How about a Deity SG for a newbie or 2?

Yeah, I love pushing Rome around early on. Their border cities will be ours long before saltpeter arrives. Even if we hastely grab a few of their far towns and sue for peace.
 
1790BC(00) - Change production in Edrine to granary for worker farm. Now it's due in 30. Should get granary in 16.
1750BC(01) - Istanbul is a settlin machine. Send new settler west to get another core city online. Explore some.
1725BC(02) - What great luck! We popped The Wheel with our settler grabbing more land. Diplo survey shows Rome with writing and IW. China and Germany also have horseback riding.
1700BC(03) - Germany starts Oracle, China starts pyramids. Izmit founded on blue dot NW of Istanbul. Spear built in Bursa, working on another. Sent spear to the city that will be there next turn.
1675BC(04) - Still don't see any horses. Warrior is scouting to the west though. Aydin is settled. Build order is warrior. Maybe the next ruler will want something else.
1650BC(05) - Incense is online. Slider set to 10% luxury which means +16gpt. Iznik builds a warrior, set to temple as library prebuild. Another Settler, sending him west again.
1625BC(06) - Bursa gets irrigated plains. Trade 6gpt and 65 for writing before IW is up so we can beeline Republic. We'll buy into Lit.
1600BC(07) - IW discovered but no fricken iron close by. Gonna need to snag it quickly though. All AI's have Map Making. We trade WM to Germany for TM and 26 g, WM to Rome for TM (they are broke), and WM to China for 31 g and TM. Izmit builds warrior. Temple as placeholder. We'll buy into lit soon hopefully.
1575BC(08) - Make more map deals for +4gp and all the TM's.
1550BC(09) - Ivory online. Lux set to 0%. +13gpt. Sell WM's for 2gp. Rome is still broke. Sending Settler to claim iron.
1525BC(10) - I'm smoking :smoke: send warrior from Iznik to look out east. lugdunum (roman) is founded nw of Bursa next to other incense

1525bcpowergraph.gif


ottomans-screenshot1525bc.jpg



voodoocat02-ottomans-deity1525bc.sav
 
Good going guys :goodjob:

Just a couple of questions comments from me for what its worth ;)

(1) I agree that we're going to have to get in a war with Rome at some point, however, I'm slightly concerned about the current lack of horses and iron :eek: . Its going to be a long time until we get the iron online (if we manage to settle there first). What's our plan going to be? A big warrior upgrade rush? Although at 40g per upgrade that may be a bit ambitious. If we don't get any iron or horses we're slightly screwed on the military front :( .

(2) A couple of non-vet spearmen have been built. I'm not sure if this was worth it. If they were for MP duty then a warrior is half the price and just as effective, however if they're for defence I normally like to produce a barracks first for vet troops. However, we shouldn't need too much defence to start with as there are no barbs in this game.

(3) On the research, in the last couple of games I've played on PtW I've found that literature is normally one of the last techs the AIs go for, whereas they make a beeline for Republic quite early on. I found this out to my cost in a solo deity game where I had turned research off and it must have been about 50 turns until one of the AIs got lit - I missed out on a great brokering opportunity and ended up falling way behind in tech and losing :rolleyes: .

(4) There are a couple of of temples as pre-builds for libraries. I never normally build libraries until much later on as I generally have research turned off (or on a min 40 turn research) at these levels. However, for that reason I never normally play scientific civs at this level! I understand that for us they're the cheapest cultural building available - we perhaps need to be careful we don't over accumulate shields in the pre-builds.

Anyway, that's just my tuppence worth (about 3c for you in the US and Europe :) )

Hope you all have a good New Year's Eve! I'm heading off to a Cowboys & Indians party which should be interesting!! :arrow: [party] :band: :beer:
 
I agree with my man from the Dons.

We have to make a serious strategy choice between : Temple/Library builds or Barracks/military builds.

I have to download the save to check if/where we can get Iron as this will be a decison maker.

Happy New Year to all and welcome to (spectator) Erikk !
 
As far as military goes, I think you're right... Barracks in one city right now would be good. As far as iron and horses go I think horses are more important to get so we can build Sapahi. Usually on deity I either get a good starting location and no resources or resources and limited starting position. It would suck to trade long on horses. You figure in reality a civ could learn how to breed horses after trading for 500 yrs. :P

We'll get something figured out... Horses are worth fight for early on.
 
Well we are either going to get the horses or not. I think we are still a few turns from anything but expansion. This is Deity, so I fully expect the AI to get Lit before we could get it. If we get mapmaking we should go look for the other civs. I'm kinda interested to see if there are any horses around in the fog.
 
OK checked the map and there is indeed Iron not too far.
We should settle their ASAP : this should be possible in 7 or 8 turns with the available settler going West (near Izmit).

The warrior present in that peninsula should move north to block the way to the Chinese who might send some settler towards this iron source. He can then stay as MP of the village : we can pull this one out !
This Iron city will be corrupted but will still give us access to this great resource.

The West lands are really good and fruitful so we should establish all of our future cities between Izmit and the Iron city grabbing those cows and possibly some luxuries...

Forget the East for now (except for that one settler going there).

My opinion is that once we have secured the Iron we should go on full military build up to protect ourselves against the Romans or possibly attack them. The Chinese can be controlled by blocking the bottleneck that attaches them to our continent.
We must now establish cities to the limit of other civs (north west, east) in order to stop their expansion and then build within our borders in close build.

For the moment, we should give in to AI demands, please be careful as in Deity bc times there is just no choice ! Just give in... will note the names and get then later, believe me.

Also we are making quite a lot of money right now : we should use the gpts to trade techs always keeping a near 0/+2 gpt. This is the only way to keep up in techs, one of the most difficult thing to do in Deity. Also this prevents AIs from "demanding"all the gold we amassed...

The game looks good for now, but we're far from out of the hole !
Congrats to all.
 
Climbing out of a hole is the point of deity. I sure hope we find horses... they are more important to us than iron is. Iron is definately very important, but our Sapahi is going to make us.
 
You're totally right. Horse is priority one...but still Iron is so important and we can get it right now, so let's just do it.
Here is a (bad) dot map, as to how I see our "Go West" expansion.
The red dot is priority number one.
The Pink's #2.
The Orange's #3
and then the Yellows...
I chose the hillsite for Pink as this will be sort of an outpost and might have to defend vs Chinese or Germans.
The Green Question mark should also be settled ASAP if some good land because it could close the bottleneck with China and give us good control.

The strategy is a gamble as Horses could be East but it needs to be taken : this land is just too good to ignore. Land East could be under Roman culture influence and seems more desertic.

Waddya think ?

EDIT : Took away the attachment as Speaker's screenie has the dots.
 
1525BC (0) Survey the empire. I have read everyone's input and have decided to try to expand west. Germans offer WM for our WM and 110 gold. Yeah right Otto!

1500BC (1) Settler heads toward Red Dot. Bursa finishes spear (should have been a warrior probably, but I didn't want to change it because it would have wasted 7 shields) and begins a warrior for MP. Worker finishes mine on Istanbul cow, Settler in 4 turns continues to be Istanbul's plan. Istanbul requires an additional MP to avoid moving the luxury slider, so Spear from Bursa moved to Istanbul. Road started from Uskudar to Aydin. Eastern warrior continues exploration. Trade WM to Rome for TM (they had no gp), to China for 2 gold, and to Germany for 1 gold. All three Civs have Mapmaking and Horseback Riding over us, so no opportunies to broker yet.

1475BC (2) Workers finish projects and begin new ones. Micromanage Istanbul to lend wheat tile to Izmit for one turn, and still grow and finish the Settler next turn. Uskudar changed from Spearman to Warrior wasting 2 shields :( but saving 3 turns :). More lands explored in the east and they are fertile. Exploring warrior in the north finds that Germany has 2 horses and 2 iron. Germany and Rome give TM (for lack of gp) for our WM and China offers nothing (jerks). China and Germany have discovered Code of Laws and we purchase it from China (better price) for 5gpt and 143 gp. We then trade Code of Laws to Rome along with 6gpt and 2gp for Map Making and will try to find some other Civs. Begin work on Philosophy on the grounds that it will be the one of the last techs researched by the AI. Germans complete Colossus in Leipzig.

1450BC (3) Uskudar completes warrior and begins another. Istanbul completes settler and begins another and wheat is given back to Istanbul from Izmit. Istanbul will need to be micromanaged every settler because the governor does not place the citizens correctly. Settler heads toward Orange Dot, accompanied by warrior from Istanbul, who will be replaced by Warrior from Bursa. Warrior from Uskudar heads East to help explore the Eastern lands. Caesar give 1 gold for our WM and Otto and Mao decline to trade.

1425BC (4) German galley spotted north of Germany. Caesar and Mao give 1 gold for our WM and Otto declines. Caesar and Mao have Mathematics but Germany does not. We do not have enough money to trade for it. Exploring warrior in the west finds two silks and that China is connected to our continent. Since the Eastern lands look so good, worker moves from Iznik to begin road east.

1400BC (5) Bursa finishes warrior and begins another. Two Chinese warriors say hi to our Western warrior. Antalya switched go Galley, as Bursa warrior will provide MP. WM sales net 3 gold and Otto still does not have Mathematics. Caesar demands 14 gold as tribute and I tell him where to stick it. Well, I would have liked to, but since our cities are all defended by warriors, I aquiesce and secretly plan to assassinate Caesar myself when Rome is sacked. Be afraid Caesar. Be very afraid. Berlin builds Pyramids and Zimbabwe builds Oracle creating a whole lot of wasted shields as the cascade is broken.

1375BC (6) Not a whole lot happens. Trade WM to Otto and Mao for 1 gold each and to Rome for TM (just to see if any new cities had been founded in the Eastern fog).

1350BC (7) Edrine completes Granary and starts work on Worker. We will need several of these to build roads to the Eastern cities. Istanbul builds Settler and stars another. Road finished to Antalya. Bonus grassland targeted for improvement. WM sales net another 3 gold. It goes without saying, but to be safe, I'll say it anyways. We should be doing this every turn. Munich begins Great Lighthouse. Roman settler/spear pair seen heading toward wheat in the northeast.

1325BC (8) Settler heads toward pink dot, accompanied by warrior. Northern warrior is stranded in Germany with no hope of getting out. He should probably be kept (for sake of military numbers) until the borders expand and then he should probably be disbanded. I don't think he could make it across Germany without pissing off Otto. Antalya will finish Galley in 9 turns and could be faster if a citizen was moved from a bonus grassland to a forest tile, although I will leave that up to q33555. Izmit lent wheat tile from Istanbul again. Contact established somehow with Japan (AI must have traded it). Trade Japan our WM and 23 gold for Horseback Riding and their TM and they are revealed west of China. Well, Germany, Rome, and China all have Philosophy, so I guess I chose the wrong tech to research. Damn New Years weed...Otto gives 1 gold for our WM.

1300BC (9) Yay! Exploring warrior in the East discovers a horse tile closer to us than to Rome. Next settler should head that direction following the road already started by a worker. We are now in business. Settlers continue toward Red and Pink and Orange Dots, with Red Dot to be created in two turns. Japan gives TM and 1 gold for our WM, Germany gives 1 gold, and China and Rome give nothing. Mao demands TM and 10 gold, which I give up and again plan to Kill Mao myself. Attacking barbarian (where did he come from?) kills our eastern warrior, who gave his life to finding those mystic creatures known as horses.

1275BC (10) Bursa finishes warrior and begins another. Japan gives 1 gold for our WM and Germany gives his TM.

1250BC (11) I apologize for the extra turn, but there were several things I had started that I wanted to finish, so q33555 would have nothing hanging over his head. Konya founded next to the iron and will include the silks when it expands. Production started on a temple but can be changed by q33555 if so desired. Trade WM to Japan, Rome, and Germany for 1 gold each.

Overview
The Iron has been claimed and Horses are soon to follow. Pink and Orange Dots will soon be ours and Yellow soon. Germany, Rome, and China have Philosophy, Literature, and Mathematics ahead of us and Japan has Philosophy. A possible brokerage is in store for q33555. The worker standing on the cattle near Istanbul should go toward Uskudar and Iznik to improve the terrain, while the worker next to Izmit should build a road to Konya and the Iron. Antalya will finish its galley in 4 turns and I suspect the other Civs are below Japan, so hopefully the Galley can head east and make contact. Uh oh, it seems that the Roman settler/spear pair were not heading toward the wheat as I earlier mentioned, but seem to be heading toward the (gasp!) horses. I don't know that there is anything that we can do to stop them because we don't have the military to block them. Losing the exploring warrior to barbs may have been a weedy move on my part, however if I had attacked them, he probably would have died and then we wouldn't even know the horses were there. Good luck to q33555.

http://www.civfanatics.net/uploads3/speaker02-ottoman1250bc.sav
 
OK Q33555 you up !
Great job Speaker for finding that Horse ! We should still race our Settler towards it as we are not sure where the Roman settler goes...
Looking again at my dotmap I would settle the Orange dot city on a hill again as we will need that defence, that's the hill just one square to the East of the Orange dot.

We should also grab that wheat/river tile East of Aydin just to secure our border with Rome. We still have a lot of land to grad before the end of the peaceful grabbing, full on Settlers guys.

As Speaker did, we should go on building Temples on fringe cities to avoid flips.
 
Back
Top Bottom