How do you check trade mission value

CivCorpse

Supreme Overlord of All
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Nov 15, 2005
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OK, I usually settle GMs or bulb something. But I am strapped for loot and need to do a trade mission. How do I determine what they are worth?
 
OK, I usually settle GMs or bulb something. But I am strapped for loot and need to do a trade mission. How do I determine what they are worth?

I am not exaactly sure but generally you will get the most gold by sending them as far away as you can and to the highest population cities, preferably capitals. Also I believe sending them to the Temple of Armites city gets teh 100% trade value route value bonus. I get a fair numer of trade missions so it's more experience than knowing the exact math on it.
 
there's a trick you can use, utilizing the feature that allows you to queue unit actions (by holding down the shift key)

1) Queue in a movement to a rival's city

2) Mouseover the "trade mission" button. This will tell you how much gold the mission would bring in

3) Delete the queued move, and repeat

Generally, a Capital or the Temple of Artemis will yield the most gold. Ideally, you want both.
 
Can anyone confirm that the ToA city boosts the trade mission yield?
 
i think it works the same as trade route amounts do. this includes the following factors (among others probably):
1) distance
2) capital
3) coastal
4) ToA
5) population
 
Can anyone confirm that the ToA city boosts the trade mission yield?
Trade mission yield is based upon the trade route yield of the city in question. So the Temple of Artemis multiplies trade mission yields just as it multiplies trade route yield.

Likewise, A Civ running Free Market yields more than a Civ running Merchantalism; a city with a Harbor and Customs House yields more than a landlocked city; a high population city yields more than a low population city; and so on and so forth...
 
Trade mission yield is based upon the trade route yield of the city in question. So the Temple of Artemis multiplies trade mission yields just as it multiplies trade route yield.

Likewise, A Civ running Free Market yields more than a Civ running Merchantalism; a city with a Harbor and Customs House yields more than a landlocked city; a high population city yields more than a low population city; and so on and so forth...

Ok that makes sense if that's the case, and is pretty much what I assumed to happen.
 
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