How about a Deity SG for a newbie or 2?

Naturally, I can't say whether Sirian has been following this thread, or if he has the time to offer criticism, but I did want to invite you to check out the Realms Beyond Civilization Epics tournament if you're interested. I'm a webmaster, and Sirian is the tournament organizer. Since everyone is playing the same game, it helps players to compare notes and to compare their games to others' games. Many of Epics players are either experienced Deity players, or looking to move into Deity-level play. In addition, we offer some variant scenarios, which can bring new challenges to Emperor and Monarch games.

I really don't like to "advertise", and avoid it in most cases, but I did want you to get some response. Part of the fun of the Epics is to discuss and compare notes after the games close, and this might provide some of the feedback that you're interested in.

http://realmsbeyond.net/civ

The next Epic will open this Monday.

-Griselda
 
I read the RBCiv quite often too and plan on joining the next Epic. Before I started reading the reports I could barely squeak out Monarch.
 
Cannon fodder good by me but I like Voo2 as well (as in VooDOOcat), let's let the man decide.

Here is a dotmap : of course the ultimate priority is the Yellow dot by the Horses. Use the settler on the road to East to establish. Have him escorted as those barbs that killed our first Heor warrior must still be there.
As I already mentionned I would move the Orange dot city on the hill, just one square to the east.

If the Roman settler founds a city in somewhere in between those dots (or on horses), let's still build around it and make sure we build temples on those border cities. We'll either flip it...or use it as our first target ;)

Make sure we keep on track with techs q33555, look for deals every turn, don't let that treasury of us get big, no need for it.
 

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Criticism for Speaker? Not much I can say at this level without having opened the game. Min sci on Philosophy is the only thing that stands out. That is one of the cheapest techs in cost, so I would always pick something, anything else to research over 40 turns. You guys seem to be doing well for pre-1000BC. Good luck.

- Sirian
 
We wouldn't be Cannon Fodder forever :P But I like the name. CF1 it is. Should I change the title of this thread?
 
Well, I only played 9 turns; its getting late here and I still needed to prepare this write up and it gets us back on an even keel with the dates. I nearly had a heart attack half way through thinking the game was over before it had begun (more of that later) but hopefully got through with only minor weed :smoke: .

Preturn: The people of the Ottoman Empire are annoyed. “Its that man with the bloody unpronounceable name again. What happened? Your parents have a harsh sense of humour?”. Q33555 smiled the weary smile of someone who had been asked this question many times. He explained patiently to his subjects. They walked away muttering to themselves “What is this internet log-in ID that he talks about, and why does he want it to be the same for all sites?”. As a parting shot Q33555 smiled benevolently and said, “If it makes it easier, just call me Q”.

After reviewing the situation, Q (for I myself definitely find it easier!) made a number of decisions. All scientists were shot and funding stopped immediately. “You‘re too stupid to beat the AIs to any techs, and we‘re better off with the cash,” shouted Q as the last scientist was rounded up. Q felt quite smug when he read that the great Deity Sirian had given some words of wisdom along the same lines :p .

Then Q called up a few of his fellow leaders. He agreed to buy Lit from Mao for 7gpt, 14g and our WM. He then sold Lit to Tokugawa for Philosophy and 2g.

The final bit of tinkering was to change a number of build orders. Konya changed from temple to worker. Izmit changed from temple to barracks and all other temple builds changed to libraries (cheap culture).

With that Q hit the legendary “space bar”.

IT: Rome spear/settler pair move SW - away from the horses :) .

1225BC (1): Not a lot. Workers work, warriors explore and settlers move towards their pre-ordained spots (one of them on a goto, naughty :nono: ;) )

IT: Roman settler builds Brundisium just to the East of our boundaries. Causes a slight blockage on the way towards the horses (our worker is building a road right next to the new town) but we can still get round it to the south (until its cultural border expands).

1200BC (2): Edrine produces worker, another one ordered. Bursa completes warrior, another one ordered. Warrior heads towards Izmit for MP duty. Worker heads towards Izmit to begin construction on the great NW road which will one day connect our NW frontier towns. Talking of which, Adana is founded on the pink dot. A worker is the first build order. Western warrior spots a Chinese mini- SOD :eek:

q33555_-_Chinese_mini_SOD.JPG
 
IT: Rome asks our worker to leave - but we’re only doing you a favour :p .

1175BC (3): Antalya completes Galley and a warrior is ordered for MP duties. I move worker out of Rome’s border - the road to the horses will take longer now as its got to go through two forest tiles.

IT: Lots of Chinese troop movement. There are now 7 units in close proximity to our iron town, now I’m worried! Also two roman units outside Aydin and the barb warrior hanging out round by the horses appears out of the fog - we must kill him and avenge the death of the first Ottoman to spot the beasts we have named horses!

1150BC (4): Instanbul produces settler and another one ordered. Edrine produces worker, another one ordered. Realise a bit of weed :smoke: , 1st warrior from Bursa should have gone to Istanbul first to act as MP (and stop the need for 10% lux I’m currently running) and second to act as escort for new settler. It will take two turns for him to get to Istanbul, so instead of leaving the settler kicking his heels for two turns I send him unescorted to found a city on the yellow dot to the south of Istanbul. This should be a fairly productive site so its not too bad to get it on line early - but hopefully this won’t mean that we miss out on other good sites to the east. :(

IT: OK, heart attack time. The roman warrior and archer outside both move in to the hill and mountain directly outside Aydin. I smell a sneak attack!!! :eek: :aargh: Luckily, we had built a spearman in Aydin and it is founded on a hill, so we may be able to hold out - but we could not survive a concerted war from Rome at this stage in the game. Please don’t let the game head into a tailspin on my watch! :cry:

EDIT: In all the excitement, I also forgot to mention that the barb warrior attacked our warrior/settler pair heading for the horses - across a river and fortified we won without taking a scratch. Vengance is ours :) .

1125BC (5): Bursa produces warrior - barracks ordered. After some thought I decide to switch Aydin’s current build from library to spearman. This wastes 2 shields - but I would like some additional “deterrent”. A 6gpt deal with China ends this turn, we’re now up to +15gpt. No movement on the tech front though. We could buy into Maths, but Japan has no cash to buy it from us for so I hold off. In other news, Sinop is founded on the orange dot in the NW - a worker is ordered.

As I hold my breath, I press the space bar……..

[TO BE CONTINUED!]
 
Have you coped with the suspense?!?

IT: Chinese move their troops around, looks like a withdrawal. Germany drops a settler off from a galley just north of our NW frontier towns. And…. Rome DOESN’T attack - the troops just move of our mountains and hills and head back north :confused: :lol: .

1100BC (6): Edrine produces worker and another one ordered. Aydin produces the spearman it now doesn’t need. I guess I could have used scroll ahead to change it back to a library, but that seemed like it would be something of an exploit so I decided against it. Interested to know if the rest of you would have done the same?

Antalya produces warrior and a barracks ordered up - the last two or three turns have shown me that we need a proper military! Warrior who was kicking his heels up north on a German hill is now totally enclosed by German culture, rather than annoy Otto I disband him.

IT: Chinese continue to pull back their troops. Germans found Dortmund just to the North of our iron town. Will now be a bit of a culture battle for the silks there.

1075BC (7) Uskunder completes library (our first cultural building!) and a granary is ordered. :aargh: Major weed on my part :smoke: [pimp] :smoke: . I had fortified the warrior settler pair against the barb attack, and I have left them there for the last two turns! This was a major oversight on my behalf - sorry :cry: ! I wake them up and move them onwards towards the fabled horses.

The galley currently cruising along our southern shore discovers a new little island!

1050BC (8): Istanbul produces settler, yet another one ordered. Edrine produces a worker, a warrior is ordered as it is gradually shrinking by producing workers every time, so I decided it needs a bit of respite to allow it to grow a bit again. Plus the warrior can be used as MP in Istanbul. Izmit completes barracks and a vet spearman is ordered up.

Antalya is changed from a barracks to a galley. My plan would be to send the next settler in it over to settle the new southern island - but this will obviously be up to Skyfish to decide. New warrior/settler pair set of from Istanbul to the East. Again Skyfish can decide exactly where. Kafu is founded to the south of Istanbul and a warrior ordered.

While doing the usual diplo round I notice that a lot of gold has just gone to Rome. The AIs must be trading tech behind maths. I buy maths from Mao for WM, 110g and 2gpt. All civs now have construction. No one is prepared to make an offer yet, but I would want to wait for a 2fer anyway.

1025BC (9): Not a lot, but warrior/settler pair arrive at spot by the horses (two turns late :mad: ). Skyfish gets the privilege of founding the horse town.


And so ends the reign of Q33555. Some points to note:

* Settler/Warrior outside Iznit heading west to join One Horse Town.
* I would recommend sending the next settler on the new galley to the southern island
* NW frontier towns are all on worker builds which will complete shortly and allow us to quickly get our road network up and running.
* Worker outside Izmit is building the road up to the NW frontier towns
* We will regain 11gpt in 2 turns as a couple of our trades expire.

Well it was certainly an interesting few turns! We have one barracks and one more due to complete soon. I think we need to start thinking about a military build up sooner rather than later.

Here’s the save

http://www.civfanatics.net/uploads3/CF1_-_1025bc.sav

I'll post a couple of pictures next.
 
Nice turns Q ! Very good tech trading.
Don't know about Libraries though, kind a like temples as they ahve the added MP function and Libraries are useless since we're trading techs.
A bit disappointed by the Horse town coming late, these are the kind of weeds Deity level usually punishes but they're unavoidable (and I will have worse weeds than that one, for sure...).


PLUS we got a nice word from Sirian ! COOL ! Let's keep it up bros !

got it then...
 
Errata on my previous post : forgotten we were Scientific so indeed Libraries are better than Temples sorry Q !

My goal : get as many settlers as possible to settle south Island but also the wheat west of Aydin.
And one more city in our West region to connect with the NW cities.

Preturn : Settler due in 4 turns in Istanbul, I change tiles around with Izmit in order to get settler in 3 turns and still grow in 1 turn.

1000bc : Ankara founded near Horses, very fitting as Ankara is now Turkey's capital, this city will be crucial to us. Antalya changed from Galley to Granary (temporarily).
Will use our existing galley to bring a settler to our little island and then let it go further on exploration, maybe picking up our lone warrior in the West.
Lux slider back to 10% as Istanbul will grow next turn. Worker produced in Iron city, switch to Library in order to get the Silks online ASAP.

975bc : Edrine produces Warrior, changed back to Worker. Sending Warrior to NW. Deal ends we now make 24gpt, looking for a deal. As usual China give us the best deal WM + 17gpt + 44g (all our treasury) for Construction.
We are now on TECH PARITY for the 1st time, great stuff. Do a round of trading on WM and get TM of Germany and China and 4 gold from Japan.

950bc : Worker produced in Adana, switch to Library against Culture push from Germany. Settler produced in Istanbul, sent towards "west of Aydin " (Aydin is just Turkish name for Eden).
Settler lands on South Island and galley sent west. Lux back to 0%. All looks good for now.

925bc : Edrine produces Worker sent NW, switch to Warrior as we could alternate so that Edrine does not go too small. We will use these Warriors at one point for the beloved Swordsmen...
Island is a real dilemma as the one good settling tile is a Bonus grassland ! Hate to settle on those ! I choose the Hill : Salonika is founded.

900bc : Alarming stacks of Roman Warrior in NW !!!! Our first Library is built in Iznid, great for pressure on Brundisium. Changed to Settler as will grow to size 5 and dont' want to got to high Lux.

875bc : Seems the Romans are going after the Germans, oh that would be so good ! Edrine again pumping out a Warrior, sent to border city Bursa, switch to worker. Sinop produces worker, switch to Barracks
as we already have Libraries going there and we will need some military up there. Iznik needs an entertainer but it only costs us some food, Iznik does not grow which is fine by us since we need a Settler from there.
ASAP (due in 9 turns). AIs just got Republic but of course don't want to trade it. Might have to wait 'til Construction deal is off.

850bc : Romans have a settler right on the spot I was going after AARGH ! Thanks to my 2 workers that built a road there I can settle before them BUT on the damned wheat I wanted. AAARH. Will need some time to think over that one, I can still use this settler
for some other spot in the East near Ankara. New settler in Istanbul goes to found last city in West. Izmit is now size 4 and we don't need it to grow to size 5 as we will have trouble with riots, the choice is either Granary or Library, I prefer Library to get some strong border
and Granary is being built in Antalya. Also the Library in Izmit can be changed to mil unit if we suddenly get attacked.
Finally I decide to settle on the wheat Mugla is founded, I just don't want to lose this spot on river and good terrains which allows to surround Brundisium. We have to watch out for Hispalis as it has strong culture, we should set Mugla
on Library ASAP, the MP can come from one of our Core city.

825bc : Edrine finishes Worker I set on Barracks as it will be a good Military factory soon. Kafa finishes Warrior, change to Granny as the city will have problems growing fast enough with no water around.
Irrigated plain in Mugla, workers should now Clear Forest in order to get fast Library. Still no tech available.

800bc : Nothing special. Settler is sent to hill to settle our last NW city, loads of German settlers around so it's grad ASAP time. Hope I can get my preferred site.
The Zulus finally appear ! The Japanese have contact with them but don't want to give it , Damn ! Hope they are more backwards than we are that would help a lot tech trading. Where the heck can they be... Wait a second Japan's got the GLH that is why they could get to them...They must be behind.
Hey but I can get their WM for all our treasury (59g) and 7 gpt, we now make 9gpt at 10% lux : seems pricey since the chance to contact them seems remote without GLH. Not worth it.

775bc : Antalya produces Granary, switch to Galley (gotta find those Zulus), after that we should pump workers out for development of NW territories.
well the Japs have sold the Zulus' all other contacts, I am really glad I did not buy their WM now. They have Polytheism that we can exchange for Construction ! They are totally bankrupt as the japs probably broke them to buy contacts with us...
I can also get their WM (for ours) so we will know where they are ! Deal !
Woosh ! Huge territory south of Japan, not backwards at all of course (me dreaming...).
Antalya switched back to Spearman as growth is still only in 9 turns.

750bc : Our last settler (for the time being) out of Istanbul is pumped out. MM to get more food in there. Sent towards the East. Still 1 or 2 good spots over there. I weeded Konya as I mined the Iron but because of Corruption it is useless, we still only get ONE shield there.
I also started mining a grassland instead of Irrigating for growth. Apologies.
Romans found Jerusalem (of all names..) exactly where I wanted our next city, this is our territory Caesar, get outta here ! Well we'll resolve that matter in a few thousand years (ahahah).

Next actions :

- In Konya, Worker sent to clear Forest in order to finish Library to get Silks online asap. Those 2 workers SW of Sinop should irrigate this tile to then irrigate the Cows, we need growth over there right now, not production. Don't make the same weeds I made.
- Settler on hill between Izmit and Sinop should found next city right there on beginning of next turn.
- Settler being produced in Iznik can be changed now to something else since our target spot is taken : there is still one GOOD (wheat and game) spot NE of Ankara, we should go for it with the settler on the road east and if he fails he can join Ankara in order to beef up this very important city.

Suddenly the Chinese are Cautious but they were Polite all the time, no idea why : we have 11 turns left at 18gpt before we could get Republic. We should still not build treasury as we can not afford to stand up to demands yet.

All in all a nice round with discovery of Zulus, tech parity reached, a few cities settled, Horse connected next turn. I think Voodoo's next round will be the end of peaceful land grab and we should look into building our Military for massive warrior/horseman rush.
We might want to start a prebuild for a Wonder (Leo seems to be the best fit for our tactic).
Also the Palace could be moved to Urskudar at one point.

Looking into the future : our 2 resources are so far from our Core, it will be a real struggle to hold on to both of those during war. I would prefer a "Sirian/Sulla strategy" of early expansion and trading, building up Mil units to then strike later against the AIs. At the moment we will not stand a chance vs any AIs. We will need to get either Germany with us vs Rome or other way around.

We should not strike until the advent of our Great SIPAHI.

To prepare this strategy we should establish Embassy with either Rome or Germany, as we need of one of the 2 as a strong ally. Also the warrior/swordsmen rush should be forgotten since their Legion beat our Swordsmen.
The early war might be too risky.

Of course this is just to get the debate going, we might want to take some time talking between us this week-end to chat before we move on, I feel it's now time for strategic choices.

Go Voodoocat !

http://www.civfanatics.net/uploads3/CF1-Osman,_750_BC.SAV

ps: Sorry but I still can not get a decent screenshot online for the moment.
 
West of our Empire :
 

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