heinous_hat
Prince
Outside of sql user options, there are 2 changes I can't live without that I have to manage per update...
Neither assignStartingPlots nor cityBannerManager change very often in CPP, but nonetheless I have to check these with each release to see if I have to re-merge. Most of the other side mods I use don't touch anything that CPP modifies and play nice. Except for JFD's wonderful WIPs, of course, but that's it's own topic.
- Barathor's More Luxuries Deluxe - basically a drop-in replacement for assignStartingPlots.lua (in More Luxuries). In my experience, this does a much better job of spreading out resources so that things are less clumpy, city locale selection is more challenging and resource monopolies are more likely to cause conflict with a neighbor. City State resources are also more often unique. Barathor left this in a beta state when he got sucked into Beyond Earth
eek2
but I've had good results from it... to the degree that I keep it on-board with every CPP update. I think it needed to have cocoa and bison IDs added, but that's it.
- whoward's Improved City Banner - I don't use EUI and find this essential. It shows city governor focus, turns to border expansion, etc in the banner. Also ties into whoward's City Production manager where you can change focus and see results at a glance. The merge to cityBannerManager is pretty simple and doesn't interfere with CBP's required changes to show happiness etc. Mainly just a column expansion plus functions.
Neither assignStartingPlots nor cityBannerManager change very often in CPP, but nonetheless I have to check these with each release to see if I have to re-merge. Most of the other side mods I use don't touch anything that CPP modifies and play nice. Except for JFD's wonderful WIPs, of course, but that's it's own topic.