Ok, one thing that became immediately obvious to me: Montezuma beat you BECAUSE HE BADLY OUT-TECHED YOU! He is using longbowmen (to which you have no counter) and it will take you 26 turns to research feudalism.
How did he get such an advantage? It
may have something to do with the fact that your GNP is
56 commerce! With a little citizen-tweaking, I brought this to 64, with no loss in productivity.
Beijing: 33, as expected from a capitol.
Shanghai: 12, could be higher, but this looks like your production city.
Guangzhou: 6, pity the Aztecs took away your incense...
Nanjing: 3, ...this little runt only pays its bills becuase of its trade-route.
Xochicalco: 10, it's on the coast, with some fish.
Ok...you basicly have 2 good cities; Beijing and Shanghai. Guangzhou could be decent in the short-term,
if it were actually developed, but has no useful tiles after size 11 (7 mountains/deserts). I will give you the benefit of the doubt here and assume that you
let the Aztecs pillage all of its improvements. That iron should be mined, the Rice farmed, the incense Plantationed, etc.
automator said:
Looking at the foreign advisor, everyone was "pleased" with each other and either pleased or cautious with me. The exception was Manu Masa, who had everyone either cautious or annoyed with him. So, I chose to pick on him, because he was weaker than I, and had some nice luxury resources.
Ok...I can understand wanting some luxuries, but conquering a nation that you
do not border is difficul at best. I'm not exactly sure
why you thought you could actually win. Mansa may be low in score, but not much below you. He may have a small army, but yours doesn't exactly have any bragging-rights either. Furthermore, Mansa Musa's unique unit is the skirmisher (str. 4), and your strongest unit is the axe-man (str. 5), probably because you didn't mine your iron until late. You have neither the overwhelming numbers (at least 2:1) nor the military quality (attackers being at least
close to the defender's strength) to take any cities, let alone match him in the field of battle. Moreover, didn't you have Open-Borders with Montezuma? Why did you attempt an amphibious invasion, and why so far away?
You were
surprized that Montezuma spontaneously declared war on you? Did the
aggressive trait in the Monty's description get over-looked? It does more than just make his units stronger than yours, it makes the AI warlike. Mansa Musa looked like a target to you? Well
you were probably a pretty juicy target to Montezuma yourself. Under-teched, under-developed, weaker smaller military, and with some nice health-resources!
I will admit that you are to an extent a victim of circumstance, what could you do about that large desert-belt to your south? A few things come to mind, such as making more efficient use of your good land and trying to claim good city-locations early-on. New Sarai could probably have been yours if you rushed there (though 1 square south is better), and maybe Shanghai should have been built a square to the right and
at least 1500 years earlier.
What were you doing in that time? By 1000 BC you should
already have 3 cities built (including capitol). Don't tell me...I know. You were going wonder-happy! Stonehenge, Great-lighthouse, Pyramids, Chichen Itza (wtf?)...
DON"T DO THAT!!! You have stone, you can hold off a bit on the pyramids, and if you aren't going for religions, you can probably ignore Stonehenge too (Oracle might have been useful though...). The Great-lighthouse is giving you 8 commerce, but another city could have given you that,
easily. You could even have built it later, since most of the Civs it looks like don't have coastal capitols. You should have been building settlers and workers, not wonders.
I saw that the Hanging-Gardens was on Beijing's queue. Why?!! Do you
need the extra health? Do you
need the extra population? Your civ's happiness-limit right now is size-7 (8 in capitol). Half of your cities have
next to them! Temples provide 1
, I don't know why you didn't build any. Your cities are basicly running on Representation, and State-Religion, 'cause you don't have any luxuries (trade?) and no
buildings neither. A size-8 city with 1 unhappy citizen is worse than a size-7. 3 unhappies is just insane! Whip
those cities into shape by building temples in them. This is more important than military units, since it will enhance your productivity (less food spent on the
, and higher max-pop).
Speaking of productivity, your worker has
far better things to be doing than building a
road in a forest, on a peninsula, 3 squares away from any city. Guangzhou has no city-improvements to speak of! A farm on that rice would bring in 5 food per turn (it has fresh-water from the oasis), and the iron would give 2Food 4Hammers! Those alone would almost double the productivity of the city. Hmm...all of these USELESS roads makes me think that...you were doing
automated workers? AAaaargh!!! HULK SMASH!!! That's another no-no. Until all of your cities have their critical reasources developed,
do not automate your workers. Personally, I
never automate them, and that give me a big efficiency-advantage over the AI.
So...in conclusion: The Aztecs attacked you, and your civ is doomed because it is weak and stupid. Your biological and technological distinctiveness will be added to their own, etc. Is this game salvageable? Perhaps 1000 years ago, but not now. It would take one of those guys who regularly win on Emperor and above to extract you from this mess. I'm only a Monarch-player, and have a strong aesthetic sense about city-placement (I can't tolerate poorly placed cities), so I couldn't do it.