How do you join sides in the diplomatic voting

jasper

Warlord
Joined
Sep 20, 2001
Messages
212
Location
USA
Is there a way to influence how others vote?

Is there a way to vote along with others to maximize your chances of winning the proposal?

Or is it as i fear where you try to accumulate as many diplomacy points as possible to over power the other civs?
 
Generally go to overpower. Some votes are generally going to fail no matter what you do (banning great people or resources). Some are always chosen (increased production of city center buildings, -50% production costs for units).

Frankly, I find the best way to deal with diplomacy in the game is to eliminate voters.
 
Is there a way to influence how others vote?

Is there a way to vote along with others to maximize your chances of winning the proposal?

Or is it as i fear where you try to accumulate as many diplomacy points as possible to over power the other civs?

It's the last thing. But for what it's worth, there is an aspect of being "smart" about your decisions, in the sense of knowing how the computer will vote. As above poster mentioned, there are a few votes that almost always pass (-50% production cost for units, +100% city center production, etc.). Also, the computer does seem to vote weirdly often for great admirals.

However, the computer does display some strategic insight as well. If there is a "+trade route bonuses" type resolution, they will typically throw it the way of Cleopatra, Wilhelmina, or some other civ that everyone benefits from trading with. If you are friends with civs, they will tend to vote for you as a target for this as well (none of this is backed up by my own hard data, just a tendency I've noticed). You can also keep one eye on who is suzerain of a lot of city states, and vote the way you think they will vote. If I don't care about a proposal, or if I expect to lose, I will even vote in a way that goes against my best interests, just to keep the alternate option of a diplomatic victory on the back burner.

Sadly, though, any speedrun diplo victory will be the annihilation of all who dare oppose your wish to stop earning great admiral points.
 
I hate this system with a vengeance. There is no in-game of getting knowledge on what the AI will vote, other than knowing from playing many times that they will default to certain choices in most cases - that's just bad game design taken to a whole new level imo. And when you are pursuing a diplomatic victory, all AIs - even your allies - will hard refuse to sell you any of their diplomatic favor, and they will all vote for you to lose DV points, so the only way to win the vote is to outnumber them, which is all but impossible with many civs on the map because of the way vote cost scales.
 
I hate this system with a vengeance. There is no in-game of getting knowledge on what the AI will vote, other than knowing from playing many times that they will default to certain choices in most cases - that's just bad game design taken to a whole new level imo. And when you are pursuing a diplomatic victory, all AIs - even your allies - will hard refuse to sell you any of their diplomatic favor, and they will all vote for you to lose DV points, so the only way to win the vote is to outnumber them, which is all but impossible with many civs on the map because of the way vote cost scales.

It's not just an annoying system, it also has nothing to do with actual diplomacy.
 
I have got others to vote for me. I do not like the victory so have not looked into it more but it does seem to hinge on agreeing to all their trades... just anecdotal.
I've never seen this happen when I was close to a DV, but I'd like more info if it's possible.

On a sidenote, the DV voting system seems inherently flawed in that it's not in any way scaling with the map size. I dare say that on larger maps, it's impossible not to suffer from the -3 DV victory point vote every vote unless a large number of civs have been eliminated, because the amount of diplomatic favor needed to throw 3-4 votes after this from each player is so tiny that AI will get this favor just from its government yield alone, whereas the amount of diplomatic favor needed for the player to buy just one extra vote after something like the 15th or 20th scales so astronomically that it puts an effective roof on how many votes you can collect, even if you are suzerain of literally all city states and ally with all AIs.
 
Bring back Civ V's system...

I have no idea what the devs were thinking... they've listened with regards to coastal city and certain civ buffs, and the nerf to pillaging etc. but diplomacy is still non-existent in this game. There should be diplo modifiers for AIs not liking how you vote, etc. (they should get angry if you vote to embargo them, etc.)
 
If you are going to lose the -3 vote, vote with them to only lose 2. If you can spend all your points on the other proposals to overpower them, then you'll end up with net 0. Then next time when there isn't a Diplomatic Victory proposal, vote correctly to score 3 points.

And don't you get more knowledge about who will vote for what if you have higher Diplomatic Visibility? I like this way better than Civ 5's system. My only qualm is that the AI overwhelmingly votes the same way in a lot of cases...but that's also because game balance is all over the place. I'd vote for similar things most of the time too.
 
Biggest problem in diplomatic victory is voting for diplomatic victory point's ... that should't be in congress, but you just gain points other way in which all others cant directly vote against you.
 
I don't see voting for diplomatic victory (DV) points as a problem unless you'd rather have snowballing effects than dynamical ones.
If you're going for a DV you'd better not think of it as a short sprint race but as a long-distance race - save diplomatic favour for a spurt to cross finishing line.
 
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