acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I usually play Emperor/ Immortal, Continents, Standard size. I try to push coastal cities, harbours and navies most games. Not because it’s efficient - it’s really not - but because it’s fun.
Thing is. Unless I have a very isolated start, I find it very hard not to get pulled off course and end up settling more cities inland; researching along the machinery tech path (mines, iron etc), district tech path (campuses, commercial hubs etc), and military (knights etc). It’s even worse if I try to grab a religion too (which I like to do with both Norway and Japan), because then there is just way too much to do.
The best strategy I’ve found for pushing navy, without totally borking development generally, is to place a strong coastal city as my second or third expansion (so 3rd or 4th city), and then have that city focus on naval related Eurekas. But even then I feel like I get to navy very late. Basically, it’s a bandwidth issue.
Thoughts? I’m playing Vanilla, but comments for R&F welcome. I’m guessing R&F makes all this easier because of better chopping (Magnus), Reyna and other stuff.
Thing is. Unless I have a very isolated start, I find it very hard not to get pulled off course and end up settling more cities inland; researching along the machinery tech path (mines, iron etc), district tech path (campuses, commercial hubs etc), and military (knights etc). It’s even worse if I try to grab a religion too (which I like to do with both Norway and Japan), because then there is just way too much to do.
The best strategy I’ve found for pushing navy, without totally borking development generally, is to place a strong coastal city as my second or third expansion (so 3rd or 4th city), and then have that city focus on naval related Eurekas. But even then I feel like I get to navy very late. Basically, it’s a bandwidth issue.
Thoughts? I’m playing Vanilla, but comments for R&F welcome. I’m guessing R&F makes all this easier because of better chopping (Magnus), Reyna and other stuff.