just build settlers as fast as you can.
 
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