An early relic could be bought for a luxury and give or take 10 gpt.
As for the AI trading you a city for a joint war, well I've never got more than 2 cities in games using this method. In fact when you do the cities are on distant continents. (I've been playing huge+ maps recently). I don't think it's game breaking. (What people have posted is the AI might look like it will agree to trading away its entire empire and works of art but it won't actually agree to the trade. That's a bug but again not game breaking IMO).
I attack a civ and take one city, they have 6 left. I ask for peace including all 5 of their cities and they agree...I don't think it's game breaking.
I attack a civ and take one city, they have 6 left. I ask for peace including all 5 of their cities and they agree...
I do not have to rush my theatres, build them in my own good time and fill them with a pittance of change
You can play the game, you can even ignore these.... but they do break the game.
I attack a civ and take one city, they have 6 left. I ask for peace including all 5 of their cities and they agree...
Slightly related: open border agreements. I never open my borders to the AI because they'll often swamp your lands with units making it impossible to move your own. But the AI doesn't understand the value and risks of open borders at all. They will give them away for a handful of gold, making it easy to scout out their lands and gives a big boost to tourism. Even when I'm clearly going for a culture victory civs that have chain denounced me for centuries will open their borders for 1gpt and at most a single digit sum.
One sided open border agreements should only be possible in peace deals and demands IMO. In normal deals they should only agree to it if it's both ways (after they fix the mass invasion thing that is...).
Seriously?! I've never encountered this
The only time the AI ever gives up their empire is when I've decimated their army and pretty much captured all of their cities.
I came looking for this thread really to post the odd thing that happened to me last night. China attacked me when I wasn't well prepared, but I managed to neutralise their incoming forces, was just starting to get ready to go on the offensive, and just thought I'd see what I could get for peace.
2 of their 6 cities.
When all I had done was kill their invading army, and hadn't set a foot on their territory.
I can only assume (if there is any logic to it) that the AI sometimes hates war weariness and will do almost anything for peace.
I have no shame - I took the deal.
It's stupid, but that's the way it is.
Nah, that's not it. You could do this in Civ5, too, if I remember correctly. The AI's peace deals are solely (I think) based on their calculations of their military strength vs yours. Even when they don't see all your units, they know your military strength (it also can keep them from attacking you if you're strong enough). The AI also throws pretty much all its units at you when it goes to war. So, you can simply decimate their army in easy defensive warfare and then get a hugely favorable peace deal, even if you've never set foot in their territory. It's stupid, but that's the way it is.
I almost never "steamroll the entire map", it's just not a style I like, but maybe there should be more brakes on it than just war weariness - or it should be greater in some cases.Its one of my main problems with civ6 that taking cities, even through conquest, feels so damn unsatisfying. I think its down to 2 things:
1. no brakes on steamrolling the entire map. In civ4 you would eventually go bankrupt or your tech would grind to a halt and enemies will get superior military units, so you had to make peace and stabilise before going again. Similar in civ5 with global happiness. I prefer a series of smaller wars and steadily becoming more powerful than the endless steamroll in civ6.
2. It feels like a conquered city in 6 never becomes part of your empire. I think its to do with AI district placement, no turns of revolt, and same sized/instant borders. I really think all districts should be destroyed when a city captured, so you can start fresh and make it your own.
When I take a city I want to feel the power of my empire slowly expanding, to be honest in civ6 all I feel is mild irritation at the added micromanagement
Its one of my main problems with civ6 that taking cities, even through conquest, feels so damn unsatisfying. I think its down to 2 things:
1. no brakes on steamrolling the entire map. In civ4 you would eventually go bankrupt or your tech would grind to a halt and enemies will get superior military units, so you had to make peace and stabilise before going again. Similar in civ5 with global happiness. I prefer a series of smaller wars and steadily becoming more powerful than the endless steamroll in civ6.
2. It feels like a conquered city in 6 never becomes part of your empire. I think its to do with AI district placement, no turns of revolt, and same sized/instant borders. I really think all districts should be destroyed when a city captured, so you can start fresh and make it your own.
When I take a city I want to feel the power of my empire slowly expanding, to be honest in civ6 all I feel is mild irritation at the added micromanagement