homeyg01, SID

yes, expand west and start improving the land around the palace prebuild. We must make sure to get the GL and thus, need to get the city to size faster. We can join workers as well after we improve the land.

Mine the iron, irrigate the plains. Once we have lit, we should jack up lux to be able to run that city with a high pop to really get the GL. I think if we do not get it, this game is almost over.

Once we have that, we should go after Mongols to get rid of some culture pressure
 
1. Mirc - up
2. soul_warrior - on deck
3. ThERat
4. classical_hero
5. Beorn-eL-Feared
6. homeyg - just played
 
Homey, we have a 4-t factory on our hands, try reloading your initial save and look at the mechanics of it closely - you'll notice we make it in the end; something to do with the forest ... ;)

Looks like fun anywho :thumbsup:
 
I kept my promise and played today. (well, at least in my timezone, it is 10:08 PM, and the previous post was made yesterday, at 11:20 AM)

Turn log and screenshot coming in the next post. I have to descifrate what I wrote in a hurry when I was playing.

For now, here is the save:
Click
 
as i am next, ill do a preemptive strike and ask for a skip.
as i live under the shadowy cloak of nasserallah. i have little patience these days.
hopefully the war will end before my next set.

Mirc, could you also post some pix of where we are right now?
 
Pre-turn: Everything seems all right.

Turn 1: Moved workers...

Turn 2: The Babs try to get to the eastern peninsula. I start a blockade as they are 1 turn away from my troops and I do my best to block them.

Turn 3: We found Izmit.

Turn 4: The Babs are pressing more. No problem, I can block! 2 warriors, a worker and a city are enough to block them.

Turn 5: THE BORDERS OF DALANDZADGAD EXPAND! THIS MEANS THE MONGOLS BUILT A CULTURAL IMPROVEMENT THERE! WE ARE LOST! Probably they think that their city might be under cultural pressure! :lol:

Turn 6: Still just moving workers. Our lands have significantly improved with the building of all those new workers. Congratulations to the player before me! :goodjob:

Turn 7: The Dutch settle a city at our east! Fortunately, I couldn't see any worse position than the one they placed it in! Really! I don't understand how can they be that stupid! They have grasslands, BG's, Tobacco and Fish a little more to the north but they settle in the middle of the plains!

Turn 8: Babs want to go through! Still manage to block them though.

Turn 9: Just moving workers...

Turn 10: A Dutch SoD enters our territory. :scared: But I strongly believe that they are just going home. Also I spot a Dutch galley, but coming from the East. I am sure they didn't bring any settlers to the lands at our east, as I would have spotted them going there with a settler.

Summary: We settle a new city, and we have a settler waiting to settle. A LOT of wonders are completed by the AI, many in the same turn! I couldn't keep track of them all. I remember having 3 in only one turn. Nobody started the GL though. The Dutch have SoD's of warriors and archers running everywhere. The Mongols are not expanding much now. We really are growing, but slowly compared to the AI. We need to recover in techs, the GL would be the best thing we need, as most of the civs seem to be close to each other in tech and power and cities, no runaway civ so far, so we don't need to worry that one civ researches too fast and we won't get their techs as they are the only ones to have them. But, if we build the GL, we might keep it only for a few turns!!! I mean that the AI appear to be so advanced, that I am afraid they will discover education very soon after we finish the GL (or another AI does). The best thing that could happen is that all the civs research Education in the same time, not having any other, more advanced tech, so they can't build the GL any more. So we would have no competition and after we build it we are not behind. However, this would be just luck.

Here is a screenshot from the eastern part of the world, as we know it:
homeyg01eastgf2.jpg
 
That's quite a few Bab spearmen! Better hope they don't declare, or :ar15:
 
Of course, if you (the next player) are afraid of Babs, you can move in your pre-turn the warrior from Istanbul to the place where the fortified warrior is, and move that one into Bursa, still blocking them but having a defense. But you will have to adjust the lux slider as Istanbul would riot.
 
Those spears are only protecting settlers, don't worry about them. And don't keep blocking them for too much longer, because if I recall correctly, the AI will get pissed and declare war if you do that (but I might be wrong).

1. Mirc - just played
2. soul_warrior - skipped
3. ThERat - up
4. classical_hero - on deck
5. Beorn-eL-Feared
6. homeyg
 
this looks tight, well, we asked for it playing SID. We better get the GL and then take on Mongols.
By then I hope we almost finished the land grab.

got it tonight
 
Oh dear, Lauwersoog is placed in a location that disrupts your expansion quite badly. Not only will it place cultural pressure on you, but it will connect to future Dutch towns; their seafaring trait will help them settle many more towns on 'your' land. So I eagerly await, what you're going to do.
 
lurker's comment: I don't know about you, but those babs look scary to me! Even if they are just escorting Settlers, a free city wouldn't sound too bad either. :(
 
Tribute said:
Oh dear, Lauwersoog is placed in a location that disrupts your expansion quite badly. Not only will it place cultural pressure on you, but it will connect to future Dutch towns; their seafaring trait will help them settle many more towns on 'your' land. So I eagerly await, what you're going to do.
I understand, but the settlers to make this city were brought there by land, not by sea.

BTW, IMHO, but correct me if I'm wrong, we should bring our settlers first in the grassland from the north of the free territory from our east. Because the AI's will try to bring settlers there ASAP, so I think we should grab the best lands we can. Maybe I'm wrong. Don't forget I haven't won on Sid (well but I also haven't lost on Sid ;)).
 
did I miss something, where is the save?
 
never mind found the save at uploads 12

save

Pre-Turn
we're running 30% lux when 20% is enough. hope this wasn't set wrong for too,long as on sid you can't

afford this type of mistakes
MM properly and writing is down to 4 turns now without losing anything
chnage builds as I don't fancy regular mil builds
Bursa goes to rax for our mil builds

we need more workers in our palace city and join some else we lose the GL for sure

1. 1225BC
settler moves east as I want to grab more land there

2. 1200BC
join a worker into Edrine for size 5 now
we get another settler

3. 1175BC
we won't be able to get many cities in the east as the Dutch and soon Babs will grab almost everything

4. 1150BC
we get writing on for literature, then get the shock as Mongols START the GL already
I think we are doomed for that :(

5. 1125BC
found Aydin in the east to at least grab some land

6. 1100BC
we meet Korea and Zulu's in the east, Korea starts the GL as well
found Antalya

7. 1075BC
join another worker into Edrine, now size 6 with 2 MP's so lux still at 20%
palace now in 14
our capital now goes for a rax as there is no more space left to settle

8. 1050BC
zzz

9. 1025BC
Babs start Sun Tzu

10. 1000BC
situation:
literature due in 9, palace in 11, but we need to add 100 more shields to GL
thus, I suggest to merge more workers into city after we get lit since this requires high lux
we have a settler trying the luck to settle in the far east, but I think that would only result in flip

I started raxes and will finish 2 soon, suggest to go for a sword rush to attack Mongols after that

homey1000.jpg
 
by the way, I am not very positive that we get the GL and sonce we have so little land, I think this game is over soon
 
Back
Top Bottom