IT- Uh, a whole lot of trouble. UN built by Zulu could end the game. I investigate their capital and find that the UN is due in 9999 turns! The Zulu are in Anarchy. The UN, however, is about 2/5 done. This will be a good ol' fashioned race. Japan is a Democracy, while China is a Communism. I gift Japan Wines and Dyes, getting them from Annoyed to Cautious. I trade Mao Rocketry for Computers, Amphibious War, Communism, and his WM. In other great news, we cannot make gpt deals, so trading for Fission is out for the moment. We can finish it ourselves in 12 turns. I order up libraries in all of our outer territories to try to fill in the land as quickly as possible. I disband several infantry to rush the projects along (since we have no money). Nearly all of our cities are set to three things: 1) Research labs everywhere capable of building them fast. 2) Settlers everywhere where they will be built next turn using shields already in the box. 3) Libraries in all of the captured lands. There should be no empty spaces Skyfish. You should have built settlers with the already full shield boxes, or disbanded artillery to build them. We cannot leave empty spaces anywhere, especially since we fought this war to get control of our half continent.
IT (part2)- Japan offers ROP. I accept. Zulu offer ROP. I think about it, and ultimately decline.
1565AD (1) Research labs and libraries complete all around. Mech Inf. and Temples ordered in their place. Fission time is cut to 10 turns. Karabuk, New Constantinople, New Edrine, New Bursa, New Uskudar, and New Iznik are all founded. Zulu are now a Communism. I gift Shaka Silks and he is now polite. I trade Japan Coal for 13gpt, hoping to upgrade to Polite, but it doesnt work. In any event, the 13gpt will help keep us out of the negative. Japan then cancels our Spice deal, and I am forced to reknew and pay 100 gold instead of receiving 25 gpt.
IT- Wow, Japan uses our newly signed ROP to build a crappy city in the middle of our huge continent. Point Tokugawa?
1570AD (2) More Research Labs finish. Fission now due in 8 turns. Draft some Mech Inf and then disband them to raise shields for continued improvment building. I trade Rocketry to Japan for 148 gpt and 210 gold. This lets me bump Fission to turns. I remove all our luxuries, hire several tax collectors and entertainers, and am able to run the slider at 2.8.0, Fission due in 6 turns.
1575AD (3) New Izmit, New Antalya, and New Aydin founded, and borders expand, filling in almost all of the continent. A number of Mech Inf are build and shuffled to the Chinese border.
IT- Chinese begin Seti Program. We will complete it in 7 turns.
1580AD (4) More Mech Inf are build and shuffled around.
IT- Chinese and Zulu are still at war. China wants Oil for Gems. No thanks Mao.
1585AD (5) More of the same. The continent is all filled in now. Our military is being built back up.
IT- Shake offers a MPP and RoP. I decline. Japanese begin the UN and the Manhattan Project.
1590AD (6) Japan will trade Fission for 11 gold and our WM. Uh, thanks Tokugawa. In honor of this great trade, I turn off Science for one turn to rebuild our treasury.
IT- In a bizarre twist, Japan declares war on....us, sneak attacking with a Cavalry? What are you smoking Tokugawa? Isn't the world surprised when we build the UN, using the held over Selim to rush the project.
1595AD (7) I decline to hold UN elections. Izumi (the Japanese blot on our otherwise orange continent) falls without trouble. Research turned back on. Spaceflight due in 11. Leader fish a Japanese Cavalry, but no leader emerges.
IT- Japanese bomb New Shanghai, which is the lone orange dot on the Chinese homeland. Ouch Tokugawa, that hurts. Zimbabwe cascades from UN to Seti, beating us by 3 turns. Istanbul switches to Manhattan Project. We beat the Zulu to the UN by (I think) 1 turn.

We were so close to losing.
1600AD (8) Troops shuffle and workers work.
IT- Japanese bombers bomb New Shanghai, while a Japanese Battleship bombs New Uskudar.
1605AD (9) I bring over some artillery, which pound the Battleships into retreat. I gift New Shanghai to Mao. I don't feel like seeing it get bombed, and we don't need to give him a reason to attack. I put a bunch of workers on automatic pollution patrol. I plant a spy in Tokyo. Our military is average compared to Japan and China, and weak compared to Zululand.
IT- A couple more Japanese ships appear and bomb random tiles.
1610AD (10) They are similarly dispatched with artillery.
Conclusion- What started as a sticky situation following some weed (did you rush your turns Skyfish?), has turned into a relatively easy finish. No new technology has been discovered, and once we end this Japanese war in a few turns, there will be nothing between us and victory but researching a few techs, queuing up some spaceship parts, and hitting enter. I have queued up a few Cruise Missiles which can be used to destroy the Japanese ships that are pestering our shores, after they are bombarded down to the red. I had to disband nearly all of our artillery to build libraries and temples in the captured Chinese lands, so if you feel the need, Voodoocat, you can rebuild those stocks. I don't really think it is necessary. I would recommend keeping the core cities on Mech Infantry and Tanks, keeping our nose out of world affairs, keeping the UN election off the table, and soon enough, we shall be partying in our SS Planetary Party Lounge on the way to Alpha Centauri. I leave you with Space Flight due in 7 turns.
PS- I think I just figured out why Japan sneak attacked. They probably didn't want to pay us 148gpt anymore.
CF1, 1610AD