futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
i've written about this before, but with bts out, etc. i feel like revisiting this important topic is not a bad idea.
my experience with bts so far is that horizontal + vertical expansion is the key to victory (unless going for cultural or using specific strategies like obsolete's).
so, what do i mean by horizontal + vertical expansion?
horizontal expansion is getting as many cities as possible as soon as possible. peacefully this is REXing and involves cranking out settlers to landgrab. not so peacefully this is axerushing and involves cranking out military units (not necessarily axes) to take out a close neighbour.
vertical expansion is growing your cities as large as possible as soon as possible to work max tiles.
what are the barriers to horizontal expansion?
maintenance is the big one. each city you build/conquer hits your pocketbook. being boxed in by AI civs can be a barrier to REXing. having an AI that builds a pile of military (e.g., Shaka) can be a barrier to axerushing.
what are the barriers to vertical expansion?
happiness is the big one. health is also a concern, but can at times be combatted with enough surplus food.
how can one overcome the barriers to horizontal expansion?
dealing with maintenance is the tricky one. pottery is key for cottage spamming, which gives $. currency is key for extra trade routes, selling techs for $, markets to enhance $ and run merchants in some cases, and building gold in a pinch. col is key for courthouses which cut maintenance costs in 1/2. cs helps by giving 50% more $ in your capital. don't overexpand before getting pottery/currency/col.
dealing with being boxed in/a military power is all about production. i had one game with shaka close by. i put all my early efforts into production to take him out (whipping/building with mines/etc.). after he was gone, i transitioned my empire to commerce. while this isn't preferable, sometimes it is the only way to go and it still works. sitting with a few cities for centuries is not a good idea, so do what you have to do to maximize military production and then recover afterwards.
how can one overcome the barriers to vertical expansion?
hereditary rule > happiness problems. don't delay monarchy. if you can take it off the oracle, more the better. cranking your capital up past size 10 in the BC era in preparation for bureaucracy is a great idea. it is also important to look for resources. while that tundra site doesn't look great, it has both silver and fur which means 2 additional population points in every other city! also, if you have a few calendar resources, you must beeline calendar at some point (don't delay). now that stonehenge/monuments don't obsolete until astronomy, plus with the mausoleum, beelining calendar is much more attractive. markets/theatres/forges/temples can also help.
health is somewhat more difficult to manage. obviously acquiring health resources is important. (since + health resources are so important, you can see where horizontal expansion fuels vertical expansion.) then it's a matter of buildings. granaries/aqueducts/grocers are the key early ones. often people delay guilds until they are in the renaissance era. i've had a lot of success with diverting research to guilds before going up through liberalism. surplus food also helps combat health caps, so windmills and farms can help in a pinch and building cities that are high-food is always important.
what traits, etc. help with horizontal expansion?
traits
military: aggressive, charismatic (protective for gunpowder to a certain extent)
rexing: imperialistic
maintenance: financial, organized
other: creative helps get cities online faster and you can avoid the religious tech path in favour of math-currency-col-cs.
etc.
in general wonders slow your horizontal expansion. but in some cases they can help. colossus for example helps all of your coastal cities become more profitable. pick your wonders very carefully and preferably you will have the resource that enhances their construction.
UBs that give are a real help here, especially if they come early, like the hammam or odeon.
what traits, etc. help with vertical expansion?
traits
expansive is really key here because it combines very nicely with h. rule.
charismatic for the
spiritual to a lesser extent for the cheap temples that give
etc.
again wonders are not your friend really when it comes to expanding quickly, but if you are very selective, they can help. hanging gardens is on the math-currency-col-cs path, is dirt cheap especially with stone, and gives health + population to each city, which can really help fuel vertical expansion.
UBs that give additional health like the apothecary can be very helpful.
my experience with bts so far is that horizontal + vertical expansion is the key to victory (unless going for cultural or using specific strategies like obsolete's).
so, what do i mean by horizontal + vertical expansion?
horizontal expansion is getting as many cities as possible as soon as possible. peacefully this is REXing and involves cranking out settlers to landgrab. not so peacefully this is axerushing and involves cranking out military units (not necessarily axes) to take out a close neighbour.
vertical expansion is growing your cities as large as possible as soon as possible to work max tiles.
what are the barriers to horizontal expansion?
maintenance is the big one. each city you build/conquer hits your pocketbook. being boxed in by AI civs can be a barrier to REXing. having an AI that builds a pile of military (e.g., Shaka) can be a barrier to axerushing.
what are the barriers to vertical expansion?
happiness is the big one. health is also a concern, but can at times be combatted with enough surplus food.
how can one overcome the barriers to horizontal expansion?
dealing with maintenance is the tricky one. pottery is key for cottage spamming, which gives $. currency is key for extra trade routes, selling techs for $, markets to enhance $ and run merchants in some cases, and building gold in a pinch. col is key for courthouses which cut maintenance costs in 1/2. cs helps by giving 50% more $ in your capital. don't overexpand before getting pottery/currency/col.
dealing with being boxed in/a military power is all about production. i had one game with shaka close by. i put all my early efforts into production to take him out (whipping/building with mines/etc.). after he was gone, i transitioned my empire to commerce. while this isn't preferable, sometimes it is the only way to go and it still works. sitting with a few cities for centuries is not a good idea, so do what you have to do to maximize military production and then recover afterwards.
how can one overcome the barriers to vertical expansion?
hereditary rule > happiness problems. don't delay monarchy. if you can take it off the oracle, more the better. cranking your capital up past size 10 in the BC era in preparation for bureaucracy is a great idea. it is also important to look for resources. while that tundra site doesn't look great, it has both silver and fur which means 2 additional population points in every other city! also, if you have a few calendar resources, you must beeline calendar at some point (don't delay). now that stonehenge/monuments don't obsolete until astronomy, plus with the mausoleum, beelining calendar is much more attractive. markets/theatres/forges/temples can also help.
health is somewhat more difficult to manage. obviously acquiring health resources is important. (since + health resources are so important, you can see where horizontal expansion fuels vertical expansion.) then it's a matter of buildings. granaries/aqueducts/grocers are the key early ones. often people delay guilds until they are in the renaissance era. i've had a lot of success with diverting research to guilds before going up through liberalism. surplus food also helps combat health caps, so windmills and farms can help in a pinch and building cities that are high-food is always important.
what traits, etc. help with horizontal expansion?
traits
military: aggressive, charismatic (protective for gunpowder to a certain extent)
rexing: imperialistic
maintenance: financial, organized
other: creative helps get cities online faster and you can avoid the religious tech path in favour of math-currency-col-cs.
etc.
in general wonders slow your horizontal expansion. but in some cases they can help. colossus for example helps all of your coastal cities become more profitable. pick your wonders very carefully and preferably you will have the resource that enhances their construction.
UBs that give are a real help here, especially if they come early, like the hammam or odeon.
what traits, etc. help with vertical expansion?
traits
expansive is really key here because it combines very nicely with h. rule.
charismatic for the
spiritual to a lesser extent for the cheap temples that give
etc.
again wonders are not your friend really when it comes to expanding quickly, but if you are very selective, they can help. hanging gardens is on the math-currency-col-cs path, is dirt cheap especially with stone, and gives health + population to each city, which can really help fuel vertical expansion.
UBs that give additional health like the apothecary can be very helpful.