How about a Deity SG for a newbie or 2?

Didn't mean to offend LKendter. They just seem to be the most outspoken. I agree with you on the river. I might have put Bursa one tile southwest which would have still had incense in its borders, although it would have had a slight overlap with Istanbul. The red dot city should probably become two cities, one along the river one tile to the northwest, and one closer to the ivory.
 
Ok... so we move nw one but I think before that we want a city to claim ivory. blue is the lowest priority.

dotmap2190bc.jpg
 
a slight overlap with Istanbul

Building a city to create perfect size 21 cities is not critical, as much of the game is before hospitals. More critical is not to have unused squares near the capital or the fp.


EDIT:
I just saw the new dot map after posting. :thumbsup:
Hint: I find control-G (show gridline) helps a lot in planning cities. I will still blow an occasional city, but overall my city placement improved a lot from the simple skill.


FYI:
You really don't want Sirian to comment here. He is one of the few players that I know who blows me out of the water in skill level. I suspect he would find several holes here ;)
 
Personally, I have my first 6 to 10 cities closer than optimal. It is not great in the long run, but early on you can get a really good war machine going. This give an immediate advantage in the game as opposed to a grater production power later on.
 
Well !
Now I am actually glad that my first tries at opening PTW were a total failure...Wow how scary ! :( :cry:
It took me 2 or 3 tries to install the game properly (I am saying this now but I haven't actually opened the save game yet :eek:)
Freaky stuff.

There are many more posts than when I just looked a few minutes ago : I will follow the latest dot map and try to explore West as well.

Note to Sirian and Sulla fans : I have completed a few RBCivs Epics with success so believe me I can feel their :whipped: behind my every :smoke: move
:D :D :D :D

Thanks for all the tips ! Keep them coming !
 
:( :( :eek: :mad: :( :eek: :mad: :(

AAARGH This is really worse than I thought !


Check this out from Civ 3 site :

PATCH - CIVILIZATION III PTW v1.14f (12-02-2002)
For the US version only and is completely incompatible with any European version.
The v1.14F patch for Play the World address issues related to some of the online multiplayer features in PTW, including fixes to the matchmaking process via GameSpy Arcade, improvements to overall game speed, fixes for lag issues and “player-drop” crashes, and the addition of Direct IP support. There is also an autopatching ability to alert online players of future patch updates. Check out the readme file for full details on all fixes. Filesize: 9.33 MB

So I can not upgrade to 1.14f !
I am now searching for a compatible patch, I bought my game in Holland but it is in English ...if anyone can help...

Anyway I will inform you TODAY if I can play or not, I will not let this slow down the game !~

More news soon.
 
This game has sure taken off. We are on pace to go through an entire rotation in less than 24 hrs. If skyfish finishes today, I'll take my turns tonight after work.
 
Ok game is going fine, founded 2 more cities in the red spots, nothing noticeable happened, will post my full report plus game tomorrow European time.
 
Hey what the heck I'll just post an unedited report so you guys can play tonight US time. Sorry for the mistakes.

2190bc : checking around , nothing to change.
2150bc : moving warriors north towards SW and other one towards NE.
2110bc : settler produced in Istanbul,keeping it on settler. Other Settler moving towards Ivory spot. New Settler moving towards Red spot on river, will try to still pop a settler out of that hut.
Worker produced in Edrine, keeping prod to Worker. Moving worker towards hill to connect Istanbul and Edrine, intend to then build a road towards Bursa to connect Incense.
2070bc : IT Rome building Pyramids. None of the Civs willing to trade any techs.
Warrior produced in Bursa, will use Bursa as our "Military producing" city. Switching to Spearman.
2030bc : North Warrior spotting 6 or 7 Roman warriors (and archers!) coming back from German border : what could they be up to I wonder ?
1990bc : Iznik founded on Ivory spot. Prod set to Warrior.Prod in Istanbul changed temporarily to Temple just to try to pop a settler when the River spot city is founded.
1950bc : Uskudar founded on River spot. Village popped a Warrior (better than nothing...). Prod in Uskudar on Spearman and Warrior from hut moved in Uskudar.
Road between Edrine and Istanbul completed. 2 Workers start road to Bursa.Prod changed back to Settler in Istanbul (only 2 shields wasted).
1910bc : New settler from Istanbul directed towards Blue spot as we want to get these wheats and also prevent some Roman expansion (we never know).
Worker building road to Iznik.
1870bc : Only deal possible : the Wheel from China (who is now Cautious for whatever reason) for all our treasury (25g) + all our gpts (5). I pass on it as I have been MM the lux
slider to get better gpt but it will have to go back to +30% (now 20%) so we may run out of gpts.
1830bc : nothing special.
1790bc : road to Bursa almost complete. Edrine produced another worker sent to build road towards Iznik and Uskudar. Still no way to get any techs from any civs.

Pretty uneventful, we need to decide what we are going to produce next in all those cities. Should we build culture imporvements or strengthen our military. Rome is looking really mighty. The fast-expanding tactics is good and I would stick to it we could build one more city in our core South of Edrine.

Sorry no time for screenshot, maybe Voodoocat you could paste one of our empire at 1790bc ?

http://www.civfanatics.net/uploads3/Skyfish-Ottomans,_1790_BC.SAV

GOOD LUCK !
Hope I didn't weed too much !:crazyeye:
 
Possibly Edrine can build a granary to pump out quick workers... Uskudar could be a good military city because it will grow beyond 6 w/o an aqueduct. Maybe we can forest there to get a quick barracks and start getting some defensive units in our border towns.
 
Here is a proposed dotmap. Blue is the highest priority, red is next, then purple (for potential saltpeter). Black is a potential fishing village for later on. We should try to fill out our core west of Istanbul as quickly as possible and push back the fog. We might want to think about eventually moving our capital to Bursa because it is slightly more centrally located than Istanbul. The northern red dots are good locations, but are far away from the capital and will be quite corrupt, but are important to cut Roman expansion. The western blue dots were tougher to place because of the fog and will probably have to be slightly amended.
 

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The above city is cultural suicide
The red borders will be Rome's eventual borders.
The black borders will be you cities eventual borders.
The blue squares are OVERLAP.

At deity you can expect to be in awe of all the other cultures - a high chance already for a flip. The general feeling is to avoid ANY overlapping cities unless you are ready to spend a lot of time keeping your culture ahead and control the disputed area.

Just a friendly thought.
 
You're probably right LKendter, although the Romans usually have the least amount of culture because they are Commercial and Militaristic, so it all depends on how quickly we can get a city up there with some culture. I thought it would be a good idea to grab some desert, but if their borders expand soon, then it is a moot point in any event. But if you think it would be stupid to settle there, then I'll heed your knowledgable advice. What do you think of the rest of the map?
 
I agree with LK. Also Rome should be yours by the time you need saltpeter, at which point the land is yours anyway.

It would be nice if you could post a power graph. :)
 
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